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Veruca

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  1. Like
    Veruca got a reaction from Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    This is putting other, official books to shame! 😮
  2. Like
    Veruca reacted to Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Starting to build out Deathwatch character creation. I've tweaked the Elite Advance to simplify it a bit, and I've added flaws to every chapter (not too happy with where Ultramarines are at, they're a tough one to assign a good gameplay flaw to). 
    Decided to include Primaris Marines as well. 


  3. Thanks
  4. Like
    Veruca reacted to Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    https://www.youtube.com/watch?v=siwpn14IE7E
     
  5. Like
    Veruca got a reaction from Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    It's a shame that 40k is locked with Cubicle 7 right now, because the work you've put into this could (nay, should) be bound in a hardcover supplement for Genesys.
  6. Like
    Veruca reacted to Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Tried to give the autocarriage a lot of flavourful variants considering it's basically the generic civillian vehicle option. But naturally homebrew beyond what's in the book is encouraged.

  7. Like
    Veruca reacted to Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    And here's a Google Drive link to all the individual chapters in a folder, for commenting on with any proofreading feedback/suggestions.
    https://drive.google.com/open?id=1hRJ9KjaBz7PdhF1KhhpGraQ75YW0xPFm
    Keeping it to separate chapters for annotation should make things more manageable I think. Also might be somehow useful for people who want specific chapters on their own?
  8. Thanks
    Veruca reacted to Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    The third edition (I guess I'm calling it that now) PDF is ready to go! Huge thanks to everyone who has provided feedback, proofreading, etc while I've been working on this overhaul, it's been very helpful!
    I would encourage people to download the PDF, as it is fully bookmarked and has toggle-able layers to facilitate easier printing. Those features don't work in Google Drive's document view.

    - LINK - 
    Unfortunately I haven't kept an exhaustive change log for this one, but I plan to keep more detailed errata for future updates to this. But here's a broad strokes overview of changes made;
    General
    Whole book updated to a new, full colour format, aping the design of FFG's Dark Heresy Second Edition books.  Flavour text, player/GM advice and content in general has been expanded throughout. A lot more time is spent trying to contextualise things and explain mechanics, which hopefully makes it all a nicer read. Chapter I - Creating an Acolyte
    The steps of character creation are given a lot more attention; mechanically these haven't changed, but they are explained better now. Careers have been renamed and mostly redesigned. I've gone with much more generic names, primarily lifted from DH2e with some tweaks. They all have a set of suggested talents and gear now, like in Shadow of the Beanstalk. Two new careers added; the Fanatic and the Ace.  Step 1 - Determine Background has been added, with some useful questions to consider when making a new Acolyte. Chapter IV - Elite Advances
     Wyrd have been removed. Unfortunately couldn't find a way to make it mechanically meaningful enough to keep. Wyrds can be represented pretty well by just dropping only one rank into a psychic discipline and role-playing accordingly. Added Gland Warriors. Added a set of basic talents for Untouchables to expand their character options. Chapter V - Armoury
    A new Haywire weapon quality is added, functioning similarly to Sunder but specifically for electronics.  Low-tech weapons expanded - added Bolas, Bow, Flintlock Pistol, Musket and Sling. Plasma caliver and arc weapons added. Various other gear added throughout the chapter - I unfortunately did not keep a list of what I was adding during development, but there's a lot of cool stuff now that wasn't in previous editions. Chapter VI - Narrative Tools
    Downtime Encounters have been renamed to Interludes. Some tweaks to the Interludes rules. Chapter VII - Psychic Powers.
    This chapter has been entirely rewritten to be standalone - you shouldn't need to reference the Genesys Magic rules when using this chapter, as I found that this was a huge chore in play, flipping between the two books.  Some powers have been tweaked, with some options added. Perils of the Warp is now more deadly; extra despairs add +10 to the roll, not +5. Chapter VIII - Corruption
    Corruption checks have been changed to be something that occurs at the end of an encounter, not during.  Chapter X - Allies and Adversaries 
    Each adversary entry is given its own page now, with a lot more room allowed for flavour text and game-play advice.  New section for servitor NPCs so they can all be found in one handy place, along with some slightly tweaked rules for handling servitors. Suggested psychic powers are detailed on every psychic NPC's profile. Some general balance/design tweaks to a lot of the profiles. The first and second editions had an embarrassing amount of typos and rules issues, a lot of that is fixed now.   
  9. Thanks
    Veruca reacted to Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Alright, so I think the book is pretty well finished now. Tomorrow I'm going to fiddle with InDesign's export settings to try to strike a good balance between file size and aesthetics (when working with a fairly plain, black and white document, this isn't so crucial), and then cobble together something resembling a change log.
    I'd love to give Wrath and Glory and EPG a pass to see what ideas I can pilfer from them, but in the interests of getting something out there, I'm going to leave that for a future update. I'd also like to cobble together some custom critical hit tables for different types of weapons to be more in line with classic DH crits (minus the hit location stuff), but that will have to wait, and I might just release it as a little side PDF rather than integrating it into the core book. Dunno yet.
    Anyway, watch this space, book inbound.
  10. Thanks
    Veruca got a reaction from Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Well, I'm all for minimizing flipping through separate books. 😄
    I think the symbols in the header of table 7-1 on page 179 are missing.
     
