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Everything posted by enentol

  1. It's very very good. A ton of awesome content, and in a way, it also serves as the supplement for Radicals. The new Crusader role is awesome and really filled a hole that was needed. The new talents are great. The new psychic disciplines are great. The Astropath elite advance is super awesome. This book is just DENSE with content. Well worth the price of admission. Edit: I will also say that this book also makes Enemies Within better. They really feel like two companion books. Used together, you could run endless Malleus campaigns. Even just the wargear between the two work really well together.
  2. On the d100 roll: Daemon World: Sum of ones digit and tens digit is eight. Penal Colony: Sum of ones digit and tens digit is thirteen. Quarantine World: Ones digit is zero.
  3. Not true. It's a collection of different facilities, stations, and asteroids - not a singular location. There is, however, a Ramilles fort outside of Port Aquila with a small Imperial presence, but most of the "military" power in the area is the Trade Combine's. Overall, a really neat location - one of my favourite parts of Enemies Within.
  4. 1. Flamer fires. 2. Target rolls on base Agility to move out of the way (as per 'Spray' weapon trait). They need their AgB to also exceed the area affected. If they have the 'Leaping Dodge' talent, they may use their Dodge Skill (including any modifiers) for this instead. 3. If the target is hit, roll and apply damage. 4. Character rolls an Agility test to see if they remain on fire (as per 'Flame' weapon trait). 5. If they are still on fire, at the end of the round, they take 1d10 (E) damage (ignoring Armour) and 1 Fatigue.
  5. I don't think you can say that it's a "glaring error", when the bottom of page 71 makes the author's intentions pretty clear: So although I agree with InquisitorAlexel, Mkall, and the authors, I'm not going to get up in arms about it. GM it how you see fit - they are supplementary rules, after all. Easy fix? Just make the "Excorsized" background a "Daemonic Witness" background. Done.
  6. Updated version! New art! New link!: https://www.dropbox.com/s/qleuj85810elce9/Creating%20A%20Mission%20Hub.pdf?dl=0
  7. Link for the lazy: http://www.drivethrurpg.com/product/168180/Dark-Heresy-Second-Edition-Enemies-Without
  8. There are more than a few things that "ignore" the Attack Action limitation - like Devastating Assault or Counter Attack. These xenos "talents" don't really seem like anything different, and I think the intention of how to use them is pretty clear
  9. The answer is: really easy. Some more than others. Like Fog said, use the 2nd Ed rulebook for NPC guidance. They're the only real changes you have to make. I would HIGHLY suggest running Illumination from the DH1 book! I ran it for my players - many whom were first time roleplayers and a few who were new to 40k as a whole. Needless to say, they loved it - it kicked off a year-long Dark Pursuits/Forgotten Gods campaign. It was really easy to convert over. Edge of Darkness is also a really really good starting point. I would say that either of those two are a much better place for your players to begin. Furthremore, Rejoice for Thou Are True from Purge the Unclean is follow up to Illumination.
  10. You should really consider picking up Forgotten Gods. That book is jammed full of content. My group plays almost weekly and it took us almost 6 months to get through it. It's great value and a really fun story.
  11. Part bestiary, part plot hooks, part planet gazeteers. Would be great. Would also love to see an expanded armoury book.
  12. I definitely concur with the others. A great book and solid addition to the line. Can't wait for Enemies Beyond!
  13. No new Elite Advances, and yes to new homeworld options. Vouxis Prime (Hive), Gregorn (Feral), Foraliss (Garden), Yanth (Death?), and I think a few others. I don't have my book on me right now though, sorry!
  14. I don't see why not. There's also a really great fan-made supplement regarding genestealer cults: http://www.darkreign.org/system/tdf/Genestealer_Cults.pdf?file=1&type=node&id=165 It's based on 1st Ed., so there's a bit of converting to do. For the most part, you can get away with just using the Enemies Without stat-line for the purestrains and you're good to go!
  15. The Explication rules are great and there's definitely lots of super cool stuff to play with. This book is jammed full of stuff. There's allusions to nids all over the place (swords made from scything talons, Vouxian Stalkers/Shades, etc.) Keep in mind that the Ace is not purely aircraft-focused. It's a piloting/driving/riding focus. They also happen to make some pretty cool tech gun fighters when combined with the right homeworlds. Disappointing that there's no gun-cutters (ala Eisenhorn) or Valkyries though, for sure. And I'm totally ok with this. The two profiles are really deadly, scary creatures perfect of Dark Heresy. If you get to the point of massed planetary invasions with gaunts, carnifexes, etc. it's time for Deathwatch anyways. All in all, a really great book.
  16. https://www.fantasyflightgames.com/en/upcoming/ No news post yet, but Enemies Without is officially available now! EDIT: News post up now. https://www.fantasyflightgames.com/en/news/2015/10/29/smite-the-alien/
  17. It also doesn't even seem very Inquisition-y. No investigation, no subtlety, etc. It's pretty much just "GENERIC DUDE IN POWER ARMOUR KILLS MASSES OF GENERIC BAD GUYS". What a waste. With their tech, it would have been so simple to throw together some sort of Neverwinter Nights-esque Inquisition game.
  18. Similarly, a Dark Heresy/Inquisitor-based Mass Effect-style game done by Bioware would be amazing. They even acquired a license a few years ago!
  19. Shall we take bets to see how long this thing will stay on the boat?
  20. Or they get the line to a point where they've now satiated most expectations and can release whatever cool stuff they want. New campaign book? Sure. Extended bestiary? Why not? Ascension 2.0/Elite Advance handbook? Yes please.
  21. I've wondered for a while why FFG hasn't done any kind of Dark Heresy organized play. It seems to be one of the more popular RPGs out there - behind stuff like D&D, Pathfinder, Star Wars, obviously - but still, you'd think that they would want to invest in cultivating a player base. I've had a ton of ideas kicking around, and I'm really hoping FFG kicks something off eventually. Bi-weekly/monthly one-shots would be cool, as would an overarching story that slowly gets released piece by piece. Organized play is definitely a great way to slowly inject content into the game, make gradual tweaks, test out new ideas, etc. Sems like a solid way to build and maintain a revenue stream. From a project management standpoint, it really wouldn't even be that crazy to organize and run.
  22. Voidborn is a homeworld option, Imperial Navy would be a backgrond career like Adeptus Administratum, Mechanicus, Imperial Guard, etc. So you could get cool combinations like: Voidborn + Imperial Navy + Desperado = Crew member living deep inside a battleship Highborn + Imperial Navy + Hierophant = Ship officer or naval liaison Frontier World + Imperial Navy + Ace = Fighter pilot on the edge of Imperial space
  23. I really wouldn't be surprised if they roll some kind of "Ascension-lite" sytem into Enemies Beyond. Something similar to milestones, maybe an 'Interrogator' type Elite Advance, etc. That's at least what I would hope to see!
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