Xraysteve
-
Content Count
123 -
Joined
-
Last visited
Posts posted by Xraysteve
-
-
My local theater has two screens and is built into the basement of a shopping center from the 80s. The front lobby is small enough to spit across. I think my food pantry has more square footage than the restrooms.They used to have a deal with the upstairs ice cream and gelato parlor that if you bring in your ticket you'd get a dollar off, although new owners and different business hours have axed that. But I've gone sometimes where it's so empty I could have entire rows all to myself. I'm hoping close to a full work week after opening night, in the middle of the week during early evening, it'll be a relatively empty room.
I don't know what your town is like, but waiting a week after launch is putting you smack into the middle of winter break for many schools....so there will likely be an abundence of kids roaming the streets...........................
-
If there were regional championships in your area, technically, you always had a chance, as winning a regional guarenteed a seat in worlds (same with nationals). (At least that's how I understand it.)
-
That's awesome! Looks like you had a blast, in more ways than one!
Is that deck plan for the Beginner Game? I don't own it, but if it is, I'm now tempted to buy it.
I'm tempted to get the Beginner's box just because of the deckplan.

-
Obvious troll — with three whole posts to his history — is obvious.Any more trolling than the guy who said this
This is not a crafting game. If you want to do that, this probably isn’t the game for you.Why is it so bad for someone to ask about incorporating a crafting system and/or get opinions from like-minded people on the system they came up with?
Further, it doesn't look like anyone asked for the opinion that you gave. So in actuality, who is the troll?
-
I, too, am having this issues with some computers but not others. Browser doesn't matter, Chrome, Firefox, and IE....none will pull up FFG's main website, only the community forums.
-
As for Cybernetically enhanced characters being harder to hit, I'm guessing (though I have not rolled anyone with cybernetics yet) that their defense rating will go up depending on the cybernetics they use. This adds Setback dice to rolls to all combat checks against them. (page 206-207 EoTE Core)
-
So, I just picked up Force and Destiny. I don't have any of the other games in the Star Wars line, this is my first. I also don't have any of the beginners boxes.
Just looking at character creation, I was left with a similar quandry that I always had with another FFG game, Anima. That is, how do you build an effective character? Or rather, a capable one?
I haven't seen a chart or anything representing what levels of skill and attributes mean. I realize it's super hard to improve attributes after play, so it seems like you should do that in char gen, but then will you have any skills?
I guess what I am looking for is general recommendations for how many of what things should characters spend their xp on? I realize that this varies with concept, but you know, in general.
I haven't played a game yet, but I've built a character and got a basic understanding of building a dice pool (as these concepts are completely foreign to me, coming from a D&D/Alternity background).
Basically, the attribute and skill numbers are related to building that dice pool. You will always compare the attribute score with the skill score. Whichever number is higher, is the number of ability dice you will be rolling. The extra bit...the smaller number tells you how many of your dice you get to 'upgrade' to proficiency dice.
Knowing this, I am guessing the game would like you to focus on raising your attribute scores to about what you want them throughout the life of your character at creation. You will only have very limited options of raising these scores during play. Skills, on the other hand, are a different story. They are the things you will be getting better at as you do them. Spend more time slicing, and you should be raising your computers skill. Eventually, your computers skill will surpass your 'intelligence' score (I think that's the correct linkage) and you'll start rolling more dice with more proficiency upgrades.
That's the best 'nutshell' I can provide as a yet-to-play player who is just getting into the game. I'm sure more experienced players will give better answers.
As for the last two parts about XP and high level characters, I will let others field those questions.
-
Also in jedi, Leia takes a hit to the arm. While painful for a period of time, she doesn't seem to have any lasting effects? Though we never actually see the wound itself, but during the end she gives Luke a big ol hug like nothing happened. (Though, this is possibly more story-based heroic healing rather than anything based on how this might actually effect people).
-
Had a situation come up I can't find an answer for in the rules:
If a combat card ability asks my opponent to destroy a unit to gain a benefit (or prevent myself from gaining a benefit) can this unit be a routed unit?
I know routed units can't be assigned damage during the normal assessing damage step of combat, but I wasn't sure if this would count as that step as damage isn't really being assigned, just 'destroy or don't destroy'.
Edit: Forgot the whole title of the thread. My apologise.
-
You are correct on all counts. Bastions do not get routed. The bastion can be destroyed, which means that it would be removed from the board. You would only take control of it if you win the combat by morale without destroying the bastion. Most of the time, though, it's better to just destroy it and build a new one, since without destroying the bastion, none of the enemy units will be routed, which means that their morale values will count at the end of the combat.
You would need to build a defensive deck that relies heavily on defence.
It looks like you're saying that a bastion prevents friendly units from routing during combat...that isn't the case, is it?EDIT: I was just reading over the rules and realized why no friendly units would be routed....so long as there wasn't damage to destroy the bastion, you would just always assign damage to the bastion. As it never routes, you will always have it as an option to damage, effecitvely ignoring that damage.
-
The other nice thing about Cardgamedb.com is the deckbuilder. You can create as many decks as you want and never run out of cards. The deckbuilder interface is pretty easy to grasp also. It really makes deckbuilding a lot easier. You will need an account to save decks though (but that's easy and free to get).
-
The lexicanum is a site I like and have seen others recommend.
-
No, it is a bit out of date. Right now the core and all six war packs in the first cycle are readily available. The first delux expansion (Nids only) will be released at Gen Con then to general retail.
As long as you don't have two people wanting to play the same warlord and faction then three cores and one of each war pack should still be enough for your group. If you have more than one player wanting to play the same faction than more cards may be needed. as all cards are evenly placed knowing what you need extra of is pretty clear.
What other questions do you have?
What are the six war packs?
My shopping list right now is just 3 Core sets. I'm most likely going to be the Eldar player of the group. How many competitive decks can I build with 3 core + 6 packs so I can maximize on the amount of decks to give out to all my friends?
Not factoring in Neutral cards (since you would only have 3-each from the packs and 6 each from the cores), I think you could reliably make 3 full decks, so long as the warlords/allies didn't overlap. You could squeeze more decks if your decks minimize the amount of out-of-faction cards.
You could, when not playing tournaments, just use proxies.
CommissarFeesh reacted to this -
Will spectators be allowed to attend or just paying participants?
Also, the most recent article about Worlds: https://www.fantasyflightgames.com/en/news/2015/6/11/2015-world-championships-registration/
The link at the bottom goes to the Xwing forums rather than the Worlds forums.
-
Then you get command and your opponent just Ork Cannon's or Dakka Dakka's all your stuff.
Just talking about Dakka Dakka, it's got a pretty huge cost. You have to play it before you pass, which, if unprepared, could give your opponent plenty of time to get units back. Second, it exhausts the warlord. In the deploy phase, that's pretty big. It means that he can't auto-win command struggles at planets with enemy units (AND warlords provide no command icons themselves). It also means they have to survive the entire first round of combat before getting a chance to retreat. So as powerful as Dakka is, it has a pretty sizable cost.
-
I think I misread the sentence, this, missing something.

