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Galactic Funk

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Everything posted by Galactic Funk

  1. Because we are in the middle of store championships and people need to know how to expect their TOs to rule. It may take a month for this stuff to make it into a FAQ and if it is easy for everyone to access the questions that Frank has answered without having to dig through thread on the rules forums, players will have more consistent play experiences from store to store. I'd be pissed if a TO ruled on something that hasn't officially be introduced into an FAQ document because of an email....emails are not tournament legal. **Edit**** And I don't really care if they came from the main designer or rules guy or Odin himself... The FAQ is the standard we use, not emails. This is definately not Warmachine! ***Edit 2**** I mean, the TO is going to rule on things anyway, but if s/he ruled differently than described in the emails but consistent with the printed rules + FAQ as s/he knew them, I wouldn't get emotional. I would get emotional if any of those emails rulings were outside of what normal readings of the rules would expect... Tournament legal? What are you talking about? These are not rule changes. These are definitive answers on how specific things work within the current rules. These answers dispel any ambiguity over certain questions. This also isn't a new thing. E-mail clarifications have always been used in the tournament scene.
  2. I can. Stress. Advanced Sensors is amazing on Brobots... until you end up with multiple stress tokens. This is irritatingly common these days given how criminally easy it is for Rebels to build stress control lists. FCS is probably the best system for Brobots expressly because it doesn't care about stress. IMHO, the Baffles have an advantage over FCS on Brobots: they offer both defensive (against stress builds) and offensive (for K-turns and S-loops and Glitterstim and Inertial Dampeners) flexibility. The ability to do something that would ordinarily cause me stress, then shrug it off with a point of damage that I can later regen with IG-88A is pretty amazing. Yes but you also have to intentionally take damage to use it. Situationally it's excellent but if IG88B is on the table then FCS is normally going to be a better choice. I agree that it can be very good on them but you may need to build them out around that ability and forego some typical setups to get the most out of it.
  3. All of this is true except the OP said he has no Scum ships so there really isn't a reason to focus on that at the moment. When people are strictly casual players you really should put your resources into purchasing the specific ships that you are going to use and proxy the upgrades that you don't have or don't have enough of. You should be able to print some decent copies on your computer and printer especially if you use a thicker card stock. To the OP: I would definitely pick up a Decimator over Slave One if you aren't playing Scum. If you decide to take the plunge at some point (and I would, Scum can be a blast to play) then the Firespray becomes a very solid purchase option. Boba is better in Scum than with the Empire.
  4. Awesome. To be clear on the Emperor point though, I am seeing different info on your original post as compared to the response from Alex Davvy that someone shared. Your post says that Palps can change someone's die result so long as the ship he is on isn't the one that OL had locked whereas I'm understanding the other response to say that the Emperor can't modify a die of a ship locked by OL regardless of which ship he is on. This is a really great topic to have fully fleshed out with so many more GSC's happening over the next 2-3 months.
  5. I just came across this thread and think it's fantastic! Since HLC vs Omega Leader has been ruled on now (HLC shots do not convert to hits from crits when OL has you locked) I thought you might want to update your original post FGD. Also, it looks like it may not have been updated after the words from Alex that someone shared. Great work on this topic!
  6. I say this with complete kindness and sincerity, but is Lone Wolf very good on Wedge? For LW to trigger he needs to be outside range 3 of his allies meaning he's out on an island from setup typically. Your opponent should be taking everything they have directly at Wedge from the onset. How are you going to be getting shots on the same target from both Wedge and the B-Wings and keeping LW active? I know you want your opponent to be stuck in the middle but B-Wings are on the slow side and don't get across the board really quickly. I would think a decent player is going to recognize that and position accordingly, at the very least for the initial round of firing. Wedge almost always gets targeted first in whatever list he is in. I would think that you would fare better by keeping all of your ships together do they can all take down the same target by the time Wedge bites it, which of course eliminates LW. Just my thoughts. Curious to know how many people have fared really well with a LW Wedge.
  7. I'm going with the simplest option: Duting setup, after your opponent has revealed their squad you may choose +1 or -1 PS for the remainder of the match. Or something like that.
