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Galactic Funk

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Posts posted by Galactic Funk


  1. Vader crew is nerfed?

    Yeah. He was hardcore nerfed. Can't TLT with Vader anymo... Wait, oh I mean can't cluster missile with Vader anymore.... So let's see, missile slot plus crew for empire... Oh man, my super OP combo of a firespray with Vader and cluster missiles is ruined! Hmmm, the more I think about it the more I'm thinking its less of a nerf and more of an alignment with the rest of the rules for clarity...

    Vader Crew is only affected if you are trying to use him twice with a secondary weapon. "Vadering" twice with primary weapon attacks (via Gunner) still works the same as before.


  2. Who exactly is going to get confused? The person using the ship or the other guy? If the person using it gets confused that's completely on them and frankly anyone who gets confused about what title they put on their ship... Well they likely shouldn't be playing the game anyway if that's the case.

    If the other guy gets confused. So what? They're not the one flying it so that simply doesn't matter. All in all your argument makes little sense.

     

    You don't think that having two different yet identically named title cards, two Han pilot cards and two Chewbacca pilot cards all for the same ship is going to create any confusion? Particularly among newer players who might not have pre-existing knowledge of the older versions?

    And I'd say your opponent being clear on what your ships do is very important, so yes, it does matter.

     

     

    For the final time, because at this point anyone who doesn't get this just isn't bothering to read the rest of the thread. To include Poe's signature X-Wing without Poe would've been a marketing blunder.

     

    Yes, but I do not see the need to make a change to his pilot skill as a result. Include an alternate art version of Poe depicting the 'Black One', sure, but changing the pilot skill seems needless since he functioned perfectly well at 8. Alternatively, they could have given him a new pilot ability, as they have with Han and Chewbacca, to make the choice between the versions more prominent.

    From a personal standpoint, I don't see Poe as being equivalent to Vader or Han (at his best, anyway) in piloting ability, but that's less relevant.

     

    And you'd be wrong. 2 points for 1 point of PS is meaningful enough that you will have a real choice between the two.

     

    I remain unconvinced of that. PS9 Poe will either be too points inefficient compared with the original, or the PS bump combined with PTL and BB-8 will render the old one obsolete. I'm not in a position to claim either as the likely outcome, but I feel like the more mathematically-minded will come up with the answer.

     

     

    You may want to go and read the article again, since they never actually said that.

     

    "First of all, you might notice the ship's new, rectangular sensor array. While this is likely the first change you may notice in the difference between the sculpts, it is not the only one"

    Opening line of the second paragraph under 'Updating the Millenium Falcon'.

     

     

    The only thing dangerous and confusing around here are all the posts bemoaning this release.

    We were always going to get a new Falcon with rectangular dish and Rey pilot card. Even though a lot of people don't want to go purchase another Falcon because they already had one there are tons and tons of people from casual players, to competitive players, to collectors that not only were willing to buy it but begging for it.

    We were always going to get a FFG official repain of Poe's X-Wing with the same spectrum of people begging for it.

    There is MASSIVE demand!!!!

     

    So you see no problem with the potential for more 'updated' versions of the same pilots in the same ships, yet would categorise any criticism of the set as dangerous?

    I'm not sure anyone was 'begging' for a square-dished Falcon model - new pilots for it, such as Rey (who was indeed an inevitable addition), are great and could easily have been included in a set the same way that Most Wanted included cards for ships that were not in the box. Poe's ship, as I mention above, was always likely to happen but again, I'm not sure anyone was 'begging' for it, since a lot of people who wanted one probably already painted their own.

     

     

    For everyone that wants to complain about having to pay so much for the game you have the right to stop purchasing and just use what you already have. This is not a cash grab. FFG is not holding a gun to your head and forcing you to buy their products.

    And if things are getting too confusing then go play Monopoly. This is a tabletop miniatures game not a children's board game.

     

    You'll notice that I did not once mention the price of the set, went out of my way to say that I didn't think it was a cash grab or similar, and that I will probably still buy it.

    The jab at my intelligence really isn't warranted. I maintain that from a design standpoint, having pilots and upgrades with identical names yet different effects can create confusion among players, and has entirely nothing to do with their intelligence or the 'level' of the game.

     

     

    This forum has absolutely bottomed out. The amount of complaining that goes on around here has reached ridiculous levels. Why would people continue to play this game if things are so horrible?

    Sorry that I'm singling you out. You are just one of the most recent in a very very long list of people griping about what should be one of the most obvious and anticipated releases. A release, I might add, that has lots of cool stuff.

