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Cargocultist

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  1. More solo challenges to add variety. Rebalancing of the existing ones (some turn 7 and13 are harder than turn 25 challenges).

    After playing just three solo games, winning one, I have shelved MOV until the expansion because I can see how each game would play out, with no surprises. Get data probe and hard burn, hope for a good draw of challenge cards and some lucky early movement dice rolls. The game is a lot of fun but solo play needs work to become replayable.

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