    I have a question about the difficulty and, subsequently Perils, of the Warp. As the rules are now, every Psychic test automatically upgrades the first difficulty dice to a Challenge dice. I've been looking at the difficulty table you posted in the 1e edition thread. Do you think it would make it 'unfair' if Psychic Powers would only have Challenge dice instead of Difficulty dice? I'm approaching this from the lore point of view. While this would make the tests significally harder, it also ups the danger the more difficult the test becomes (as in higher chances of rolling a Despair).

    Having a look at the Perils of the Warp table, I feel that a +5 increase on the roll for rolling 2 Threat is okay, but I feel it's a bit weak for a Despair. I think having a second Despair should add +10. What do you think? Right now, I'm not really feeling the danger when a Psyker atempts to use a power. (I kinda like the dread that goes hand-in-hand when a Psyker picks up those dice. 😈 )
  11. Like
    Veruca reacted to Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Alright here's the first draft of the completed Psychic Powers chapter overhaul. This is quite a big shift from the current release PDF version; it's entirely self contained now, to minimise flipping between the Genesys CRB and the Dark Heresy book.
    Not a ton of mechanical changes, just expansion on the flavour text and player/GM guidance, and a few little mechanical tweaks here and there. I added a couple of extra effects to Augury, lifted from the Predict power in Genesys EPG.
    https://drive.google.com/open?id=1HdgkjlpgeSAdoHFr1t7_vlgCGfxfMj8z
    Onto Corruption, then Trauma, then we're done!
    I do want to go back to the talents chapter and bulk it out down the track; there's a few good ideas in Wrath and Glory, and EPG probably has some stuff to lift too. But in the interests of releasing a complete PDF this century, I think I'll restrain myself 😛
  12. Like
    Veruca reacted to Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Now that everyone's stuck inside and my work schedule has wound back a bit, I'm going to try to get back into the swing of this and get everything ready for the full release of the updated version.
    I'm still plugging away at the psychic power chapter, which I think is a good opportunity for me to integrate the new magic mechanics from EPG, if any of it looks relevant. I've been out of the loop with Genesys for a while, so I'll have to give it a look through, but some of the powers seem relevant. Talents and stuff like that from EPG I might hold off on integrating so that things aren't delayed even further, but down the track I'll look into what I can steal.
    Also, the new version of Wrath and Glory is out, so I'll have to see what I can mine from that content wise. It looks like a biiiig improvement over the previous release. 
  13. Like
    Veruca reacted to Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Still alive, for the record! Disheartening to see FFG ditch their RPG division, but I still plan to keep plugging away at this. Haven't checked out the new(ish) player's guide in any real detail yet, might have to see if anything in there is worth cannibalising, especially the magic stuff.
    I have a week off from work coming up soon so hopefully I'll get some work done then!
  14. Like
    Veruca got a reaction from ejacobs in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Kicking off a DH campaign with the 2ed update tomorrow. If we come across anything wonky, I'll let you know.
  15. Like
    Veruca reacted to sndwurks in Index of Clans / Families / Schools / Titles   
    I know copies of Path of Waves have already been spotted in the wild, and that people who direct pre-ordered it from FFG have already received their copies. I will be buying mine from my FLGS (SUPPORT YOUR FLGS!) on Friday, and I will hopefully be able to get this Index updated over the weekend.
  16. Thanks
    Veruca reacted to Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Hey there, I'm still around, just haven't made much progress on this in a few weeks now due to a pretty busy personal life. Fully intend to get back into the swing of things soon, don't wanna give any particular ETA there because I'm very bad at keeping to those kinda time-frames when I set them

