lowercaseM
-
Content Count
328 -
Joined
-
Last visited
Posts posted by lowercaseM
-
-
Then it is settled!
They are waiting for page 100.I think FFG just doesn't want this thread to end.
This is the preview thread. Our *mumblemumble* month mission: to anticipate new previews and find new causes of nerd rage. To boldly go where no thread has gone before!
AssortedNeedles reacted to this -
Can I just point out that this thread is now 73 pages long? I find that hilarious
-
If it is indeed any target locks, not just blue target locks, you gain more versatility with it. I've played alot of games where target locks are used much more. FCS, Tie/x1, etc, target locks are much more common than they used to be. So everyone puts their target locks on this guy, he gives them away and suddenly the target locks are on the guy no one can shoot. Ordinance becomes useless against him too. and then pop glitterstim or use lone wolf or something.
-
Ye olde prototype a wing, every time, man. Especially during epic games, that flying triangle spends the whole time getting shot at with only 1 hull left and survives like a champ. I once had a single prototype wind up in the guns of half a epic fleet, complete with multiple hlcs, and survive for multiple turns, even when he was the only target, then turn around and block entire entire fleets while in the furball. A-Wings forever.
-
Just a comment from a new skirmish player: your command card discussion covered how good certain cards are but little about how actually construct a command deck effectively, unless the whole of the strategy is "include as many cards as you can that we listed" but even leaves much unknown when having to choose between two equally tiered choices. Do you have tips for the strategy of creating a deck?
VadersFinest reacted to this -
Are you guys being ironic in some way I don't get, or do you actually like that "character"?
Well part of it is the meme factor (imgur was full of this stuff for the whole week after the movie came out), but partially, yah. He was cooler than that Phasma character. "Now that you are a captain you can have modifications to your armor and weapons. Here we have an under barrel grenade launcher for you side arm, or perhaps we could modify your suit to amplify your own strength, or even a jet pack! We could also-""chrome." "...what." "I want Cherokee armor.""...but-" "CHROME! I WILL BE SHINY AND THEN SENPAI WILL NOTICE ME!" "...Of course captain."
-
Something I've never been clear on: these number are jousting numbers yes? So can't a ship have a lousy rating but still perform like a boss simply because jousting isn't the thing? Put another if two ships had the same cost and rating, but one could arc dodge and the other was a t65 xwing, wouldn't the ship that could arc dodge be objectively better as it could joust just as well and could dodge arcs too.
-
Actually sullist sounds good to me. Honestly that would be a cool variation. Don't know if it will be the next one but I think that would be great to have at some point. Introduce a sullistan hero? CoolIcetrompers.
I'm not sure if we'll get a cloud city expansion next they may jump to Endor just to get us a more diverse tileset, or do something like Sullust.
-
Saska should get toolkit first and everything else later. It's an extremely useful skill that helps even out the randomness of the dice. The automatic success did treats is amazing and keeps you from wasting turns failing a test (I once spent three activations completely failing am insight test with Gideon. Toolkit would have allowed at least one success a turn (until I ran out of tokens at least). It also works for when a hero's skill requires a test. Give it to Diala and you'll always have access to force push no matter how bad your luck. Give it to Fenn and rest easy knowing adrenaline rush is always going to work.
Also I've had so many times where I just needed a dirge and didn't have it, that I can't get over that in demand surge ability. I do agree the timing on the practical solutions is a bit annoying though. Very counter intuitive. I usually use it after the attack because before is kinda dumb.
Ah, biv. Has any hero exited me so much in the previews and then let me down so? I really think they needed to spend more time on him in play testing. Neither of him 4xp cards are amazing, though final stand is the better of the two. C&P makes him so strain intensive as it is that stay down and deadly precision are hardly ever useful. Deadly precision should have been a "once per round" ability with no strain cost, and stay down either needed to be an exhaust ability with only one or no strain, or there needed to be some sort of +1 endurance for him. Hm. Although...perhaps there is an alternative? Perhaps building him to use his reroll more and utilize C&P only against hard enemies? Not sure how great that is, but if you focused on his defensive tree it might work.
Still I think they needed to do more with him. One of his "skills" is a decent but not great armor. No wonder it feels like he is limited. Other heroes would have a defensive skill and still be able to get armor.
-
This is kind of disappointing, especially since there aren't a lot of new characters to play. More than likely, you'll have a player play a character already used by someone else.
