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Everything posted by EliasWindrider
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PBP Alt Univ: Clone Wars: OOC
EliasWindrider replied to EliasWindrider's topic in Star Wars: Force and Destiny Beginner Game
Yes. There are 18 droids with her B2's. -
PBP Alt Univ: Clone Wars: OOC
EliasWindrider replied to EliasWindrider's topic in Star Wars: Force and Destiny Beginner Game
Where does it say Triumph = 3 strain? I know that there are talents like the force adherant's as the force wills it that heals all strain on a triumph. -
PBP Alt Univ: Clone Wars: OOC
EliasWindrider replied to EliasWindrider's topic in Star Wars: Force and Destiny Beginner Game
That lady with the red lightsaber from christophsis has the huttlet and is making her way to the hanger. -
PBP Alt Univ: Clone Wars: Misc
EliasWindrider replied to EliasWindrider's topic in Star Wars: Force and Destiny Beginner Game
Not correcting, but providing too much information (beyond what was asked for) is potentially confusing so I was clarifying that he didn't need talents in a different tree in the same career to connect the signature ability to teacher (I might have found your answer confusing when I was new to the game) -
PBP Alt Univ: Clone Wars: Misc
EliasWindrider replied to EliasWindrider's topic in Star Wars: Force and Destiny Beginner Game
I thought the question was can he attach the signature ability to the teacher tree since he had dedication and force rating (the column 1 and 4 attach points of the signature ability in question). -
PBP Alt Univ: Clone Wars: Misc
EliasWindrider replied to EliasWindrider's topic in Star Wars: Force and Destiny Beginner Game
Teacher is not niman-disciple but the answer is still yes -
PBP Alt Univ: Clone Wars: OOC
EliasWindrider replied to EliasWindrider's topic in Star Wars: Force and Destiny Beginner Game
You don't need to roll for this miss "Will of the Force" -
Going to replace sensor analyst droid brain with augmented reality HUD with Droid AI holographic assistant with augmented reality HUD Base is Can make computers, perception, and vigilance checks at 2 skill ranks or provided skilled assistance on these checks. Mods are 1 increase AI's ranks in computers by 1 Mod. 1 downgrade the difficulty of operator's pilot space or pilot planetary checks made to operate this vehicle by 1 Mod. 1 downgrade the difficulty of operator's knowledge warfare checks concerning the current vehicle combat by 1 Mod. 1 downgrade the difficulty of operator's mechanics and knowledge education checks to diagnose state of health and weak points of this vehicle or other large objects (e.g. vehicles, structures, asteroids) detected by this vehicle's sensors by 1 Mod. 1 downgrade the difficulty of operator's knowledge xenology checks regarding lifeforms (e.g. mynocks, purrgils, exogorths, sentients near a landing pad) detected by this vehicle's sensors by 1 Mod. Probably zero hp and probably a 15 K credit cost With a note that having an ai to talk to also allows characters to downgrade the difficulty of discipline checks made to reduce the effects of isolation (e.g. when stranded) Admittedly this is more starship andromeda (another gene roddenberry creation) than trek or wars but wars does have the technology to pull this off.
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Does someone want to put together a table of vehicle weapons on a miscellaneous tab of the spreadsheet? I plan to put the weapon table into the pdf... and the walker legs into the pdf... so the document could stand on its own (not being a complete listing of every attachment, i.e. not containing all aftermarket attachments but just enough to but factory standard vehicles without referring to another book) Name, range, damage, critical, qualities, min silhouette, price (a torpedo launcher probably has a --- for damage because damage listed by torpedo, so need listing for torpedoes, concussion missiles, etc) Where qualities is ion, limited ammo, tractor etc. It's ok to include stuff not in the core books if that table contains all we need to know about it.