    As soon as I have anything new to show off I'll be sure to put it here. 
  17. Like
    Veruca got a reaction from Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Shining the Emperor's Light back on this project. Would be a shame to have it be lost to the Warp.
  18. Like
    Veruca reacted to Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    https://drive.google.com/drive/folders/1hRJ9KjaBz7PdhF1KhhpGraQ75YW0xPFm?usp=sharing

    Here's a folder with all of them
  19. Thanks
    Veruca got a reaction from Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Okay, I finally reached the end of the Talents chapter. I can't promise I found everything, but I hope I did.
    Also, please let me know whether or not some of the feedback/comments are useless, or if you'd like to see other ways for me to make suggestions. I just write as I come across things, but looking at the amount of comments... maybe I go a bit overboard? I dunno, you be the judge.
     
    Edit: if possible, could you maybe edit your first post with a link to each chapter? That's going to be easier for me to keep track of the chapters instead of having to sift through the comments and preview chapters. Thanks!
  20. Like
    Veruca reacted to Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Yeah, I'll leave it until you're done, that seems like a sensible move. Don't want to make more work for you than you're already putting in! Thanks again by the way, really appreciate the effort.
    Hoping to finish the psychic powers chapter for previewing tomorrow, should only take a couple of hours of work. Getting much closer to done!
  21. Like
    Veruca got a reaction from Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Six more pages to go for the Talents section! I notice that I'm frequently going back and forth in the document, so maybe it's best to wait after I've finished before you have a look at it again?
  22. Like
    Veruca reacted to Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Whoops, that definitely should be Melee (Light). I've fixed that up.
    I like the idea of simplifying training back to giving you a reroll, I might try to work something out around that.
    I can see the logic behind wanting training to have a difficulty attached, but that does inherently ratchet up the mechanical complexity; it means negative symbols needs some concrete mechanics attached. And I agree that training involves pushing yourself but people also learn pretty massively from failure, or from just going through the motions and repeating stuff which is familiar, so I think you could make the argument for any difficulty pool here pretty comfortably from a fluff perspective. I'm more interested in what would be mechanically sound. I'll give it some thought.
    Apologies for the relative silence in here, still chipping away at the book, just been a bit slow due to a pretty hectic work and personal life in the last couple of weeks.
    Here's a couple of samples of the reworked psychic power chapter. I've decided to include the full rules text for powers in the Dark Heresy book here, rather than referencing the spells in the Genesys CRB. Playing a psyker currently is very intensive on flipping between books so I've tried to eliminate that as an issue. Also, rather than putting Narrative and Structured versions of powers in separate places, I've lumped them together which I think makes a lot more sense from a formatting perspective.


