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The Grand Falloon

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  1. This is a BS move. I'd be a bit more understanding if the Edge Studios website was anything more than the placeholder that it's been for, what, 6 months? "We love roleplaying games!" "We don't know the title of our own game!" (There's no "the" at the beginning of Legend of the Five Rings, guys).
  2. Most character concepts can fit pretty well among an awful lot of careers, so I don't see why this is necessary. One of my players has a would-be Jedi Knight, who was formerly an Imperial Officer. There's no real reason why he would need to take a career or specialization from Age of Rebellion to reflect that. He made a Guardian with the Peacekeeper spec (or was it Warleader?). That doesn't sound much like an Imp, but he took ranks in Leadership and a few other key skills, and it works out just fine. He also could have easily taken the Warrior career, if he imagined himself a ruthess Aggressor or leading a squadron of TIEs as a Starfighter Ace. Choose your Career and Specs based on what you want your character to become. Toss in a few skill points to show who he used to be.
  3. Also, even when PCs get to choose their own stance, most Kata are better against specific elements. Water is strong against Fire, which I think is strong against... Air?
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