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EliasWindrider

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Everything posted by EliasWindrider

  1. I haven't figured out how to start a thread and I'm signed up as KeithDalbey rather than Elias Windrider
  2. Let's do that. Gives us better odds of getting these rules in his generator.
  3. 1) I've always (standard disclaimer on always) put story first with my characters and stats secondary (Elias was a Ysanna, and eldest son of a chief, who practiced an ancestral force enhanced style of martial arts handed down by his father and from his father before him) that drove the build to support/be competent in martial arts. The only character, Aris Renn, I've played with a kst-100, The Astral Wren, was a force sensitive but otherwise largely stereotypical smuggler... a brash hotshot racer pilot, eventual gambler and gunslinger, erstwhile face... So basically a Han Solo archetype with the novel roleplaying hook of being a fast and loose blue skinned millennial female. The Kst-100 was narratively the most appropriate ship for her... Corellian, small, well appointed living quarters and ALMOST more star fighter (sleek, fast, agile and HAS a weapon, a piss poor weapon but at least it HAS a weapon unlike the hwk-290) than transport. Beyond that racer was a good fit to the character concept and the ship... the full throttle chain of talents pair nicely with 3 cunning (so 3 rounds) and a sil 3 < sil 5 that can punch it and gets 2 pilot only maneuvers per round... and the free running talents are good for someone who runs from a fight... yeah she can shoot straight from the get go (4 green) but with 2 brawn and 2 willpower she didn't have a lot of staying power. Admittedly the kst-100 is NOT the most appropriate ship for every character, but the racer spec was looks to be wasted on Korath's 2 cunning and sil 5 ship... I mean how did racer mechanically benefit Korath's concept? I didn't see a point to it. Aris' next spec was going to be hotshot which helps with the gambler aspect (second chances) as well as the fast seat of her pants flier and pairs nicely with the racers super human reflexes and better luck next time. Being a RAW starting character there was plenty of room to grow but she worked out of the gate as a talented but inexperienced smuggler. Her build fit her concept. And yeah you did need a ship that could carry sil 3 ships (e.g. star fighters, kst-100, etc) through hyperspace... you needed it to accommodate KathyKitten's star fighter ace starting character and by GM ruling you had a ship that could dock her star fighter.... although you strongly objected to your ship being able to accommodate hers and tried to force her to alter her concept from star fighter ace/pilot to only a gunner on your ship And it seemed like sil 3 was most appropriate for docking with and being towed by the jedi star. And there's not a lot of sil 3 ships with living quarters. 2) you seem to be deliberately ignoring the fact that there is a lot of room between lousy at everything and best at anything. I've never (standard disclaimer on never) built one of my characters to be best at anything, generally competent and effective at fulfilling his/her concept sure (you should try it if you haven't already, I haven't been following your play by posts to know) but never the best.
  4. I don't agree that min-maxing (i.e. the narrow focus) is the type of optimization being discussed here, maximizing utility (maximizing the average ability over a broad swath of capabilities) is also being discussed The knight, niman, kst-100 is obviously a reference to me but it is a jack of all trades build that is good for maximizing utility, it is a good way to get a broad base of abilities. And I think the kst-100 looks freaking awesome, a d has staterooms. It's check's all my boxes.
  5. Is there an easy way to archive this thread... saving each page in chrome could do it but then it doesn't link to the next page.
  6. Where is the discord server hosted... if it's on someone's pc, then a power failure or home burglary can kill the campaign.
  7. http://holonet.swrpgnetwork.com/forumdisplay.php?67-SW-RPG-FFG-Discussion Maybe these forums would work Maybe someone can explain discord.
  8. What exactly is a discord server? My wrists are less than perfect and I've been using my "good hours" (in terms of wrists) on work. Maybe move it here? http://holonet.swrpgnetwork.com/forumdisplay.php?67-SW-RPG-FFG-Discussion
  9. 5 xp per week is the carrot to keep people engaged in a play by post.
  10. @Bellona @P-47 Thunderbolt get 6 xp. @MrTInce @RuusMarev @SuperWookie get 1 xp (the one that shakes loose)
  11. It means you score the top initiative slot which you can let someone else take. But it does help PCs with a rank or 2 go ahead of minion npcs. 1) I appreciate the help with GMing. It means the person with the biggest dice pool isn't assured of going first.... going first isn't an I win button... and it adds an extremely interesting dynamic to quick draw showdowns (a big narrative part of the live play "red talon" edge game that went on indefinite hiatus when my son was born about 3 years and 5 months ago) one of the characters "Thad Bane" (you've probably heard of his infamous uncle, who had killed his father) was a gunslinger (built as marshal sharphshooter because this was before fly casual came out). Given how fun that was for me to GM I think we'll keep the triumph house rule for initiative. unfortunately I'm not entirely sure which parts of the rules I've been using forever and a day are house rules at this point. I've been surprised a couple times in this campaign wj.g en you've corrected me on rules. I will try to keep a better eye on things though.
  12. You've never had the person who rolled triumph go first... I have since the beginning of the campaign until you started helping me out. Googling indicates/suggests that it's an extremely common house rule.... I forget where I picked it up. But I've been doing it for a LONG time.
  13. Most triumphs wins, ties broken by most successes, ties broken by most advantage. If no one else rolled a triumph and you do, you go first.
  14. With a triumph you go first... and not unless you have a species or other ability that let's you use triumph in a non standard way for initiative.
  15. Vigilance: 5eP+5eF 3 successes, 4 advantage, 4 Light Side, 2 Dark Side With a free black pip from the corrupted crystal that's 6 successes 4 advantage
  16. You've got 3 groups of 6 b2's in the hanger actually 1 b2 is prepping the fighter and has rotta with him in the fighter. Assaj and the rest of the b2's are ready for a fight as soon as the doors open, they have cover just outside of short range from the door. Once the fighter is ready assaj will leave with rotta while the b2's cover her escape.
  17. Answer regarding cargo pods and passenger barge hull: Sil+1-1=Sil, so the same as a cargo bay for a vehicle without the passenger barge (or bulk freighter) hull. Walkers get speed 2 base, except with the noted modifications. I do need to do engines without shields... consider the ion turbine to not have shield, but to have an additional mod that increases shields in 1 arc by one.
  18. So have you been in the game for 6 weeks already? Wow time warp. 6+6+6+6+5+6 would do it. It didn't seem like that long.
  19. Duration comes before strength so it's either upgraded two attacks once or two attacks twice.
  20. Tangential to this topic... you might want to check out the nubian design collective"s whole vehicle crafting handbook thread over in the aor forums. It's intended to be the smallest departure from RAW vehicle crafting that allows you to reproduce 95% of official vehicle stat blocks with a 95% quality match.
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