  23. Like
    Veruca got a reaction from Supertoe in AMA with Andrew Navaro   
    I have a couple of questions:
    - Being the Head of Studio, what's the biggest difficulty you've faced so far? Was it something you were aware of before you took the position? If so, what was something you weren't prepared for (either positive or negative)?
    - Having published Arkham Horror Files board games such as Arkham Horror 3e, Eldritch Horror, Mansions of Madness 2e, and to lesser extent Elder Sign and Arkham Horror the Card Game, how did you come to the decision to publish Final Hour? With Arkham Horror 3e being pretty new, don't you run the risk of oversaturating your library with games that look very similar in theme, especially with games that re-use a lot of artwork?
    - If given free rein, licensing/money/time not being an issue, what IP would you love to have included in FFG's games library?
    - Can we expect more Legend of the Five Rings boardgames (so not talking about the LCG or the RPG, but more about games like Battle for Rokugan).
    - Speaking of L5R, have you ever considered publishing an audio drama? L5R is so rich in lore, I think the IP would lend itself pretty well to that format.
    - With games already lost due to licensing issues, such as the Warhammer games and Netrunner, how important is it for you to push FFG's own IPs? While creating an own IP surely takes more time, you also have more control over it and the games you create with it, correct? I'm already seeing comments from worried people looking to buy Marvel Champions when it's released, asking what the likelihood is of the game being dropped due to licensing (especially with the news about Disney and Sony duking it out again over Spider-Man).
    - And speaking of people worried about games being dropped due to licensing issues, what's your stance on communication towards your consumers? During the inflight report during GenCon, there was no mention of games like, for example, the L5R LCG or the Arkham Horror LCG. While I understand that there's times you simply can't talk about things, do you consider putting people's mind at ease to be something FFG should working towards, especially when these worries are unfounded?
     
    Thank you for giving us the opportunity to ask questions like this. I'll understand if you can't answer all of them.
  24. Like
    Veruca got a reaction from King_Balrog in AMA with Andrew Navaro   
    I have a couple of questions:
    - Being the Head of Studio, what's the biggest difficulty you've faced so far? Was it something you were aware of before you took the position? If so, what was something you weren't prepared for (either positive or negative)?
    - Having published Arkham Horror Files board games such as Arkham Horror 3e, Eldritch Horror, Mansions of Madness 2e, and to lesser extent Elder Sign and Arkham Horror the Card Game, how did you come to the decision to publish Final Hour? With Arkham Horror 3e being pretty new, don't you run the risk of oversaturating your library with games that look very similar in theme, especially with games that re-use a lot of artwork?
    - If given free rein, licensing/money/time not being an issue, what IP would you love to have included in FFG's games library?
    - Can we expect more Legend of the Five Rings boardgames (so not talking about the LCG or the RPG, but more about games like Battle for Rokugan).
    - Speaking of L5R, have you ever considered publishing an audio drama? L5R is so rich in lore, I think the IP would lend itself pretty well to that format.
    - With games already lost due to licensing issues, such as the Warhammer games and Netrunner, how important is it for you to push FFG's own IPs? While creating an own IP surely takes more time, you also have more control over it and the games you create with it, correct? I'm already seeing comments from worried people looking to buy Marvel Champions when it's released, asking what the likelihood is of the game being dropped due to licensing (especially with the news about Disney and Sony duking it out again over Spider-Man).
    - And speaking of people worried about games being dropped due to licensing issues, what's your stance on communication towards your consumers? During the inflight report during GenCon, there was no mention of games like, for example, the L5R LCG or the Arkham Horror LCG. While I understand that there's times you simply can't talk about things, do you consider putting people's mind at ease to be something FFG should working towards, especially when these worries are unfounded?
     
    Thank you for giving us the opportunity to ask questions like this. I'll understand if you can't answer all of them.
  25. Like
    Veruca reacted to Tom Cruise in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Alright, newly updated and pretty-fied cybernetics rules are added to the above PDF, along with the text for servitors (the bulk of their actual rules are in the NPC chapter anyway).
    Same link, have at it!
    Almost through this mammoth chapter.
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