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Posts posted by Peekay
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If you're really looking for a simple fix to the Kihraxz, give it a 2-point Title that adds Boost to its action bar.
1) It's costed equally to the Heavy Scyk (2 pts for something that other ships pay 4 pts for)
2) It solves their problem with not having anything reasonable (read: working towards fixing their primary problem, survivability) to do with a second action most of the time, even if you actually do get some action economy out of them (like, PTL or Mindlink)
3) It gives them some sorely needed re-positioning ability while not sending their cost through the roof (relatively speaking)
4) It opens up the Mod slot for Autothrusters, if you're so inclined (significantly improving both named pilots while being potentially interesting for the generics)
If you really wanted, you could also add a different benefit to it (like, an evade token after boosting and bumping the cost up to 3), but I don't think it's actually necessary, this would fix the ship just fine (and would prefer to keep the fix title's cost as low as possible, for reasons of swarminess.
edit: clearly, you call the title Vaksai.
UnitOmega and Punning Pundit reacted to this -
Hey all,
We'll be having our (first ever) Nationals for Conquest this month. All information (along with the signup form) can be found here:
http://www.ihrysko.sk/kalendar-podujati/warhammer-40k-conquest-nationals-26.9..html?page_id=18152
If you're in/around Central Europe, please consider dropping in for a visit!
edit: and of course I promptly messed up and put the wrong date in the thread topic - can a mod please fix it? The event's taking place on Sep 26th. Thanks!
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Slovak Nationals:
http://www.ihrysko.sk/kalendar-podujati/x-wing-nationals-5.-6.9..html?page_id=17929
(watch out, two-day event, so not just Sep 5 as the second thread post lists)
MajorJuggler reacted to this -
I'm signing here because of netrunnerdb in particular, although the general premise of C&D against fan-made sites seems incredibly stupid to me as well.
Here's the thing about CardGameDB: it's completely useless on a mobile device. This is the reason I moved away from CardGameDB back in the day and that reason has remained valid for their remade deckbuilder as well. With my current lifestyle, a deckbuilding site that I can't use on the move to jot down deck ideas, flesh them out and/or make quick tweaks to my existing netspace decks (thus making synch with their meatspace versions possible) has very lmited usefulness to me. At the same time, these are simply features essential for me if I am to remain reasonably active within the game's community.
So, yeah: if you want to shut down all other sites besides CardGameDB, at least make an effort to find out what they have that you don't, and implement it. Otherwise, you're risking actually losing active players, including people like me that actually single-handedly built up a national community from the ground up.
tl;dr: get cardgamedb usable on a mobile device before you assault sites that are already filling that particular need.
mysticpickle2 and mrspank reacted to this

Simple Kihraxz Fix?
in X-Wing
Posted · Edited by Peekay
A good solution is one that uses the most of what's already in the game, while being minimally disruptive and not increasing complexity unnecessarily. "Imaginative" isn't mandatory - does the Heavy Scyk FAQ fix strike you as imaginative? It wasn't, and yet it was exactly what the ship needed; it's really good now.
As for Kihraxz over Fang with this hypothetical upgrade, there's still reasons: Missiles over Torps, Illicit, one extra shield. The green 1-banks aren't exactly punishment, either. Sure, Fang is a better ship overall, but the goal here is to just make the decision less of a clear-cut thing -just to make sure there's reasons for taking Kihraxzes beyond "I love the model".
If you don't like giving it boost, fine - Missiles + Scavenger Crane seems interesting for the ship, so maybe the title could further emphasize an ordnance-carrier role for the ship (unlike Fangs, which scream "get me to range 1 standoffs and keep me there"). Deadeye effect? Extra Munitions token on any missiles carried? There's a ton of ways you could go with that, even without dreaming up new, outlandish, super-complicated mechanics. Vaksais were known for having both stronger engines (that's where my boost idea came from originally, btw) and more room for ordnance and other mods - work with that without going overboard on the cost aspect, to maintain the usefulness of the generic Kihraxzes.
Of course, I'd still prefer to get the boost as the main thing for reasons mentioned above, maybe just adding a small ordnance thing on top of it. The biggest thing for me is being able to pack autothrusters, as sticking around at range 3 is something the ship is decent at, and it would feed into both the unique pilots and the missiles angle.