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mazz0 got a reaction from Thraug in Republic AT-RT assembly Instructions
Where are you supposed to attach the rocket launcher if you’re not using the mini who’s holding it? I don’t see any attachment point where it looks to be in the picture.
By the way, since it’s apparently an expert climber I set mine in a climbing pose:
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mazz0 got a reaction from lunitic501 in Republic AT-RT assembly Instructions
Where are you supposed to attach the rocket launcher if you’re not using the mini who’s holding it? I don’t see any attachment point where it looks to be in the picture.
By the way, since it’s apparently an expert climber I set mine in a climbing pose:
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mazz0 reacted to Rmcarrier1 in What would your build be if your life depended on it?
I’d probably shoot for victory points. Five Vic-Is, Motti, and Contested Outpost? Station Assault? Hyperspace Migration? Speed 1 all around, nothing but engineering commands?
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mazz0 reacted to Revan Reborn in Making Palp palpable
Do the math:
Emperor Palpatine = 35 points
Intel Officer = 7 points
35 / 7 = 5
Therefore, Emperor Palpatine would be like having Intel Officer on 5 ships, only better, like a Commander should be. However, the flagship must discard its Command Dial to refresh Palpatine's ability, whereas Intel Officer is readied every round during the Status Phase.
Why would it help if you had to exhaust Palpatine's defense tokens before the defending ship decided what defense tokens to spend? That would just be telegraphing what Palpatine planned to do so the defending player will know if they spend that defense token, they'll have to discard it, which is exactly how Emperor Palpatine currently works, which is why he's so ineffective, and is the reason why Imperial players rarely use him. Also, what you're suggesting would basically work exactly how Intel Officer works: You tell your opponent what defense token you're targeting before they choose what defense tokens to spend, making them less likely to spend the targeted token -- unless spending and discarding it will save the ship from destruction from that attack. Palpatine should work differently than Intel Officer because he's the Emperor and a Sith Lord! He should instill fear and doubt in his enemies. The whole idea is that the defending player won't know what Palpatine is planning or when he'll spring his trap. It would be thematic to make the opposing player afraid to spend defense tokens.
I'll concede that for the sake of balance, Palpatine shouldn't be able to exhaust more than one of his defense tokens per attack. I admit that making a ship discard all its spent tokens in one attack would be OP'd.
Regardless, I'd much rather make Palpatine more powerful and therefore useful, justifying increasing his points cost to perhaps 40, than have his ability remain the same and decrease his points cost, which I doubt will make Imperial players use Palpatine more often, because it's his weak ability that is the problem. I bet that even if Emperor Palpatine was reduced to only 20 points, more Imperial players would choose Romodi than Palpatine. The idea is to fix Palpatine, not sully his character by making him embarrassingly cheap.
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mazz0 reacted to Back Seat Admiral in Making Palp palpable
So with point adjustments coming, I know we all have opinions about who and what should be adjusted. In this conversation Emperor Palpatine will certainly be brought up. While it’s probably unanimous that he should get a reduction in points for his conditional ability- I suggest going the other way- Making him a true menace. While his ability is pretty thematic, I feel for those points it needs to be more dreadful. I propose keeping his ability as written and add the following ( good thing we are getting larger text boxes):
After deploying fleets, place four command dials each set for a different command. At the beginning of the ship phase you make discard one of these command dials. If you do for the remainder of the turn if a enemy ship resolves the chosen command as a dial it resolves the effect as if a token had been spent instead.
This might actually make the Dark lord if the Sith worth 35-40 points ( as the most powerful admiral should be). I think this truly represents the emperor’s power and control over others.
thoughts?
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mazz0 got a reaction from evo454 in Republic AT-RT assembly Instructions
Where are you supposed to attach the rocket launcher if you’re not using the mini who’s holding it? I don’t see any attachment point where it looks to be in the picture.
By the way, since it’s apparently an expert climber I set mine in a climbing pose:
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mazz0 got a reaction from codytx2 in Republic AT-RT assembly Instructions
Where are you supposed to attach the rocket launcher if you’re not using the mini who’s holding it? I don’t see any attachment point where it looks to be in the picture.
By the way, since it’s apparently an expert climber I set mine in a climbing pose:
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mazz0 got a reaction from Bigbboyd in Republic AT-RT assembly Instructions
Where are you supposed to attach the rocket launcher if you’re not using the mini who’s holding it? I don’t see any attachment point where it looks to be in the picture.
By the way, since it’s apparently an expert climber I set mine in a climbing pose:
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mazz0 reacted to codytx2 in Separatist Lucrehulk
If the core ship is an option I could see the Lucrehulk being capable of being converted like the X-Wing examples you listed but I really hope it shows up in a separate expansion as well. The points difference may be enough to run 3-4 in a list and buying that many Lucrehulks is going to be off putting to the majority of players.
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mazz0 reacted to Supertoe in Official Solo Play
https://www.fantasyflightgames.com/en/news/2020/9/10/automatic-civilization/
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mazz0 reacted to ninclouse2000 in Standard-sized upgrade cards
There will be nice secondary market for anyone willing to print the new upgrades in mini American cards. I’ll give my money to them for upgrades instead of ffg I guess. Hopefully the secondary market can do the ship cards in tarot size as well.
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mazz0 reacted to Darth Sanguis in Where is all the stock?
