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Timinater

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  1. Excellent write up Kyle. Motivated me to buy him!!! Great use of "moar" aims.
  2. I'm looking at running something similar when this isolation ends at my next tourny (after a few test runs). I was running tenacity on Luke however dropped this to get the list down to 795, as I really find winning the bid helps and no doubt will help even more once the vital assets is available. The idea is that Luke, Leia and the TTs (hammer) run within range one of each other and the rest of the force cover the rear (anvil). Rebel Officer--ElectrobinocularsLeia Organa Luke Skywalker (Operative)--Force Push, Force Reflexes, Saber ThrowRebel Troopers--2-1B Medical Droid2 x Rebel Troopers2 xRebel Commandos (Strike Team)--DH-447 Sniper2 x Tauntaun Riders--Tenacity Commands: Son of Skywalker (1), Coordinated Bombardment (1), My Ally Is the Force (2), No Time for Sorrows (2), Return of the Jedi (3), Somebody Has to Save Our Skins (3), Standing Orders (4)Deployments: Hemmed In, Advanced Positions, Disarray, Danger CloseObjectives: Bombing Run, Payload, Sabotage the Moisture Vaporators, Hostage ExchangeConditions: War Weary, Supply Drop, Fortified Positions, Hostile Environment
  3. Its the card that defines which Luke (or Vader) you are playing in a list, not the mini. You can only play 1 unique unit at a time, so there shouldn't be confusion unless your opponent is easily confused!!! Even the Adepticon Vader is legal for comp play from what I understand, so Vader will have 3 official figures to choose from.
  4. Wow i missed that. I thought it was an action like Jump, however looks like I was wrong and it's a unit keyword so can be done as often as you move (if you wish). Combo with Endurance and they come off at the end of the activation phase and during end phase......What a BEAST!!!
  5. Nice.......However I think he can only Spur once per activation. If after the Force Throw the enemy unit is placed 4 inches away, he could still move into melee ready for round 2. And unless that unit withdraws he is safe from being shot at if you activated him early in the round.
  6. Agreed. I see the Z-6 Phase I Trooper is the same, so perhaps a later phase Clone version will have suppresive but for the extra points.
  7. The old article might help too. https://www.fantasyflightgames.com/en/news/2018/7/30/surgical-strike/
  8. Check this info, i'm sure it will help - https://imperialdiscipline.blog/
  9. Timinater

    Troop composition

    Agreed. Also you could read the preview articles that FFG put out about these units way back before they released them. Here is one; https://www.fantasyflightgames.com/en/news/2018/7/30/surgical-strike/
  10. Got me!! Agreed, as well teamwork abilities. R2-D2 teamwork Luke, and C3-P0 teamwork either chewie or Leia
  11. My prediction (hope) for 2019 = RT and C3P0. I can't believe nobody else on this thread has pick these yet. They are the only 2 characters that span every Star Wars movie so far!
  12. Hi Nashjaee, the first bullet point under wounds states "Each miniature in a player’s army has a wound threshold presented on its unit card." So if as you state above that "units do suffer wounds", could you help me out and list the page in the rule reference that states that the unit is no longer considered wounded once the mini is removed? Also under the heading unit "A unit is a miniature or collection of minis that functions as a single fighting group." When a mini is removed from table due to a wound it doesn't indicate that it is removed from the unit (or have I missed this too). Again thinking about future abilities such as the ability to resurrect a mini into a unit ect.
  13. Hi Matroskin, Wounds on page 58 now states; "When a player’s unit suffers wounds, that player chooses a mini from that unit and assigns wound tokens to that mini until either all wounds are suffered or that mini is defeated. If there are unassigned wounds remaining after a mini is defeated, the player choses another mini from the same unit and repeats this process until either every mini in the unit is defeated or all wounds have been suffered. " "A unit with at least one wounded mini is considered wounded." I can see how this is taken from various perspectives, however the way I see it is; (a) At the start of a game a unit has a base number of wounds: for example naked troopers have 4 wounds. (b) That troopers unit is shot at and takes a wound. The unit has suffered a wound as per the rule above and assigns a wound token, and the mini is defeated, with mini being removed. (c) The mini was first wounded prior to being defeated, thus the unit is (or at that point in time) considered to be wounded. (d) The unit now has 3 wounds remaining, down from the 4. And the rules do not state that the unit is now "un-wounded"! As far as I can see and read in the rules the unit is wounded, and there is no specific wording that states that once the mini is removed the unit is now "un-wounded". My interpretation is that the unit is wounded and can only be "un-wounded" once it is returned to the original 4 wounds it started with. And perhaps the medic will help here, as well emergency stims does help as the unit is not wounded until the wounds are applied. Does this help sway your opinion on this card? MAY THE FORCE BE WITH YOU
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