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About Gridash

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    Belgium - Antwerp

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  1. Cool looking game, but I prefer non-app games so I'll pass. As people mentioned before, there is no garantuee that they will keep support for the app in the future. Enriching a game using an app is one thing (Descent 2nd Edition for example), but putting it as a requirement to play the base game is too far for me. I always thought the timeless aspect of boardgames is one of the key features of what makes boardgames distinct vs computer games. You don't have to go through the hassle of making older games work on modern systems and you can easily houserule things when necessary. Edit: Mm, just noticed now that there is an entire thread dedicated to the app usage.
  2. Interesting, and is it easy to coordinate on the Rebel side? Asking this since you have a bit more of information to hide because of the Hidden Rebel Base right? Are you using codewords or something like that?
  3. Excellent! Thank you for the quick answer. ?
  4. I must say, this game is truly good. I've managed to get 2 games in, after I've painted every single mini to create an even richer experience! I played the Imperial in the first game. I lost, just because I didn't know how to properly handle keeping the Rebels in one place. Early in the game, I had managed to capture one of the Rebel Leaders and I played the Homing Beacon card that revealed the Rebel base in a certain region. But ofcourse, he immediately afterwards moved his base (my mistake, in hindsight I should have hold on to the card longer). In the second game, I played the Rebels. The experience was totally different (in a good way). I called the chair I was sitting on the "Sweat Chair", just because of these vast Imperial armies combing through the galaxy and hoping he wouldn't go to the direction of the system my rebel base was in. I ended up winning, but really merely. He was 1 system away with an army + Deathstar (after having figured out where I most likely was) when the timer ran out. One question though: My Imperial opponent made a map of the galaxy where he would secretly mark the information from the probe cards on it to give him a better overview. I know when I played as an Imperial, I just stuck to the stack of probe cards that were given (I just put them together per region for easier overview). Would you consider having a map to give an unfair advantage as an Imperial player, or not because basically you're not getting more information, just a better overview?
  5. Or a battlemat of the galaxy, allowing more room for placing fleets and troops...
  6. I certainly wouldn't buy a 3rd edition, 2nd edition was expensive enough to acquire. It had to end sometimes, but they could have done it with everything being "completed": - Same amount of classes - Hybrid classes - All first edition heroes released in 2nd - ... Now it feels uncompleted, a slap in the face of every fan that wanted a completed collection.
  7. I bought it recently, really looking forward to playing it. I insist on having everything painted though before my first game, just to maximise the experience (and to hook people!). The most tedious minis to paint are all the stormtroopers (just because they are white, annoying to paint on).
  8. It even makes me wonder if you can use the heroes from Warhammer Quest into this, since everything seems identical otherwise.
  9. So basically Warhammer Quest: the card game revived. Not bad and a logical choice.
  10. I hear you, and I'm still in the process of painting everything, no way I'm going to immediately jump into a new edition. In fact, if I knew how much it would have ended up costing, I'd probably not have bought into it. I'm very careful now with FFG's products (in general). Big box expansions are fine, but I hate those micro transactions payments (H&M packs and lieutenant packs). I know myself to be a completionist, so that's a dangerous combination. I'll most likely not buy into a 3rd edition, assuming that the same marketing techniques are being applied. The moment that those small overpriced packages are starting to appear, that's a red flag for me.
  11. Good to know, it doesn't state that in the description though of the product. "The Genesys Roleplaying Dice Pack features three Ability dice, three Difficulty dice, two Setback dice, two Boost dice, two Proficiency dice and a Challenge die, giving you everything you need to run your own game of Genesys." Thank you for clearing that up.
  12. So the dice of both Star Wars and Genesys are exactly the same, yet in the Star Wars dice packs, there is one "force die" more than in the Genesys packs, yet the prices are the same? https://www.fantasyflightgames.com/en/products/star-wars-roleplaying-accessories/products/star-wars-roleplaying-dice-1/ https://www.fantasyflightgames.com/en/products/genesys/products/genesys-dice-pack/ Would it have been so hard to lower the value of the packs by $1 or something? I find the packs on their own already expensive, and usually people buy several of them. This seems like yet another implicit price increase to me.
  13. Look into Dungeon Saga with the Adventurer's Companion expansion. Technically it's possible to port your descent miniatures to that as well, since you can make your own characters. That said, DS is a lighter version of Descent and comes with its own problems. Still, it's the closest I got to that "Hero Quest" feeling.
  14. Is that true? Where does it state that the Overlord is Waiqar affiliated? I know the last few expansions had a lot of undead... but at the same time the Overlord monsters also include a lot of non undead? I'm just asking because I'm interested in the lore behind it.
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