-
As a broader question, with only the core and 5 packs out, is it too soon to start making 'theme' (or at least more subfaction-specific) decks? I haven't been looking at all of the cards, but is there a faction that does have enough cards to make a subfaction specific deck?
-
Welcome to the game!
1) There are three kinds of 'units', Warlord, Army, and Token. Thus, for a card like Dire Mutation, you can only attach it to Army units, not Warlord or Token units.
(just realized I only answered part of Question 1) Attachments remain on a unit until removed by some card effect or the unit leaves play. When a unit with an attachment leaves play (either returning to the owner's hand or going to the discard pile) all attachments are discarded.
2) Page 26 RRG: "
If a player controls at least one unit in a battle at thebeginning of his combat turn, and there are no enemy unitsat the planet, the battle ends and the player controlling theonly unit(s) at the planet is the winner of the battle."It's not quite as simple as wiping out the enemy, as there are plenty of cards in the game that allow units to be put into play at a planet where battle is taking place. Only at the specified time will a battle be over. You have to let the preceeding action windows close before you can check the end-of-battle conditions.3) Yes. Once bloodied, the warlord will stay bloodied until the end of the game, even if there is enough healing beyond their bloodied health. -
But would it work if the gun drones are put into play as a unit not an attachment?
Yes. You don't need any special text or extra permission to use a "put a unit into play" effect on a unit card.
I think I missed something. Are you saying that Ambush Platform can be used to deploy Gun Drones as it's own unit rather than an attachment?
-
I've seen one person suggest an umbral preacher vs biel tan warp spiders with suffering on both would be an inifinite loop until the spiders player decked the preacher player. So it seems possible, if extremely difficult.
-
Removed to reduce confusion.
-
All the rule book says is randomly determine initiative. Letting one player pass initiative to his opponent does not contradict the rulebook.
If anything, you could just say the 'loser' gets initiative.
Though, you should probably clarify with your opponent before rolling/flipping. -
P5. of the Learn to Play Guide:
4) Determine Initiative. Randomly determine which player starts the game with the initiative token, and set it in front of that player.
I'm assuming when you say "Winner determines initiative" that you had a dice roll/coin toss etc. and the winner of that then chose the initiative for the first turn of the game?
That is a common way to determine first or second in games such as Magic, but in this case disagrees with the LtP Guide.
Edit: Xraysteve beat me to it.
When I read 'winner', I was only thinking of the player with more tournament points.
Of course it could mean winner of the die roll/coin toss.

-
What is being won that determines who gets initiative?
And this is just the set-up initiative, correct? Because battle initiative is determined by the game, and during-play intiative is passed at the end of a game round, regardless what happened during that round.
From the "Learn to play" book, page 5:
4) Determine initiative.
Randomly determine whichplayer starts the game with the initiative token, and set itin front of that player.Looks like you should be randomly determining initiative. Tournament rules only mention initiative once, and that's in regards to deciding if you're going to mulligan or not.
I would say this isn't ambiguous, though, I'm not sure what the logic would be behind changing it. Reduce chances of cheating? Provide a consistant measure of who gets initiative?

Dont Panic.
in Star Wars: Imperial Assault
Posted
Arkham Horror the board game is still getting printed, but it's no longer being developed for, last I saw.