  8. I definitely expect to see Tractor Beams find their way into Dual Aggressor lists. While it's true that the TB doesn't do direct damage itself, the ability to put an opponents ship on a rock could be a very strong option at a given point in a match. Self-preservation is one of the keys to flying Bro Bots. Putting a ship on a rock and then having your fellow bot take a shot at a reduced agility ship could offset a bit of that non-damaging effect. It's certainly situational and there would be matches you wouldn't want to use it at all but at just a single point per ship in an otherwise empty slot it can be a great trick to have up your sleeve if the right opportunity arises.
  9. I agree with everything except the Wes/Wedge example. Don't you always want Wes shooting first, especially against Whisper or Soontir?
  10. I am wondering if you choose which side to use at the beginning of the game or every turn...Got to be every turn to be something special. At the start of the game is special too and more likely the case imo. Still lets you react to your opponent's build. 0pt is already VERY special. Im curious if this has any downside. You assign the decrease PS to a lowly Green Squadron A-Wing to get PS 2 and the Increase to Ten Numb (using As and Bs as the example) to get a PS of 9 No chance. One card for one ship. It would be extremely rare where you would willingly give up the EPT slot on 2 ships to bump one up by one and the other down by one. The article says the use of this upgrade will be widespread. That means it pretty much has to be something simple and straightforward.
  11. In the first post. Lol, of course it was. So much new stuff! Brain over-load
  12. No, you can't boost/roll off the board anymore. You might be able to push them into a position where they can't help but go off the board on their next move though. Not so fast. I know this sentiment has been shared at least a half dozen times in this thread already but I'm not convinced this will be the case with how Tractor Beam works.While it is true that you cannot take a boost or barrel roll action if it would cause you to flee the battlefield, the current rules also state that you may not boost or barrel roll onto an obstacle. The article expressly says that this mechanic will allow you to boost or barrel roll your opponent onto an obstacle. Those are two contradictory items. Yes the article may be wrong but I don't think that will turn out to be the case in this instance. One cannot assume at this point that boosting or more likely barrel rolling your opponent off the board will not be allowed. There is a definite possibility that you can. You can barrel roll opponent on to an obstacle because the tbeam reference card says you can and cards trump rules. The card does not say you can boost off the board so that rule stands. No, you can't boost/roll off the board anymore. You might be able to push them into a position where they can't help but go off the board on their next move though. Not so fast. I know this sentiment has been shared at least a half dozen times in this thread already but I'm not convinced this will be the case with how Tractor Beam works.While it is true that you cannot take a boost or barrel roll action if it would cause you to flee the battlefield, the current rules also state that you may not boost or barrel roll onto an obstacle. The article expressly says that this mechanic will allow you to boost or barrel roll your opponent onto an obstacle. Those are two contradictory items. Yes the article may be wrong but I don't think that will turn out to be the case in this instance. One cannot assume at this point that boosting or more likely barrel rolling your opponent off the board will not be allowed. There is a definite possibility that you can. You can barrel roll opponent on to an obstacle because the tbeam reference card says you can and cards trump rules. The card does not say you can boost off the board so that rule stands.Has the full card been spoiled and I missed it?EDIT: never mind, found it. If you could do it the card would specify. Carry on
  13. As many have speculated already, I too believe the Adaptability card is a front and back deal. Given the image of the cards only shows one version almost certainly means the other version is on the flip side. My hope is that determining your PS on a round by round basis is NOT something that will happen. I hope you can make the determination during setup when you see your opponents squad and set it that way for the remainder of the match. I believe that if you can switch it round to round that it would be far to clunky. I hope it will be a very simple and straightforward mechanic.
  14. No, you can't boost/roll off the board anymore. You might be able to push them into a position where they can't help but go off the board on their next move though. Not so fast. I know this sentiment has been shared at least a half dozen times in this thread already but I'm not convinced this will be the case with how Tractor Beam works.While it is true that you cannot take a boost or barrel roll action if it would cause you to flee the battlefield, the current rules also state that you may not boost or barrel roll onto an obstacle. The article expressly says that this mechanic will allow you to boost or barrel roll your opponent onto an obstacle. Those are two contradictory items. Yes the article may be wrong but I don't think that will turn out to be the case in this instance. One cannot assume at this point that boosting or more likely barrel rolling your opponent off the board will not be allowed. There is a definite possibility that you can.
