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Everything posted by EliasWindrider
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Note to self... increase the "mobile platform" maximum speed to 2. Add the 95% quality match for 95% of ships as goal on pace 2 (not the cover page) Add explicit statement that FOR EACH COMPONENT the user gets to choose the order in which to apply its upgrades, but each components is crafted separately and attachments are added after the core components have been crafted. Page 2 first sentence rules => ruleset Third line of page 3, the => there Page 3 column 2, 7th line from top "vehicle" => "frame" Then delete line break before "applied' I need a vote on whether unusually agile also allows a patrol boat to take 2 pilot only maneuvers per round despite violating the normal size restrictions... it seems awfully powerful and not any ability an official ship has and I like fast sil 5 ships so it's my own bias wish fulfillment which the more rational part of my brain says is a good reason to NOT do it.
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Here's the latest and greatest http://www.mediafire.com/file/2w9oicv7s63dhmg/TheNubianDesignCollectivesWholeVehicleCraftingHandbook.pdf/file the initial post should point to this as well. Got the reduced protection in the table and listed under speeder bike and land speeder, updated passenger barge hull, added passenger barge to the table, added side car attachment, renamed basic sensors to sensors (basic), maybe something else as well.
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PBP Alt Univ: Clone Wars: OOC
EliasWindrider replied to EliasWindrider's topic in Star Wars: Force and Destiny Beginner Game
That works too. -
PBP Alt Univ: Clone Wars: OOC
EliasWindrider replied to EliasWindrider's topic in Star Wars: Force and Destiny Beginner Game
Doors open out. There's a control panel where a code cylinder would let you unlock it. -
We han have the hull reduce htt by sil and determine the number of allowed bays and berths as 1 sil larger... then we could get to 215 enc and 7 htt... and the sail barge could I think get an extra hp from hull and assembly for another reinforced frame and still work. That will be in the next release.
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PBP Alt Univ: Clone Wars: OOC
EliasWindrider replied to EliasWindrider's topic in Star Wars: Force and Destiny Beginner Game
Yes. -
If you start with a landspeeder frame add a passenger quarters (+1=4) apply ambiguously large silhouette you're at 2 crew and 8 passengers, you can use 1 integrated improvements to decrease crew and 1 to enlarge passengers, putting you at 1 crew, 16 passengers, 9htt, 7hp, 5 enc Throw on an extra hp for 8 hp. Single ion coil, 2x enhanced output, modded twice for +sil strain gets you to speed 3 and 8 sst, 6 hp Passenger barge hull, integrated system dedicated cargo bay, 3x cargo pods, extra hp, gets you to 65 cargo. You end up at 125 cargo... how the heck were you getting 215 enc when using ambiguously small silhouette (which causes you to determine enc from bays and pods as if you were 1 sil smaller) ?... this needs to be a flat sil 3 with a passenger barge hull by my math to get to 215. @salamar_dree Oops... cargo bays aren't limited to 3... you can get 4. So 155..... that's why you need sil 3 to be able to have more dedicated bays and berths
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You said it was sil 2. And for a landspeeder ambiguously large silhouette gives you the same hp as larger scope, ambiguously small silhouette, and deceptive advertising. Does landspeeder frame with extra hardpoint and ambiguously large silhouette and the passenger barge hull get you to the same enc and hp crew and passengers as however you did it? My guess is yes. Actually 2x larger crew and passengers.
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PBP Alt Univ: Clone Wars: OOC
EliasWindrider replied to EliasWindrider's topic in Star Wars: Force and Destiny Beginner Game
Doors can be opened with move, but if as I suggested you want to throw the doors down the hallway for 20 damage plus successes each.... you can't do that while keeping them on their hinges. -
PBP Alt Univ: Clone Wars: OOC
EliasWindrider replied to EliasWindrider's topic in Star Wars: Force and Destiny Beginner Game
No. -
PBP Alt Univ: Clone Wars: OOC
EliasWindrider replied to EliasWindrider's topic in Star Wars: Force and Destiny Beginner Game
Since you've got pull.... you just need enough force pips to rip a pair of sil 2 doors off their hinges so 3 (basic, strength, and magnitude) if you want to throw the doors down the hallway it's a ranged attack using discipline, difficulty depends on how close you are to the droids (potentially short) and I'm forgetting whether under the house rules the droideekas get a defense die for their shields. @P-47 Thunderbolt care to comment? -
Yoda was introduced by obiwan as "the jedi master who instructed me" so using him as an example to make your point doesn't float. Humor intended... my face has a beard but the the hair on the top of my head is thin enough to be called bald.... and no it isn't a lie. 1st edition weg was a little before my time, I started playing weg starwars in probably 1990 or 1991 (freshman or sophomore year in highschool). I *started* with the 2nd edition revised and expanded and never owned a copy of first edition. My high school gaming group was a small circle and the plant like alien force user that was clearly stated to not be a jedi in second edition revised and expanded may be responsible for starting us down the right path. Whatever the reason my highschool gaming group never called a non jedi force sensitive a jedi in my presence. My college campaign was a non-force sensitive (edge like) campaign... so it never came up. I took a break from gaming until about 2004 or 2005 when I restarted with wotc RCR which had force adapts and darkside marauders in it... so... yeah... I've never called a non jedi force user a jedi and never heard anyone in my gaming group do it either. Dark jedi was short for fallen to the darkside jedi in my circles.
