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dualflames

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    Madrid, Madrid, Spain
  1. I think i got short for the front treasures. They should be increased in 5 points, so these treasures will be in a range of 9 to 10 as they are very difficult to get.
  2. No. As the rules states on page 12 "If an adventurer is in a space where a stone block falls, that adventurer must immediately jump to an adjacent SQUARE of player's choice to avoid being crushed by the block". You have to move to a square, the stairs are not a square they are the exit. This should be the punishment for greedy people. Even more, in case you were sorrounded by block and a block falls on you, we consider that the adveturer dies smashed by the block as he can not move to an empty square. This rule is to avoid greedy people that stays at the exit, and they keep collecting treasures thinking that nothing can happen to them. Is funny, and makes the adventurer to think twice. Greedy, greedy! you died and loose the game because of your avarice.
  3. Also there is a mark in one corner of the sticks that help you to know if it is a 6 or a 9. Check another tile to see the position.
  4. Did you test this game? After several games I must have to say that the play testing was awful, not because of the mechanics but with the treasures. Why should a player expend time trying to open sarcophafus and expose himself to the mumies when the best treasures are in the pool or the sands? Play testers, did you really test it? I do not think so. If you want to win these game forget about sarcophagus and go to the pool or the sands. There you can find the best treasures (treasures of 5 points and chests) without espending time, and without the problem of the mummies. My friends and I think that sarcophagus treasures should be better than the ones found at the pool and the sands. We recommend to increase their value in 3 points for side treasures and 4 points for front treasures. With this, you will find side treasures in a range of 4 to 8, and the front treasures in a range of 8 to 9. Keep idols treasure value. Without this no body will try to open a sarcophagus. It is a shame but my friends told me they were not going to play anymore until it was not changed. Please review it.
  5. We will try next time. So, the idea, for the Traitor, is to go for the space ports, and if the Emperor shows up may be they have a chance to finish him. Mmmm … I think we have to play more times and try this tactics. Thanks for the help.
  6. Yes we used this rule, but it has no sense. I mean, if you attack a breached section of a fortified area you get only a benefit of one point reduction of the damage. Inside there are no strong walls. So, I think it should be treated at least as a breached area with only one point reduction, not two. two point reduction. inside the palace both sides get stuck, as nobody wants to fight with those benefits. I also think that there should be more refresh phases for the traitor, as they fight against the clock. It is frustrating for him.
  7. Sorry to write so many topics with the same name, but it is not my fault. When I tried to publish I got an error (the forum page is too slow) and I thoug it was not published. So I tried several times until it was accepted. After this I saw all of them were published . please, if possible, remove all of them except this one. Thanks.
  8. The other day we played the game for the firts time and we found something strange. Traitor got inside the palace, and Imperial army tried to push them out But when they tried to attack them inside the palace they were attacking form a fortified area to a fortified area. This point is not covered in the rulebook Does the Traitor army get any benifit (damage reduction) of being attacked? Imperial army lost several units. The rulebook only says about coexistance fights in a fortified area, but nothing about this.
  9. The other day we played the game for the firts time and we found something strange. Traitor got inside the palace, and Imperial army tried to push them out But when they tried to attack them inside the palace they were attacking form a fortified area to a fortified area. This point is not covered in the rulebook Does the Traitor army get any benifit (damage reduction) of being attacked? Imperial army lost several units. The rulebook only says about coexistance fights in a fortified area, but nothing about this.
  10. The other day we played the game for the firts time and we found something strange. Traitor got inside the palace, and Imperial army tried to push them out But when they tried to attack them inside the palace they were attacking form a fortified area to a fortified area. This point is not covered in the rulebook Does the Traitor army get any benifit (damage reduction) of being attacked? Imperial army lost several units. The rulebook only says about coexistance fights in a fortified area, but nothing about this.
  11. The other day we played the game for the firts time and we found something strange. Traitor got inside the palace, and Imperial army tried to push them out But when they tried to attack them inside the palace they were attacking form a fortified area to a fortified area. This point is not covered in the rulebook Does the Traitor army get any benifit (damage reduction) of being attacked? Imperial army lost several units. The rulebook only says about coexistance fights in a fortified area, but nothing about this.
  12. The other day we played the game for the firts time and we found something strange. Traitor got inside the palace, and Imperial army tried to push them out But when they tried to attack them inside the palace they were attacking form a fortified area to a fortified area. This point is not covered in the rulebook Does the Traitor army get any benifit (damage reduction) of being attacked? Imperial army lost several units. The rulebook only says about coexistance fights in a fortified area, but nothing about this.
  13. The other day we played the game for the firts time and we found something strange. Traitor got inside the palace, and Imperial army tried to push them out But when they tried to attack them inside the palace they were attacking form a fortified area to a fortified area. This point is not covered in the rulebook Does the Traitor army get any benifit (damage reduction) of being attacked? Imperial army lost several units. The rulebook only says about coexistance fights in a fortified area, but nothing about this.
  14. The other day we played the game for the firts time and we found something strange. Traitor got inside the palace, and Imperial army tried to push them out But when they tried to attack them inside the palace they were attacking form a fortified area to a fortified area. This point is not covered in the rulebook Does the Traitor army get any benifit (damage reduction) of being attacked? Imperial army lost several units. The rulebook only says about coexistance fights in a fortified area, but nothing about this.
  15. The other day we played the game for the firts time and we found something strange. Traitor got inside the palace, and Imperial army tried to push them out But when they tried to attack them inside the palace they were attacking form a fortified area to a fortified area. This point is not covered in the rulebook Does the Traitor army get any benifit (damage reduction) of being attacked? Imperial army lost several units. The rulebook only says about coexistance fights in a fortified area, but nothing about this.
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