It's this.
Empire Games of Anderson South Carolina is an amazon seller they bought up 30+ of the Arquittens and sold every single one at $39.99
Which is usually a $19.95 expansion.
It's one thing if some lucky gamer finds one while they're out of print and turns it around at double MSRP, but when a"FLGS" turns around and scalps the reprints, they're ******* scum.
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mazz0 reacted to LinoB in Standard-sized upgrade cards
Well I was pretty hyped about Armada CW...All the new stuff looks really nice but the new cards format (both ship and upgrade) leaves me with a bitter taste...
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mazz0 reacted to Wayne Argabright in Standard-sized upgrade cards
yeah I really wish X-wing went back to the smaller cards!!! When I first heard they were going to larger cards i first thought great my old eyes might be able to read the print now with out my reading specs on!! but NOOOOO bigger cards with the same small size font!!! so you lose tons of table top real-estate with no real benefit!!!! I am assuming the new cards for Armada would be the same as the ones in X-wing size/font wise.. however I am surprised FFG didn't some how make the cards different enough/upgraded enough that folks would have to/really want to buy them...
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mazz0 reacted to Petersaber in Standard-sized upgrade cards
You heard him, folks. Feedback is not allowed. Pack it up, we've had a good run.
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mazz0 reacted to Petersaber in Standard-sized upgrade cards
Challenge accepted. I even accidentally printed the card smaller than normal, but the text font size is identical to General Rieekan's.
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mazz0 reacted to Revan Reborn in Standard-sized upgrade cards
Perhaps, but Thrawn's Commander card was a Mini-American size card and Thrawn required players to place 3 command dials on his card. Dials are a lot larger than tokens, but players coped with it for years without an issue.
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mazz0 reacted to NeverTellMeTheOdds in Standard-sized upgrade cards
Terrible idea. I’d just shows you that who ever is making decisions about Armada doesn’t know anything about the game, and/or doesn’t care...
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mazz0 reacted to Atromix in Standard-sized upgrade cards
Completely agree, Im probably going to look into some 3D printed vertical card holders for my games since where I play space is already stretched thin on the side bar. There isn't much I can do about the ship cards though, I'm really going to miss the old design.
Also the fact that there isn't artwork on the front of the card will make introduction games a bit harder, as not everyone is familiar with the names of every ship and so I found the ability to connect the picture to the model really helped with those less familiar with the game/SW in general.
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mazz0 reacted to Petersaber in Standard-sized upgrade cards
And it's going to be really weird seeing both Standard and Mini cards mixed with one another...
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mazz0 reacted to Petersaber in Standard-sized upgrade cards
Personally, I absolutely hate that idea. I don't know who you are, the person who made that decision, but what were you thinking?
A standard gaming table it 182cm by 120cm. That leaves you with a 15-cm wide strip of space for your cards (on both sides). With American mini cards you were able to neatly place your cards in 2 rows, clearly visible, along your ship cards. Even with that, in a 400 points game, if your fleet had multiple ships, upgrades, and 8 aces (good old Sloane, Rieekan or Dodonna), you started to get close to running out of space.
But with this? Can you imagine running a fully-kitted Starhawk? Or an SSD? Or running a 500+ points game? You can't even do what you could in X-Wing (slide cards halfway under each other) because the cards are vertical and all the text is in the middle! Many (if not most) X-Wing players in my city just stopped bothering with upgrade cards, and instead just bring printed A4 sheets... and X-Wing takes half the space Armada does... do we want that for Armada? I don't.
And the wasted space! There is so much wasted space. Ackbar and Commander Leia are definitely way up there when it comes to amount of words on a single card, and yet almost half of the text box is empty. Why? The letters also seem only marginally larger than on American Mini cards, so what is the point?
I understood prize cards being standard-sized. I didn't like it, but it was alright - rare, few fancy cards (I especially like my 1st place Profundity), though a dozen ended up merely posted up on my wall. But standard everything...? No. That's just inconvenient.
And before you say - "ship cards are getting smaller" - yes, but you only have a few on the table, as opposed to a 20 or more upgrades, and you save only half a centimeter per card, while Standard are almost 2cm wider than Mini, and you will have to place them in one row instead of two.
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mazz0 reacted to flatpackhamster in Upgrade Box from GenCon Reveal
A bazillion VSD antennae howl out in pain and fear and are suddenly silenced...
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mazz0 got a reaction from ForceSensitive in Jedi Starfighter and the Hyperspace Ring, and what else is to come down the line
I think the ring would still be well within small size. It’s barely any wider than the Aethersprite which is tiny.
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mazz0 reacted to flatpackhamster in Upgrade Box from GenCon Reveal
The cost saving argument makes sense although it will be a pain to have different sized cards. I am also very pleased to see that it might be the end of the horrible plastic blister packs which I loathe. Impossible to get open, guarantee of serious lacerations and you have to take them apart completely to get the contents out. And I don't imagine that they're very environmentally sound either.
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mazz0 reacted to ovinomanc3r in Upgrade Box from GenCon Reveal
I like standard size for ships. I love the promo that are this way and I love the full art revealing when the ships explodes. I'd like to make my own with an art of the ships being destroyed. I like the tarot too but the standard is just better for storage and gaming space.
I definitely don't like standard size for upgrade cards.