     

    There are a lot of hollow complaints and hyperbolic responses on this forum, like any other internet forum. That doesn't mean you can lump all complaints and criticisms together as 'hating', 'whining', or whatever other blanket term you'd use. I for one love the game, and I post my concerns because I want it to continue to succeed.

    I believe I was level-headed and reasonable in my original assessment, and again you should note that I said new pilots for the T-70 and YT-1300, as well as the host of new upgrades (the ones we know and the many more we don't), are definite positive elements of the set, and that my overall impression was 'underwhelmed', not 'brimming with hate, FFG are dead to me for this cash grab'.

    However anticipated or expected this release is, I think it is perfectly fair to call out the flaws with it as well as identify the positives, which is all I have done.

    Sorry if you took offense to anything I said. Many of my comments were a general response to all of the complaining and I wasn't trying to put words in your mouth. I also wasn't trying to insult your intelligence, though rereading what I wrote I understand why it was taken as such. I was just trying to make a point that this being the type of game it is requires far more complex rules than kids board games and that players not only accept said complexity but play because of it.

    Yes, you are correct about this being the Internet and this is indeed the type of behavior commonly found within forums. That being said, this particular forum has not always been this way, at least not to this extent. This forum has always had its share of insufferable people but it feels like the ratio of quality posts to bad (or irritating) posts has changed for the negative. I heard about this expansion, came here to see what cool stuff people are talking about only to find a giant bitchfest instead.

    Again, don't take anything personally. I was venting about the forum in general and I commented on something recent rather than from page 2 that had been already been buried by twenty more pages of mostly complaints.


  3. I'll confess to being a little disappointed by this expansion, because I believe it sets a dangerous, confusing precedent by having multiple cards of the same type and with the same name, yet different effects.

    The only thing dangerous and confusing around here are all the posts bemoaning this release.

    We were always going to get a new Falcon with rectangular dish and Rey pilot card. Even though a lot of people don't want to go purchase another Falcon because they already had one there are tons and tons of people from casual players, to competitive players, to collectors that not only were willing to buy it but begging for it.

    We were always going to get a FFG official repain of Poe's X-Wing with the same spectrum of people begging for it.

    There is MASSIVE demand!!!!

    For everyone that wants to complain about having to pay so much for the game you have the right to stop purchasing and just use what you already have. This is not a cash grab. FFG is not holding a gun to your head and forcing you to buy their products.

    And if things are getting too confusing then go play Monopoly. This is a tabletop miniatures game not a children's board game.

    This forum has absolutely bottomed out. The amount of complaining that goes on around here has reached ridiculous levels. Why would people continue to play this game if things are so horrible?

    Sorry that I'm singling you out. You are just one of the most recent in a very very long list of people griping about what should be one of the most obvious and anticipated releases. A release, I might add, that has lots of cool stuff.


  4. Feel free to tell me why I'm wrong, because I probably am. Had a theory about PS9 Poe.

    Perhaps this will be the only legal version going forward, and the original card will be the first officially banned.

    Not a chance. There is no way FFG would sell the FA Core sets to new players and then be like "sorry! that card is banned and you have to spend $40 ($50? whatever it ends up) on top of that $40 you already spent to use the best pilot in the Resistance.

    Current Poe isn't broken so no reason to ban him. New Poe gives you the proper PS of what he should have been while freeing up the EPT slot (so you can turn him up to 11!!!!) at a small cost.

    FFG is simply righting the wrongs that Disney created by not providing enough info early on and by not saying "Poe needs to be a 9". Now you get the choice. Nothing will be banned.


  5. The Defender is NOT a solid ship. Why is that such a predominating opinion on this forum?

    Because new and/or casual players don't have enough experience to fully understand what is strong and what isn't. It takes some people longer to figure out how to optimize lists and what to do for greater efficiency. And this is not a shot at the OP, there is a large portion of the player base that simply hasn't experienced consistent play against strong competition.


  6. Honestly if you are planning on purchasing 1 of every expansion and are interested in competitive play enough to want to purchase extra cards to run certain lists then I think a better starting point is which ships you want multiple copies of. Multiple copies of an individual ship could be far more impactful to list building (or just plain fun) than extra cards.

    Chances are that by the time you have purchased multiple copies of ships that you want anyway that those card gaps will be filled in much more anyway.


  7. Per. Spec. Tive.

    Slow your roll folks. Good gracious. Draws are one point. Full wins are five points. I don't like intentional drawsmuch either but they are hardly the sithspawn that we all seem to think they are.