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PBP Alt Univ: Clone Wars: OOC
EliasWindrider replied to EliasWindrider's topic in Star Wars: Force and Destiny Beginner Game
This is convincing, the rest not so much. Acclamator it is. -
PBP Alt Univ: Clone Wars: OOC
EliasWindrider replied to EliasWindrider's topic in Star Wars: Force and Destiny Beginner Game
Want to be able to deploy your company for an engagement without having her battalion as backup. For scoping purposes. -
PBP Alt Univ: Clone Wars: OOC
EliasWindrider replied to EliasWindrider's topic in Star Wars: Force and Destiny Beginner Game
I'm ok with a separate acclamator for Mireska's men. 3 shuttles could hitch a ride on the dorsal side with docking hatch access. -
PBP Alt Univ: Clone Wars: OOC
EliasWindrider replied to EliasWindrider's topic in Star Wars: Force and Destiny Beginner Game
The carrack can enter atmosphere and land on the ground. Carrying A few at-rt's and speeder bikes works.... the crew of the carrack is quite large but it can be flown by as few as 2 people so your support staff can be part of the ship's crew. To me it seems practically perfect for rapid deployment of an advanced reconnaissance company, including speed (it was 8 under wet the same as an ir-3f which is 4 in ffg) -
https://star-wars-rpg-ffg.fandom.com/wiki/Ubrikkian_Industries_Luxury-class_Sail_Barge Sil 4, crew 26, passengers 300, enc 1000, 3 armor, -2 handling Landspeeder sil 2 1 +2xsil hp, 1 crew, 3 passengers Need 2x larger scope (which needs to be added) , and an ambiguously large silhouette For crew double to 2, ad one, double twice to 12, use an integrated improvements to halve it back down to 6. Will later multiply by four to get to 24 for +8 hp (gunship hull) We now have 13 hp. Passengers start at 3 add 2 = 5, double 4 times (2 from larger scope, 1 from ambiguously large silhouette, 1 from integrated improvements) so 5×16=80. Htt is 19. Single ion coil for 2 hp, 1x enhanced output and 1x fine tuned circuits, mod it 3x for strain and it's at 21 sst, With the gunship hull, with an extra hp and an integrated system (auxiliary generator) we have 3 armor -2 handling, and with the 2 mods we now have 20 hp, and 25 sst. But we need 4 reinforced frames to get to 35 htt (12 hp left) We're not going to get to it with the current rules. But we can add a "passenger barge" (general pleasure vessel) hull with, 1 armor, -2 handling, treat vessel as 1 sil larger for purpose of determining cargo and passengers added by dedicated bays and berths. Decrecrease the cost of dedicated passenger and cargo bays by 1. Mods are 2x "double crew AND passenger capacity AND add sil hp," so nothing appropriate to combat for special features, this may solve the skiff problem too. So with that, replacing the gunship hull with the barge hull. We add 2 passengers to the base landspeeder, use 1x larger scope we're at 2 crew and 10 passengers oficers quarter +1crew apply larger scope again 6 crew and 20 passengers, officers quarters => 7 crew, 19 passengers, ambiguously large silhouette 14 crew and 38 crew, 2x integrated improvements 7 crew 76 passengers With the barge hull and the 2 mods we have 28 crew and 304 passengers, and 21 hp, 1 armor, -2 handling. Ion coil with 3x strain mod, 1x fine tuned circuits, 1x enhanced output 19 hp, 21 sat, speed 2 With the hull we need 2x layered plating, and integrated system for an auxiliary generator Use 8 hp for 4x reinforced frame and were' at 35 htt and 11 hp Spend 8 hp for 4x dedicated cargo bay and we're at 980 enc, 1 hp for weapons leaves us at 2 customization hp.
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Given the set up I had assumed clone wars survivors that were either knights or mature padawans as of order 66 and they are now the mechanical equivalent of knights. You are correct that may not be a good assumption but it is what's most consistent with what the OP told us. As for weg, 2nd edition revised and expanded had a plant like alien force users as a character template.... so I don't buy the Jedi == force user argument... maybe that was the assumption in @Donovan Morningfire 's gaming circle but it wasn't in mine. And there was a tales of the jedi companion book that talked about sith and probably Krath but I'm don't remember that bit.
