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Veruca

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    Stabroek, Antwerp, Belgium

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  1. Just having the reroll does reduce the 'hassle' of having to keep track of how many free successes and advantages you have left. I'm still advocating giving it a difficulty though, if it's left at trivial, higher ranks will almost guarantee success. Real training should always indicate that you're pushing yourself to get better. So at least a hard check is in order, I think.
  2. It might be a long shot, but since they've released an art pack for their Foundry program, maybe you could try getting in touch with FFG to see if maybe they could provide you with some official art? Not sure if they do that, but it's worth a try?
  3. Well, then I would certainly recommend adding at least some sort of difficulty. I did some rolls with 4 proficieny dice (assuming someone has 4 ranks in a skill), and it wasn't that uncommon to either end up with 5+ successes or 5+ advantages (which might be a bit much?). Also, have you considered giving those bonuses a name of sorts? If you have room, you could maybe add a box on the character sheet to indicate how many training points someone has to spend? You could maybe even add a little check box to indicate whether or not they rolled a triumph during training? Of course, this might integrate the training part too much into the system, while it basically is just a nifty little thing to do during downtime... sorry, Interludes. 😛 As for the cover, I'm really digging the left one. The flames make the image pop with that black background.
  4. You keep on amazing! Just had a look at Training. I like the idea, but I think you should add some difficulty. What do you benefit from trivial training? Train hard, or not at all, right? Maybe the difficulty could be set to your ranks in that skill, so it somewhat evens out? And what about giving the player the option to have their character give it their all in training? This could maybe add a red Challenge die on top of the difficulty (so a hard check would become challenging), for some additional bonuses (maybe a reroll on a single check related to training)? Of course, this comes with a risk, and rolling a Despair could mean they strain themselves too much, which could also hinder their next mission? But I do like the idea of gathering a pool of resources to spend during a mission. Btw, still planning on going through the rest of the chapters, but I've been a bit busy with another project.
  5. That's quite the achievement already for what you've done. Be sure you get enough sleep!
  6. Might be worthwhile to add that info to the Barrier option, if you have the space? (As per page 104 of the Genesys Core Rulebook, no character can have a defense rating higher than 4.) I've started on Chapter 3: Talents. I'm adding some comments about layout as well, if you don't mind.
  7. Hmm, I can't seem to comment anymore in the chapter 1 document, so I'll just put it here: Under the Ace Career: With that, I meant that the whole sentence is pretty long: "Such skills are in high demand across the Imperium, from Lightning Strike Fighter pilots of the Imperial Navy, to Imperial Guardsmen racing their Leman Russ tanks into the heart of enemy forces, to bike-mounted gangers in the depths of hive cities, to noble feudal warriors mounted atop reptilian beasts barded in plate." If you changed the bolded 'to' into 'and from', you would cut up the sentence in two, making it more easy to read. It would become: "Such skills are in high demand across the Imperium, from Lightning Strike Fighter pilots of the Imperial Navy, to Imperial Guardsmen racing their Leman Russ tanks into the heart of enemy forces, and from bike-mounted gangers in the depths of hive cities, to noble feudal warriors mounted atop reptilian beasts barded in plate." But, you know, if it works it works.
  8. How about adding the Utility Belt from Star Wars? Encumbrance - , Price 25, Rarity 0, Increases encumbrance threshold by 1 In my Star Wars game, one of my players even used it as a bandoleer.
  9. I'm not sure it's needed, to be honest. I think what you had in the 2.0 update was fine as is. That said, I'm not opposed to the idea either. One thing I do note, is that medi-kits can be placed both under survival gear and medical gear, which might cause either an overlap, or an ommission (hope I'm using the word correctly here) in one category.
  10. There we go, all done with Character Creation. Anything in particular you want me to go through next?
  11. Been a some busy days lately, but I'm still slowly making my way through character creation. Hoping to get it done soon, only a few more pages to go.
  12. Haha, no worries. Better to take it a few steps at a time than get burned out on it. I haven't had the chance to continue proof reading either the last couple of days. 🙂 Our group is looking forward to playing this new version! Dis gon be gud, as they say. 😄
  13. Just finished proofreading the home worlds. After reading through the War Zone one, I realised that there's no skill for (military) strategies & tactics. Now, I'm also not a fan of splitting up Knowledge skills (I think 3 is perfect as is), but I was wondering if we could maybe put it under Scholastic Lore? If so, perhaps it's something that can be added to the description of that skill?
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