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Chainmaille Smith

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About Chainmaille Smith

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  • Birthday 12/09/1971

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    Hamilton, Ohio, United States
  1. Ah, the old "I'm a special snowflake who never gets outplayed ever and only loses because I'm the only guy not playing cheese" attitude. Always a pleasure to see you again. /sarcasm Actually I've played some the best players in the country in my area. Both of us having a LOTA cheese. And got my arse handed to me. But I learned from it. And if you mean snowflake by saying I don't fly what everyone else does.....yeah that's me.
  2. Steps up on soapbox Actually I want to remove the meta entirely. Have NONE of the players on this board seen another player just dance around you with a ship you though " can that Blue Squadron B-Wing really do that". What I want is a show of your own ability to maneuver a ship without relying on all the extras. I know this won't fly with all you acrylic token hunters out there. Take away the meta and the pilot skill levels and that leaves only one thing. Your ability to fly these ships. Most places I've played during relaxed non-tourny matches have been very nice in my area. But during a tourny I've seen some pretty bad rage quits. That's why I quit playing 40K and Magic. The player why runs lists/decks/armies someone else came up with isn't a true strategist. Those that see those lists make changes and try to adapt them. That DON'T run what everyone else is running. Those are the ones I learn from. That show me the game isn't full of " HAHA I beat you....." types. It does suck to lose, but when you face a line of opponents in a tourny and just lose over and over. Well you just don't want to play any more. I've seen it over and over in these type of games. How bout some fun being put back in. Run a game with NO special pilots. or no upgrades. The basic game is great but spice it up some. I tried an actual game where the ships actually jousted. Only straight moves and shooting. Me an another are trying a Red Bull Air race variant. Steps down from the box. I just want to bring some more fun back.
  3. Ah, the old "I'm a special snowflake who never gets outplayed ever and only loses because I'm the only guy not playing cheese" attitude. Always a pleasure to see you again. /sarcasm I'm just trying to make an even game. I like the cheese actually. That's part of the strategy and use of all thing available. I agree a new player with a basic set CAN NOT compete with a player with a massive collection. But that player should also be gracious. As for the tourny I was thinking 2 players with exactly the same ship. All that is to be used are abilities native to the ship. First to 5 hits. The field should have 6 asteroid even spaced in the center. There should be space enough to fly through. And to make the game quick 10 - 15 minutes a round.
  4. This site has been down for quite some time. I was wanting to get something from them. What's up?
  5. Also this is for small ship base only.
  6. OK I have an idea for a new tourny type. This type would by the end allow good players (those that fly well, not play upgrades.) First off I have to ask what is the best ship out of each faction. Specifically what ship w/o upgrade cards has the most movement options? After looking Echolocation I think the following. Empire: Either Tie / Tie FO / Tie Intercepter Rebels: Either A-Wing / E-Wing / X-Wing T-70 Scum: Syck / Kihraxz / Starviper
  7. Well I'm in a tourny on Feb 6th. I need suggestions for the best large ship killing fleet. But it must also work against small ships in case the opponent didn't bring a large ship. So K-Wings, Worthog Y-Wings, Tie Bombers, Tie Punishers, etc. I don't think much in the way of Scum for this.
  8. NM I found it. https://steamcommunity.com/sharedfiles/filedetails/?id=366129110&searchtext=
  9. Is there an X-wing version for this? http://berserk-games.com/
  10. That was all useful. Especially the funny stuff. Thanks all.
  11. Chainmaille Smith

    Stress?

    What would you recommend to be the best way to produce stress in your enemy?
  12. How about this then. CAN'T MISS 150 points PILOTS Blue Squadron Pilot (30) x 5 B-Wing (22), Accuracy Corrector (3), Autoblaster (5) View: http://xwing-builder.co.uk/view/227964/cant-miss Tweak: http://xwing-builder.co.uk/build/227964
  13. CRITASTIC 150 points PILOTS Blue Squadron Pilot (29) x 4 B-Wing (22), Accuracy Corrector (3), “Mangler” Cannon (4) Auto 2 hit 1 becomes a Crit. Jake Farrell (34) A-Wing (24), A-Wing Test Pilot (0), Proton Rockets (3), Push the Limit (3), Autothrusters (2), Lone Wolf (2) Only because I don't have 5 B-Wings.
  14. OK Ok thats fair. I did this post just befor heading to work. So I rushed it. As I was driving in I though "dummy you gave no details" So what I'm looking for would be.... 1.Best starting ship(s) and then the following squad. 2.More ships or less? 4,5,or 6 3.Best faction. So start with 60pts and build up (90, 120, and 150). Make your case as to why this squad will win. How well they work together.
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