    Besides, it's supposed to all be about fun anyway right?... Right?

    Yes, it's all supposed to be about fun. The ID situation is the antithesis of that which is why so many people are furious.

    ID'e might be a good thing for some games but that clearly doesn't seem to be the case for X-Wing.


  8. FFG licenses Star Wars from Lucas Film. The LFL copyright goes on the products. When this game comes to an end that will likely be the end of those bases for FFG. If they do have a future use for them outside of this game chances are they will not be the identical size, shape, etc. Designing new bases would be extremely cheap to do relative to a lot of other components.

    Really a non-issue.


  9. no way,  APL is a much better card, it doesn't hurt your own ship, will trigger more often per game and costs less.

    So you are simply trolling then, right? The dice roll is the same with a 50% chance. The trigger of R5-P8 will frequently occur more than the overlap that would trigger APL. It's entirely situational on which would trigger more often.

    I think combining the two sounds like fun.


  10. Actually he's complete garbage, it has been ruled that he does not trigger until the end of the defense phase, so potentially you could get hit for 3 dmg one turn and roll a blank, next turn hit for 3 more damage and roll an eyeball, and then get hit for another 3 dmg and not get to roll. Complete waste of 3 points for 38% chance of a damage on 2 turns.

    38% chance? It's a 50/50 chance that the attacker takes damage. The 8 sided die includes 3 [booms] and 1 [kaboom]. Statistically you damage the attacker half of the time.

    And how is this any different from how similar mechanic such as Anti Pursuit Lasers or Ion Projector operate? What were you expecting this droid to do?

    No, this will not trigger every time. Yes, it's possible that you never do a single damage to an enemy attacker. But as has been stated frequently by others in this thread, certain enemies will be severely affected when the dice rolls do go in your favor. Low hit point aces or ships down to their last hit points, may situationally pass up an attack on you for fear of ruining their day.

    R5-P8 on a Jumpmaster will often be points very well invested.


  11. When it comes to the scenarios, I don't necessarily think you need to ban specific things.  Just replay the same mission again, knowing whatever combo was deadly is there, and you can self correct with game play.  

     

     

    Heroes of the Aturi Cluster is SOOOOO much better than the missions. FFG really needs to get onto doing something along those lines. Really a great thing for those of us that don't care so much for the 100pt deathmatch.

     

    While I love HotAC, I do think a nicely made mission is really cool.  I don't just mean the ones that come with the products, but fan made ones, too.

     

    The key here is that the game design is clearly focused on the 100 point game. Everything has been designed and attempted to be as balanced as possible off of that point total. That's also why we won't see a bump to 110 or 120 as some have desired.

    The 100 point game is "normal" play regardless of whether you are playing casually or competitively in a tournament. Casual vs competitive are simply descriptions of the manner in which the "normal" 100 point game is being played.

    Missions and/or scenarios are an addendum to the game. They are beloved by many and ignored many others. That's ok. Everyone can focus on playing whatever they prefer. FFG seems intent on continuing to release scenarios and missions so that's great for that crowd. That being said the design of the overall game will, like always, focus on the 100 point game. If something seems broken in missions now you probably need to add some house rules to improve it. But that shouldn't be a problem for most of that crowd.

     

    I disagree that the game is designed around the 100 pt game.  I know that they consider it when they make up the game, but I wouldn't say it's the only thing they think about for the game.  I wouldn't call the 100 pt game "normal", unless that's what normally gets played in your area.  Missions and scenarios are NOT and addendum to the game, unless that's how you play it.  I know people that refuse to play 100 pt games.  It doesn't mean they are not playing X-wing.

    I'm not saying playing missions isn't playing X-Wing. That very clearly is X-Wing. However you prefer to play the game you are playing X-Wing. Everyone is welcome to play whatever they prefer. Heck, you can create your own scenarios and have a bajillion house rules and it's probably still X-Wing.

    That being said the ships are very much designed, playtested and costed pretty much entirely based upon the 100 point game. I guess I couldn't tell you if any mechanic was designed with a nod toward the missions but any instances are probably incidental or very few and far between. Obviously the missions have to get some degree of playtesting but those have got to be pretty much just to try and balance them with the ships that have already been created.

    We can debate it further down at the law firm next time I make it out (hopefully this week). It's not even that big of a deal honestly. I was primarily trying to play peacemaker over a dumb argument earlier. I just know that everything has to work off of the 100 point game. It's critical to organized play.