Something I've considered, though no where near the position to test it, is to use the same characters but double the xp cost of all skills, and continue the threat progression from before. Not sure how well that will balance (likely not at all)
-
I can actually see him as an anti ace. Figure he'll focus or target lock (with title) right? Something vaguely defensive. That leave him with boost and barrel roll. Along coffee Soontir feel with his usual r3 shenanigans, during from out of arc. AT and focus ensure the attack is survived, activate his ability and use ptl to boost and barrel roll so fel is in arc and closer than range 3. Good bye AT, fire concussion missiles boosted by guidance chip at fel. Same story for any ps arc dodger who didn't kill him outright. His 1 turn will allow him to keep his distance while adjusting to face the general direction his opponent will be.
-
PS, Anyone else agree that there is a huge wow-factor when opening and going through all the components for this game? I'm not sure I've experienced such a wow factor. Maybe with Mansions of Madness, but very, very impressive!
I agree. I'm beginning to think I will disappointed if I ever paint the minis. Like x wing, I just love the quality of everything from the cards to the art to the content. Played with the skirmish armies from the manual and I just loved the command cards and the way they changed up gameplay. I've always played with other people's sets as a rebel, but having my own is pretty awesome.
-
So apparently I'm the only one who couldn't tell the special forces tie from a regular tie fo?
I still think this is an elaborate joke on the community's part to convince other people it exists.
shhhh
no one must know we just splashed red paint on some FOs so they would go faster and called it a day
Well poe did say it was fast
-
I don't get it.
I think it's super weird to have weapon systems get mentioned, and then never have them used. Rebels has been doing this a lot lately too.I wants my mag pulse!
'Tis better to have a Chekhov's gun and not need, than need it and not have it
-
So apparently I'm the only one who couldn't tell the special forces tie from a regular tie fo?
-
Defensive conditions? How about:
Wary
Add one white to your defense roll. On a dodge result, change the die to any other result on the die. Then remove this condition.
Beneficial
-
Little disappointed with the lack of uses for recon tokens. Even Saska has more use for her device tokens it seems.
-
You're not much of a veteran at a low PS.
well, I did say it makes sense thematically :-)
-
Perhaps it matters more for me because part of what I love is trying new lists. I have no doubt the new generics will be far superior to other generics but I can't use a ps 6 as a blocker like I can a ps 1. The only reason I don't run more defenders is the tendency to die but the x7 fixes that. I'd totally run multiples of that at ps 1. Crazy fun even if it's not competitively
-
Maarek might actually see some use out of the TIE/D title actually. If you give him a Tractor Beam and Marksmanship, he's effectively firing the Tractor Beam with focus, reducing their agility by 1, then firing his primary with a super-focus that gives him a crit if he rolls any eyeballs. It's just a pity that this uses up his EPT...
Wait. Are saying this is secretly also a *marksmanship buff*??? ... ffg has created something that makes me want to use marksmanship. Wow. That's impressive.
-
Looking at the cards in Imperial Veterans, it looks like they aren't planning to include the older generics for the Defender and the bomber. Am I the only one dismayed by that? I remember when imperial Aces came out with no pilot under ps 4. Yeah it thematically made sense but it limited your builds (had one friend explicitly looking forward to a 5 alpha build and was upset that he couldn't).
Likewise I was glad to see that they had learned their lesson with Rebel Aces. But...Now it seems they have reverted back and I don't like that. I'd love to put two deltas together with the x7 title but... then I'd have to buy *another* defender leaving one of them out in the cold.
Am I the only one bothered this?
-
So general question what would they have to cost to be balanced if you keep everything else the same?
-
Something to consider: all the shuttle pilots are unique, they clearly want them to be played, and are likely giving them awesome abilities like Ezra. But! If they made it a two attack ship, what would then happen? Who would bother with fighting something as stupidly defensive as ezra, if it didn't have the offense to hurt? That was the problem with the tie adv. Yeah it was crazy survivable, but didn't do enough damage to matter. Or for that matter when was the last time someone flew a unique z?
It likely won't have a dial anything like the awing. So it won't trip that design space. Since you really can't spam them they need to make it a ship that by itself can contribute to the game. Hence attack 3.
-
I would like to know sine good suggestions too, but for the purpose of demoing and tutorial for new players to see if they are interested.

Will playing Imperial Assault by your self make you go blind?
in Star Wars: Imperial Assault
Posted
You won't go blind, but keeping track of everything might give you an aneurysm.