lowercaseM
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Posts posted by lowercaseM
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I know that we've been aware of the details of Bossk for a while but I just want to say: of all the villains, this is the one I'm actually wanting to get and use. He offers different tactical options and is decently beefy and cheap
Plus he doesn't depend on surges for damage so Leia can just die.
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Waiting until Friday so they can make a big in stores next week announcement
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Yes please!Wow, holy thread resurrection!
I ran a drop-in/drop-out campaign at a convention last year, seems like this would be a great place to add that info when I have some spare time.
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Why was the disruptor a mistake?Mak has one ability that lets him remove a white die from an opponent's pool for an attack, which can be very powerful against the Nexu. He's one-shotted (or nearly) several Nexu in the game I'm running.
We've had Mak 4 times now, first time the player gave him the 2 red disruptor which was a mistake and he sucked with it. Next time the player just didn't use him very well and he was pretty ineffective. Last time it was in Twin Shadows and he never got an upgrade gun for whatever reason and man 2 blue dice are bad. This time I'm playing him in Hoth and we're still in tier 1 upgrades and haven't had a good gun come up. 2 blue dice ugh, it's like he's shooting BBs. He'll definitely be the first weapon upgrade though, wow what a bad gun.
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Greedo + ewing guard + under duress could be pretty good for when you want to force that discard, or at least discourage attacks on Greedo
thereisnotry reacted to this -
If Greedo attacks Jyn, can she shoot him twice?
Yeah I think so.
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Actually now that I think of it, Greedo is interesting. You'll probably want to use him as an objective runner that discourages enemy counter attacks with parting shot (and it will be a discouragement with him since he will likely be guaranteed the range and does good damage), but you'll also want to be very opportunistic about attacking enemies who can't hit back whenever you get a chance. Thinking of it that way, I can get behind it. So he's a cowardly smuggler first, and only a Hunter when the prey can't hit back. I like that.
That would be better in campaign if the imperial actually had objectives beyond "wound or stall the heroes"
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Han and Luke actually have an equal number of kills on the Death Star. Han killed two at Mos Eisley. Luke saves Biggs in the beginning of the space battle. Then Wedge saves Luke, then Han saves Luke after Biggs dies a fiery death being blown apart by Vader who achieved one mission Ace with 6 kills in the space battle.
Technically Luke wins this battle as he blows up the Death Star killing millions. Nobody has as many exp pts as Luke does...
~D
No wonder he became so good at the force. He just needed a montage to give him time to spend them.
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I hate to say it but I think Rik is right. Abrams reboots seem to gravitate toward the basically super powerful novice trope.
Have you met the Skywalker family?
I like that a majority of people's complaints about the new movie are ones that could apply to the originals in the exact same way.
Not really. Well sorta. Luke's use the force was promoted by Ben, after a bit of training, and *shudder* young Anakin used it (with practice it should bee noted) at a very instinctive survival level. I could buy Rey resisting that mind probe, but turning it around?
Understand I get that the excesses can be justified, but they shouldn't have to be. Yes you could make the argument that a lot of the tropes in tfa are in other star wars, but in those it was more subdued. Tfa took everything and magnified it. You destroy a planet, we destroy a solar system. You stop debris, we stop blaster bolts. You can sense the surface fears of your son, we can tear complex knowledge from guarded sections of your mind.
I didn't hate the movie, and I enjoyed watching it but... And I can't believe I'm saying this...It gave me an appreciation of the prequels because, as awful a derivative as they were, with more continuity incest than a European royal family, they at least tried to do some new things. Tfa just mashed up elements of other star wars movies, then injected steroids. The force Is strong with this one became the force is a lottery and rey just won it.
The talented but inexperienced newbie is a time honored trope, and it's fine, I don't mind it. I do mind it when it enters Mary sue levels and is used as a deus ex machina. Moderation is key to such things.
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Really? I figured he was good with the new deck, keep him alive a bit longerI think Blaise is great with the Inspiring Leadership class deck. Easily give him Executive Field Officer and now he can do lots of different things while staying behind front lines of troopers/RGs
~D
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Or maybe the wampa really hate his exams ;-)
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I hate to say it but I think Rik is right. Abrams reboots seem to gravitate toward the basically super powerful novice trope. A trope I really don't like. He did it in the star trek reboot too. In star trek tos, Kirk was portrayed as a great captain, with natural skill, but he spent years honing his skills and was about mid thirties with years of experience before being given command. In the reboot, a nihilistic self centered loner manages to become a good commander and leader because reasons and is given command if the flagship of the federation right out of school because that was what the script said.
It was a fun ride sure, but...ultimately it was unsatisfying. TFA was the same way. I want it to be good but the farther I get from the excitement of first seeing it, the more it seems hollow. I like rey's character but the magically good at everything shtick makes me less than pleased. Why not have the father soon confrontation add everyone is escaping in the snow. "You go, I'll hold him off." Give Han a good heroic ending, so the deus ex machina. Bah, that's all, I'm out.
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Also probe droids are made for probing. They likely wouldn't have the best weaponry, unlike an elite ISB agent who likely does assassinations. No the probe droids are equipped with latest in proctology tools.
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Dunno I like having a bigger item deck. Right now people seem to be like "this I'd a good choice but we are likely draw a better one next time". The more items, the more you pick out what is good even if you know there is a better option in the deck, since you are not as likely to see it.
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So serious analysis, you can't use him exclusively for his threat boosting. He still costs 6 so you would need to attack 6 tires to get back his own that. Plus, he's only 8 health with no defensive boosts, so you will need to be careful when using him and not let him get stuck in the middle of the heroes or he's dead. The good thing is that unlike Kayne, you don't particularly want to use both his abilities the same time (actually it makes me wonder if I should reconsider how I use him), so you can use him to take pot shots and increase threat then run away and deploy with a discount. Or alternatively, use him to distract the rebels, which he would be great for.
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Well I can't disagree about the pose. It looks like he's shaking his fist after losing, which is very encouraging :-)
Anyway, these command cards are great. Real potential for shenanigans there. Very appropriate. Being able to see what your opponent had in hand will be a great ability
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Geez, poor Felswrath. Says he's less than impressed and immediately jumped on by three nerds at once (myself included). Well at least he'll get to fire back.
He asked for it. It's a new IA expansion, he's supposed to be excited, dammit! I will MAKE him excited!
Now felswrath, how many lights are there?
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This is the expansion, I have been most pumped for, but this Blaise guy just doesn't interest me. First the get off my lawn pose, and then the disappointing campaign version.