    And to be clear, I'm not saying the missions are unimportant. They are very much a part of what a sizable chunk of their customers prefer. All I'm saying is that the abilities, mechanics, dials, costing etc first have to be determined based upon the 100 point game. The missions can get balanced after those other items are sorted out.


  12. The key here is that the game design is clearly focused on the 100 point game. Everything has been designed and attempted to be as balanced as possible off of that point total. That's also why we won't see a bump to 110 or 120 as some have desired.

    The 100 point game is "normal" play regardless of whether you are playing casually or competitively in a tournament. Casual vs competitive are simply descriptions of the manner in which the "normal" 100 point game is being played.

    Missions and/or scenarios are an addendum to the game. They are beloved by many and ignored many others. That's ok. Everyone can focus on playing whatever they prefer. FFG seems intent on continuing to release scenarios and missions so that's great for that crowd. That being said the design of the overall game will, like always, focus on the 100 point game. If something seems broken in missions now you probably need to add some house rules to improve it. But that shouldn't be a problem for most of that crowd.


  13. I will agree completely with the above post regarding Engine Upgrade on the Kihraxz. It's got a great dial for jousting with that white 1 turn. Truly fantastic maneuver. Rely on your own planning and anticipation of your opponent to get you where you want to be. EU is most handy on large base ships due to the substantial movement created. On those ships it can create big problems for the enemy. On small base ships your high PS aces benefit the most from EU as it gives them a way to reposition after all or mostly all of your opponents ships have moved. It is much less useful on lower PS ships where the enemy will often be moving after you are done.

    I will disagree about the red maneuvers on the YV-666. It really does want to use some of those maneuvers, particularly the stop. From that stsndpoint it's not a bad option at all. It does depend what else you are doing though. A Tactician could be a great addition to Moralo given what you are doing with Mux. The Rec-Spec recommendation is a solid one too. Either way you are probably better served with something else on Mux rather than Outlaw Tech. It's ok on the YV but there are often better options.

    If you think you will be running a lot of scum I would urge you to pick up the Punishing One and Mist Hunter expansions. There are amazing crew cards in there. And if you are just playing casually ask if your opponents don't mind you using proxy crew upgrades until you can get those ships to try them out. Dengar crew on Moralo is going to be fantastic. I can't wait to start using them together. Zuckuss and 4-LOM crew will be great too, not to mention Boba.

    The big thing is to keep flying and trying things out. Sounds like you are on a decent track.


  14. speaking of, auto-correct Ghost is now the official terminology for that set-up

    You win, sir. I award you exactly 8.34 internets.

     

    Somehow I want to tie this into Ghostwriter (the term and the tv show).

    Well if you want the full multimedia experience you can incorporate the song from RJD2 as theme music.


  15. Eh, I can see it being good with Tel.

    Agreed. I fully intend to give Tel plenty of opportunities to prove his worth in the Punishing One with a Hull Upgrade. That's 45 points for a 3 attack / 2 agility PWT with 12 hit points. You can bump him to PS 9 for 46 points too. That is extremely comparable to some of the best PWT's out there.


  16. So I have been trying to understand the logic of the decision to make the Punishing One title card 12 points. Frankly, I can't figure it out - especially when I look at the Inquistor card versus his counterparts. He gets to attack as though he is at range 1 but his cost does not jump 12 points over the other pilots in the pack. What's more, he takes away a target's defense die at range 3. Am I missing something here?

    The final cost of 12 in this case would have been determined after extensive play testing.

    I think the biggest thing you need to do is compare a Jumpmaster 5000 with 12 point Punishing One title equipped to another 3 attack PWT such as the Falcon, Decimator, or even a cannon equipped Outrider. Determine if their costs are similar and then take into account small differences for abilities and acces to certain things within a faction.

    Yes, on the surface 12 points may seem like a lot but when you view the totals in the appropriate context it isn't going to look crazy. If anything it may show you the value in a generic Jumpmaster sans title.


  17. But it doesn't say you can't either.

    Here's how it works:

    The game rules specifically state that you cannot boost or barrel roll off of the board or onto asteroids/debris. The rules for TB make a specific exception to that rule and allows you to boost your opponent onto asteroids/debris with TB. That is the only exception to the rule. If they intended you to Tractor Beam your opponent off the board they would have specifically included that language to make it work. They did not include an exception for that therefore you must abide by the rule that says no boosting or barrel rolls off the board.

    You are not the first person to ask or argue this point. This interaction has been established for quite some time given the TB was originally spoiled 2-3 months ago. That's why your arguments were likely met with such hostility. Asteroids yes, off the board no. There was no oversight. This is how the designers intended it to work. Hope that helps.


