Jump to content


  • Content Count

  • Joined

  • Last visited

About Ken-Obi

  • Rank

Contact Methods

  • AIM
  • MSN
  • Website URL
  • ICQ
  • Yahoo
  • Skype

Profile Information

  • Location
    Salt Lake City, Utah, United States

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Anyone see a Republic R2-D2 astromech upgrade anywhere in there?
  2. IMHO the problem with squadrons isn't how many points you can take or how many squadrons you can get - I love playing with squadrons but they're too fiddly. I wish there were only 4-5 keywords for squadrons in total, no squadron special abilities (give limited squadrons extra keywords over and above their generic counterparts plus some defense tokens), and have at least some of their abilities tied to base to base contact so there are fewer range bubbles to have to deal with. Just make them a lot simpler in other words...
  3. I don't get much playing time in and I made a few mistakes (also I played several really good opponents), but in our hyperspace trial last weekend I flew: Mace+7b Sinker 2x 104th (200 points) I went 2-3 but one loss was 3 points and another was 11 points (and I only lost that one on the last turn of the game). I'm eager to try Mace with CLT and an astromech with those same 3 Arcs to see how it plays differently.
  4. All my hyperspace lists are also gone. This app really needs work. I have to restart it constantly because it eventually ends up stuck on a white screen.
  5. My preferred Raddus build which I've had success with is to drop an MC80BC with Spinals and Caitken&Shollan (sprinkle other upgrades based on the rest of your list). Use it to reliably threaten the ship you want to take out (at any range). I usually drop it turn 3 with one of my spotters: an ET CR90 and Quantum Storm with Slicers.
  6. I think if FFG would put out a campaign or missions expansion (maybe multiple - one per time period or something?) they could solve all of these concerns you mention. It would make perfect sense in an expansion like that to include new Limited cards for each faction playable in that campaign along with generic cards usable by any faction. New players and veterans alike would be interested in the new content, plus Armada's campaign is sort of a precedent for this and at MSRP $30 it's like buying a medium ship expansion as far as retailers are concerned. It is interesting to me that the 2.0 stuff doesn't come with missions like the 1.0 stuff did, so I wonder if they're planning on doing something along these lines.
  7. Yes, you're in luck! There are many but I don't think anyone uses the FFG forum to coordinate stuff. X-Wing Utah is what you'll want to check out, which has our game stores and major events. It also gives you the slack and facebook pages for chatting.
  8. And we thank you for it - even those of us that can't make it to the weekly nights. Despite no new expansions or announcements, I'm excited to try a commander I haven't played much in a brand new CCC as well as take the new Sector Fleet Multiplayer rules out for a spin in a casual event!
  9. I think Gunnery Team will be used a lot as well as DCO so the SSD can happily cancel all crit effects as well as shoot at multiple ships in front of it or on the side of it. I think Raddus will have somewhat of a difficult time getting around the SSD to get a ship in the rear with enough turns left to take it down (although certainly not impossible, and much easier with a Liberty MC80 with C&S rather than a black dice based ship).
  10. We played a special tournament with 600 points and 1/4 squadron point limit and it felt like a lot better ratio to me. I'm very excited to run these rules at our next funsies tournament.
  11. Another big difference, that's throwing me off as I've jumped back into XWing for thematic events - you can do a lot of measuring in Armada that you can't do in XWing. Checking range/distance isn't as locked down.
  12. I think they ought to come out with a new campaign box with installations as you describe them, specifically the shield gate at Scarif with objectives that push scenario play more than they currently are. Straight up kill the other fleets are fun but I think Armada is perfect for forcing games to be won based on the scenario. The Battle of Scarif being a good example- steal the Death Star plans for 8 Tournament Points or something like that. I also think that stuff like the shield gate or other large installations could be printed on the same material as the play mats (maybe slightly less thick). Makes them easy to transport and placement in game is as flexible as everything else.
  13. The only thing I’m sure of is that somehow it’s a trap
  14. If FFG wants to keep producing new content for Armada, I think they have to start into the Clone Wars era, don't they? The sequel trilogy just doesn't have enough content they could use. What else is there to support 2-3 years of new content (to the game) at 1-2 releases per year other than CW?
  • Create New...