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Topay

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Posts posted by Topay


  1. Here's an interpretation I thought of. Take it for what it's worth.

    Feral Hunger uses the phrase "automatically rolls a 6". If you look at the word "a" and go from there, the spell would look like this:

    The Basilisk rolls 2 dice. ONE of them is automatically a 6. The other is rolled normally.

    It kinda goes back to that riddle "I have 2 coins totaling 26 cents. One of them is NOT a quarter." In the same vein, "A" 6 is automatically rolled; the other can still be anything.


  2. Thanks, Nioreh, and I'll be interested to see what your group decides.

    In so many other cases, if I'm instructed to teleport somewhere that doesn't exist, I simply don't teleport. It's not really a stretch to say that would also apply on the Crypt/Mines, but it is something that could be exploited.

    For example, if the City or Tavern were to be terrained early, one could theoretically just get to the Crypt or Mines, roll three dice that total well above my strength or craft, and keep on going toward the Crown of Command. Of course, it would have to be a "perfect storm" where that player can terrain the City or Tavern, get a Talisman, and then find their way into the Inner Region. Not necessarily likely, but surely not impossible.


  3. I think I know the answer to this, but I figured I'd ask the FFG board (great board, by the way...and great to be here!).

     

    I think the Terrain Cards provided in the Firelands Expansion are intriguing.  I know that if one goes on a space, it literally replaces that original space.  For example, if Ruins terrain cards were placed on the City and Tavern, then those would become Ruins spaces, and the City and Tavern would cease to exist (except for the specific case where a new character is to start on either the City or the Tavern).

     

    Now, suppose I reach the Crypt or the Mines in the Inner Region.  And then, when rolling on the Crypt or Mines, my roll is 6+ short of my Strength/Craft. 

     

    Would I "ignore" the instruction to teleport to either the City or the Tavern, thus remaining on the Crypt/Mines and able to continue through the Inner Region?  I'd like to think so, but I'm curious to see what others have to say.

     

    Of course, this line of thought would extend to the other "teleport to" destinations on the Crypt/Mines and their corresponding "Dice Roll - Strength Craft" differences.

     

    Thanks in advance for your thoughts/suggestions!

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