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eagletsi111

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Posts posted by eagletsi111


  1. Since Ensnare is a problem,  even the dev's admitted reading the lore.     Ensnare was tough to pull off an not a 100% certain thing.   If they make it like an attack, but roll 1 die on a hit or crit ensnare works it would totally fit the fluff and balance the ship.     I would probably just give it an extra tractor beam and state when it uses ensnare to pass a tractor to an enemy ship make a bonus tractor beam attack range 0-1.   That way it has a chance to miss


  2. 4 minutes ago, Des Darklighter said:

    If a buzz droid cannot be placed in either set of guides because there are ships/obstacles in the way, both the buzz droids and your ship suffer 1 damage (destroying the buzz droids).

    Ok.    That is what I thought, but I wasn't sure if his own ships counted.     That has answered my question.    

    Thanks,

     

     


  3. So I have been seeing these a lot lately.     In the middle of a game now 

     

    What happens when a Buzz droid is launched and the target ship is surrounded by Allies, so it hits the target, but can it still be placed.      I know ships count as obstacles, so do friendly ships count for buzz droids?

     

    Need some clarification?

     

    Thanks,


  4. Just say that cannons ignore the range 3 defensive die bonus.        They will see play then.   Simple and Effective.

     

    Remember changes have to be made by tweaks, nothing large,   This is a tweak they could make and Cannon's get much better, without any cards or updates needed.


  5. Maybe but as long as he focuses he gets it.    He can carry crew and avoid damage at least 1 every turn.    I wonder if the same thing was said about Fenn Rau in the Rebel shuttle in 1.0.   He won't be a problem and yet he dominates the meta.    I just hate poor written cards, sometimes I can understand, but they moved to big cards to be more descriptive,  so how could they not get this as an issue, when they wrote it?

     

     


  6. 2 minutes ago, Ryfterek said:

    But then he's strained, a.k.a. working as intended. The gimmick only gimmicks at Finn's defence.

    But I meant to say on Defense.   It's basically Sabine in the Shadowcaster ability.     I'm just saying I don't think they intended it that way, it's obvious.   But I think they will say they intended it that way, because hey no one every admits mistakes anymore.


  7. 4 minutes ago, CoffeeMinion said:

    Wow, this is an ugly RAW situation, but I think it scans.

    The question is whether it’s RAI as well. Consider that the RAW creates functionally zero downsides for adding the focus instead of the blank. Like even to @Maui.‘s point, that’s still not a downside if Finn goes from one strain, to two, and back down to one again. There’s literally never going to be a reason not to take the strain and then immediately pitch it.

    So... hopefully this gets FAQed one way or the other. Do we know when the next FAQ might be coming?

    Well with the New Devs I hope soon, because this is very bad.   There is literally no down side to it.   Just put on the card this way if you meant it.

    While you defend or perform an attack, you may add 1 blank result or 1 focus result.        Since they didn't I think they just screwed up again.


  8. Wow!   FFG needs  to clarify better.   This new Dev team is really making some mistakes this wave when it comes to clarity and timing on certain cards.    They should be happy some of this product has been leaked so we can find this issues and present them, before the full release.       They should just add the following to strain rules:   

     

    The next time you defend.


  9. Had a game against someone who tried to tell me that FINN takes a strain and then clears it immediately because he is defending?

     

    I argued about the wording, but we rolled for it and he won the die roll.     

    Here is the wording on FINN Transport:

    While you defend or perform an attack, you may add 1 blank result, or you may gain 1 strain token to add 1 focus result instead.

    He basically said,  Sure I get the strain, but then it is removed because I'm defending.

     

    This cannot be right.     Has FFG clarified this anywhere?

     

    Thanks

     

    Eagletsi


  10. Just now, martini74 said:

    Here we are, expecting them to drop a PDF on time.  Lets review some history:

    1.  Well, the ap sucks, and that always causes me some concern with any thing ffg releases online.

    2.  They couldnt get wave 4  release correctly with how much lead time?

    Sad, but 100% accurate


  11. While another friendly ship at range 0-1 defends, before the Neutralize Results step, if you are in the attack arc, you may suffer 1  damage to cancel 1  result.

     

     

    So does this mean when you use selfless you are hit by the attack and thus defending?

     

    I searched the Rules Group and didn't find anything.

     

    Thanks,

     

    Eagletsi111


  12. 1 hour ago, Ryfterek said:

    To be frank noobs keep on asking things like "can I attack at range 0?", "Can I perform the same action twice a turn?", "If I lost a shield am I damaged?"even though they are put out straightforward in the RR, so, with all due respect to newbies, they don't seem to read this document anyways in the first place. I don't think bloating it with answers to all weird questions one can come up with is going to answer anyone's needs.

    Adding 1 line, does nothing to bloat this, plus I know regular players who have questions about it too.    Came up like 4 times during CAC, so yes a simple one liner that states if your moved off the template it stays would be a nice clarification.      

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