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PBP Alt Univ: Clone Wars: OOC
EliasWindrider replied to EliasWindrider's topic in Star Wars: Force and Destiny Beginner Game
If he uses the triumph for another crit that's another +10. -
PBP Alt Univ: Clone Wars: Misc
EliasWindrider replied to EliasWindrider's topic in Star Wars: Force and Destiny Beginner Game
Because last week was Thanksgiving.... you'll get an extra 5 xp So @Bellona @MrTInce @P-47 Thunderbolt @SuperWookie get 11 xp. @RuusMarev gets 6 xp (even though he didn't post ic this past week) -
To do High output repulsor coils => 5x with an extra doubling mod Transport hull move "are reduced by 1 to a minimum of 1" from base modifiers to special section. Page 2, first line of second to last paragraph ends in "a a" need to delete one of them. Same paragraph "when sufficient..." sentence needs an "and/or" before despair. Page 3 "The other Mass Production," => "The other, Mass Production," Page 3 last line of second column "vehicles" => "vehicle's. Page 6 crafting table ambiguously small silhouette "bays berths" => "bays and berths" Page 6 efficient construction, should "Price" have that capital P? Page 7 space station, special first sentence after semicolon needs a subject, maybe split into 2 sentences. Also mobile platform to max speed 2 rather than 1. Change page numbering to start from 0 rather than 1 so that the first interior page (not the cover) will be numbered 1.
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You might have noticed I attributed you on the folding seats (under the attachment), and ambiguously small/large silhouettes (it's in the assembly section I think), @TheTubaTanker for weapon banks (under the attachment). I don't remember other specific mechanics being suggested by forum members but if anyone wants credit on a particular mechanic quote to me the post where you were the first one to suggest (I don't have the time or inclination to read through this whole thread start to finish to attribute mechanics).
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I'm thinking of adding "sensor droid brain with augmented reality hud" as 0 hp an attachment. It'd be like the gunnery droid brain/pilot droid brain/navigation droid brain e.g. 0 hp grants 2 skill ranks in perception/computer checks related to using the vehicles sensors with 2 mods to increase the skill ranks by 1.
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Modifiable includes after market attachments. Deceptive advertising which only applies to vehicles with ambiguously small or ambiguously large silhouettes... (which means multiple things will already be determined as the smaller of its "true" silhouette and "advertised" silhouette before it gets to deceptive advertising) is the last step, it applies after the pricing of manufacturing cost, after factory installed attachments. It doesn't change what's already on the ship but it "changes" what aftermarket attachments it can receive and potentially how it flies... e.g. going from sil 4 to sil 5 means a reduced set and number of pilot only maneuvers but it can get aftermarket light turbolasers. Going from sil 5 to sil 4 means it gets to keep factory installed turbolasers but can't get new ones added and gets an increased number and set of pilot only maneuvers. I should detail the interaction with modular pods...particularly flight characteristics of the mothership is affected as per the advertisind size of the mothership but a pod larger than the advertised size of the mothership affects handling of the mothership as if it were the same silhouette as the mothership. In universe... the advertising doesn't "really" affect what a vehicle can do... it was designed as an edge case between two silhouettes and so intentionally mixes the performance characteristics of those 2 silhouettes... how well they designed it determines the edge case of the edge case, whether or not a proverbial straw breaks the cammels back in terms what the final ship can do... which determines how the executive COULD advertise it (narrative order of cause and mechanical effect is the reverse of whether or not deceptive advertising is applied). I should put a restriction on hanger bays... ambiguously small causes hanger bays to be determined as one silhouette smaller. Thanks. Edit: actually "the capacity contributed by each dedicated bay/berth is determined as if the vehicle is one silhouette smaller." will be added
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PBP Alt Univ: Clone Wars: OOC
EliasWindrider replied to EliasWindrider's topic in Star Wars: Force and Destiny Beginner Game
I agree... the reason I wouldn't allow combat skills is collateral damage... the more people attacking the more likely you are to hit something you don't want to hit.... the opposite would happen is you merged the best skills and attributes from multiple characters. -
Form Complement for Makashi
EliasWindrider replied to FelixFenix's topic in Star Wars: Force and Destiny RPG
Generally speaking the two best ways to augment existing lightsaber capabilities are knight and niman so @Luahk and others aren't wrong to say niman-disciple, niman-disciple + knight are also an extremely potent combo... possibly the best lightsaber combo in the game... if you can start in the jedi career and get peerless interception, I think that's the single best signature ability in the game for a character with a lightsaber. -
PBP Alt Univ: Clone Wars: OOC
EliasWindrider replied to EliasWindrider's topic in Star Wars: Force and Destiny Beginner Game
General skills and knowledge skills only.