  15. I agree with this in its entirety. Sure, perhaps the guy was cheating but on the other hand it's possible that the player thought he was doing something within the rules. There are some similar functions after all that FFG set a precedent with long ago that could be wrongly applied here such as with Garven Driess spending a focus token without having a focus result. Different but similar. Kindly pointing out the rules or at least questioning things is beneficial to everyone.
  16. Yeah! Seriously! This is the place where we say rawr rawr rawr FFG ruined my life and stole my girlfriend and punched my kitten. Just messing. Super excited for Rogue One. Hope you can find a good place for discussion on it OP!
  17. I believe it was shown by Disney at one of the conventions.
  18. I've never liked the negative connotation of "net listing". Sure people will net deck or net list and not understand how things work but that's not the type of person you need to be concerned with in a tournament (or even a casual setting for that matter) because if they aren't understanding things then they are probably just new and inexperienced. There are a lot of combinations and synergies in this game that are blatantly obvious. Other ones takes some time to flesh out. In a lot of cases a lot of people are putting together some extremely similar lists and then later read about one small tweak that they read about online from a tourney winner. You suddenly have a light bulb moment and think "geez, why didn't I think of that?" and they make that adjustment to their list because now that you've seen it you can't un-see it. That person shouldn't be ridiculed for net decking when they were 95% of the way there already. And even if it's a straight rip off, who cares? That person will either use it and be good or ok or maybe bad. Heck even for a new player, how are they supposed to fully understand how some of these synergies are even possible without experiencing it? Everyone has to start somewhere. And if someone is net decking and is using something wrong kindly explain how it works. If you approach it in the right way they will often be grateful of the help.
  19. One thing that buying 2 Agressors straight away allows you to do is to synch your pilot skills. Buying two (if borrowing isn't an option) actually has a benefit unique to this ship. That being said I'm not advocating for new players to necessarily buy two immediately as this is very much a case by case basis. For some people it will be great, for others not so much. Just because it isn't the way you would do it doesn't mean that's the case for everyone.
  20. On a contrary note many players don't play in tournaments and can proxy cards to their hearts content. Furthermore a new player who starts using a pair of large base ships that are unforgiving may be able to speed up their learning curve on positioning and importance of actions. And as always, first rule: HAVE FUN!!!
  21. I agree with Sithborg on this. I saw a similar comment from Bulhalin in another thread and I just don't get it. Why overwhelm new players with stuff that may not pertain to them. The majority of players aren't tournament players and even if they are there are cheaper lists that can be competitive. Most new players need advice about how much ordnance on a ship is reasonable and examples of when Marksmanship is actually a good idea. Tell them not to purchase 3 expansions of a given ship until they see how it plays. Encourage them to print off a list from one of the squad builders so they can try out a couple things before they buy stuff they are going to regret. And if they don't play competitively then there is no reason that they need to run off and purchase 2 Star Vipers just so they can equip Autothrusters on all their A-Wings if they just play in friendly game nights. I know a lot of long time players around here have gotten extremely jaded about certain things but there is no reason to project those feelings onto a new player that may have a completely different view and set of expectations than you.
  22. Yeah I definitely think she can be good, and like burningbush mentions, Deadeye seems like a great choice for that setup as insurance against a high ps ace that you aren't able to get locked after your maneuver. I think she will work well in a list that has some other threats that making targeting priority a challenge. In the end she may still remain just a fun game option rather than anything seriously competitive but if that's the case she will certainly be a whole lot more fun.
  23. If you are using FCS w/ your HLC's you will end up being able to spend TL's to modify HLC rolls and generate some crits still. It won't be as many as with the Mangler but the extra attack die per attack is a really important for the IG's whether you are generating crits or not. With just 2 attacks per round you need to be able to do as much damage as possible each round.
  24. Nop, "another friendly ship" is "un autre vaisseau allié" in French. 4-LOM can give is stress to any ship at range 1, friendly or not. Thanks for the confirmation! Can't wait to get the Mist Hunter in my hands!
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