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JesterOC

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  1. Just wanted to say thanks for creating this fantastic app.
  2. Destiny seems right. How about this as a summation. Obligations: Debts as payment for upfront benefits (XP and credits) Duty: What people expect of you, and if you succeed at it you will be rewarded with temporary and limited power in the form of equipment and possible command of others. Destiny: What the universe expects of you and if you succeed you will be rewarded with power, if you go against it, you will lose power. "Once you start down the dark path, forever will it dominate your destiny."
  3. Perhaps Duty gives you X amount of credits that can be used to requisition items to be used to accomplish your mission, perhaps it will include military personal as well as military hardware. I would assume that after the mission it all goes away. Seems that it might be tough to balance those missions vs a standard EoTE mission, I guess that is why they need a BETA.
  4. It does not look like they are going to be supporting Imperial characters aside from perhaps some ex-Imps. But if they think they can make an entire book on just the rebels that is fine, perhaps they can make a splat book for imps.
  5. Open, for all games. A GM has many tools to adjust the conflict before and during a fight die rolls should not be one of them. If the going gets tough, rolling in the open telegraphs to the players that sh*t can "get real".
  6. They might just keep the word obligation and add military style obligations because duty seems to me just a form of obligation. Hopefully they will add a form of command system that will allow for requisitioning resources from the the PC's faction.
  7. Han or Chewie rolled a despair when navigating their way through an asteroid field to escape the imperial fleet, only to have to have landed in the belly of a space slug.
  8. Definitely hit them up with Obligation. You don't need to baby them with .. are you sure? you will get X, if you do Y. They are acting like murderers, treat them like murderers. Give them 10 Obligation and let them realize that generating so much heat will cook them.
  9. Between the GM screen module, the Core rulebook adventure, and the beginner's adventure, the Black Sun adventure looks and reads the best. Can't wait to actually run it.
  10. I will give it a listen. Downloading now. Thanks for the heads up
  11. The crit table is not something I would remove for simplification, perhaps how to calculate the crit values, but as others say it is a lot of fun to roll crits, and adding a death at the -5 makes combat less fun.
  12. One persons account of their first Character death in EotE https://plus.google.com/u/0/102409095982678971946/posts/bhYxuZD6qyM?cfem=1
  13. Sorry can't answer your question as I don't know, but I have tried to find this rule you mention in the book, and I can't find it (all I found was a sentence saying that elsewhere in the book you will find a way to get more than one maneuver) can someone give me a page number? Thanks
  14. Disagree with dice are crap. If the players one-shot the BBG it is the GM's job to sell it, am make sure everyone knows just how much of a bad ass that character is. It will be remembered for years longer than the GM's finely tuned balanced fight.
  15. 1) Some folks have raised questions regarding high experience point characters never missing nor getting hit, especially after all three books are out, what problems did you find during testing and what was done to combat these kinds of problems. 2) Similarly some people are already creating house rules for the force because they believe that not giving targets the ability to resist makes force users too powerful. How has the ability for force users to perform acts that can't be resisted been balanced.
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