  18. Reading it, it does make sense now but still makes no sense. Why does inquisitor get to ignore autothrusters but tactician can still trigger on a range 1 attack?

    The Tactician at range 1 scenario is a very specific situation that should be an extremely rare occurrence. You have to be getting a range one turret attack and also have the target ship in arc at range 2 only without being in arc at range 1. If you get all that to happen, congratulations. That will not be a regular occurrence.

    The Inquisitor negating Autothrusters is very straightforward. He can't attack out of his own arc so the only way Autothrusters would normally trigger against a ship like that is if it's a range 3 attack. Because a range 3 attack by the Inquisitor is treated as a range 1 attack Autothrusters cannot trigger.


  19. It's brokenness would depend on the cost of course, if you make the cost prohibitively high it wouldn't be broken. If you put it in a spam range then you'd be in trouble.

     

    You could easily have Blaster Turret with range 3 because the activation cost is high and would work against mitigation (it would make HWK's more interesting though).

    I never understood why blaster turret was so restrictive.

    Who thought that was a good idea.

    Would a range 1-3 turret need to be 7+ points? Just going from how powerful TLT is.

    The reason Blaster Turret ended up the way it did was almost certainly based on conservative design. That was wave 3 and the first time they really started going in some new directions with design. Better to be safe than sorry. And they didn't have nearly the same level of play testers. They have obviously learned a great deal since then.

    As for a Range 1-3 Heavy Laser Turret that would have the same ability as the Heavy Laser Cannon, 7 points is far too cheap. That's how much an HLC costs and with that you are limited to range 2-3 and primary/front arc only.

    If you are proposing a Turret version with the same general mechanic that would allow you to throw 4 dice at any range in a 360 degree radius of your ship you will have created something obscenely overpowered unless you give it a substantial cost.

    Where is the downside to such a weapon? Where is its weakness? You can't let it fire at every range and get that many dice. No way, no how.

    That's why I dropped it to 3 dice. 4 dice turret in any form is just wrong.

    4 dice attacks all round need to be rare.

    HLC

    Phantom

    Range 1 attacks from fighters

    Add any more to that and it's a bad move IMO

    Totally missed the 3 dice attack part.

    The entire conversation is really a moot point anyway. There is enough hate towards 4x TLT lists as is. There is no way FFG would create a turret that you could fire 3 dice at any range and be able to field a set of 4.

    The premise simply doesn't work just from a standpoint of it being terribly boring for game play. Those lists would happen and it wouldn't be fun.


  20. First and foremost remember that there is no shame in losing to a well flown swarm of any type at the hands of a very skilled player. Those lists are not easy to fly even if they make it look that way. From the standpoint of the skilled swarm player they are going to go into each match believing they have a strong chance to win against literally any other list they face. There will be games where no matter what you do, you will lose. Conversely, the swarm player can (and probably will) have at least one match where their dice suddenly go completely dead cold.

    Over the course of a tournament those lists can be exhausting to run for that many consecutive games. Make them work for it. Have a good asteroid placement and deployment strategy. Try and force them to come through the rocks in a less than optimum position. Try to force engagement on your terms. Then pray to the dice gods. Sometimes that's the only thing that can save you.


  21. It's brokenness would depend on the cost of course, if you make the cost prohibitively high it wouldn't be broken. If you put it in a spam range then you'd be in trouble.

     

    You could easily have Blaster Turret with range 3 because the activation cost is high and would work against mitigation (it would make HWK's more interesting though).

    I never understood why blaster turret was so restrictive.

    Who thought that was a good idea.

    Would a range 1-3 turret need to be 7+ points? Just going from how powerful TLT is.

    The reason Blaster Turret ended up the way it did was almost certainly based on conservative design. That was wave 3 and the first time they really started going in some new directions with design. Better to be safe than sorry. And they didn't have nearly the same level of play testers. They have obviously learned a great deal since then.

    As for a Range 1-3 Heavy Laser Turret that would have the same ability as the Heavy Laser Cannon, 7 points is far too cheap. That's how much an HLC costs and with that you are limited to range 2-3 and primary/front arc only.

    If you are proposing a Turret version with the same general mechanic that would allow you to throw 4 dice at any range in a 360 degree radius of your ship you will have created something obscenely overpowered unless you give it a substantial cost.

    Where is the downside to such a weapon? Where is its weakness? You can't let it fire at every range and get that many dice. No way, no how.

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