What?? How is he disappointing? Deploy a group anytime I want (say on a critical turn after heroes have all activated) with a discount for troopers and spies? Increase the threat every time I shoot (with 3 dice and decent surge abilities no less)? All that for just 6 points?? Yes please!! I do wish his agenda cards had at least one card that want discarded, but oh well.
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You guys are thinking of 'shopping' all wrong. The heroes aren't going to the neighborhood Wal-Mart, simply because Wal-Mart doesn't sell dangerous, highly illegal, military grade weapons. We are clearly talking about serious black market stuff here (conveniently explaining why the stock is always different). Just like you find guns likely scavenged from a squad of dead storm troopers in the item deck, this seller must have found a lightsaber that had been lost after its owner was gunned down with order 66, or perhaps even earlier. There's no question that every now and then an abandoned lightsaber would be found, probably belonging to a dead Jedi, and naturally there would be a (highly illegal) market for such a weapon. As long as we don't start getting 20 different lightsabers in the item deck, this is totally plausible. Besides, it gives you an option if Diala loses her side mission but still wants a lightsaber (because who wouldn't want that?).
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You have no idea how plausible that idea is to me. I miss when Google was just a search engine with minimalist design.Totally besides the point, but if it's 'communication', wouldn't the contraction be 'comm', as in a double 'm'?
Or maybe it is 'com'. As in '.com'. Maybe Google is secretly the Galactic Empire :-p
posted from my Android phone
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Correct, by RAW the traits are checked only between modifications, but it wouldn't be the first time something small slips through FFG, alpha, and beta testing. I'll let you know the answer I get.
(And it doesn't really matter unless you pull the Vibrogenerator during upgrade stages, no other melee mod seem to have the Energy trait.)
I personally think that you are guessing too much here. It's a trait. There are traits on the cards in the Core Set which do not have an effect on the game yet.
It might be that later there will be modifications which you can only put on energy weapons (e.g Lightsaber Cristals like in KOTOR), but they may as well never need it.
Edit: Strange:
Davith's Lightsaber has the Lightsaber Trait, the one Diala can get too, I wonder why this one hasn't

All I can figure is that they have a lightsaber only mod planned and don't want the ancient lightsaber to be able to use it.
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Honestly I'd be willing to see him for 7 but don silvarro makes a great point about the utility of moving the opponent's figures so I could see 8 maybe 9 but that would be risking making him too expensive.I am just upset tatt Obi-Wans points are blocked because I wanna play with all heh forte users.
What would a realistic point cost be for him?

New character Traits?
in Star Wars: Imperial Assault
Posted
I imagine they will...If they need it. But the traits they have pretty much cover most important things.