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Deadshane

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  1. Well thats annoying. I dunno how I came to the conclusion they are seperate activations...duh.
  2. Thats incorrect. On the pip 1 you gain your standby after your activation. Using the standby is a free attack action OUTSIDE the units own activation, its actually during another units activation. Since Gunslinger is still in effect, that equals two more attacks during the standby. Difficult to actually pull off, but possible.
  3. With 3PO its actually 8 activations here.
  4. ++ Standard (Galactic Republic) [795 Points] ++ + Commander + •Obi-Wan Kenobi [199 Points]: Force Guidance, Force Reflexes, Tenacity + Operative + •R2-D2 [55 Points]: Comms Relay, •C-3PO + Corps + Phase I Clone Troopers [95 Points]: DC-15 Phase I Trooper, Phase I Clone Trooper Phase I Clone Troopers [95 Points]: DC-15 Phase I Trooper, Phase I Clone Trooper Phase I Clone Troopers [95 Points]: DC-15 Phase I Trooper, Phase I Clone Trooper Phase I Clone Troopers [52 Points] + Heavy + TX-130 Saber-class Fighter Tank [204 Points]: High-Energy Shells, Linked Targeting Array, TX-130 Twin Laser Turret, Veteran Clone Pilot + Command Hand + Command Hand: •Ambush, •Hello There!, ••Knowledge and Defense, ••Push, •••General Kenobi, •••Smoke Screen, ••••Standing Orders + Battle Cards + Condition Cards Deployment Cards Objective Cards ++ Total: [795 Points] ++ Created with BattleScribe I dont see why Rex makes a better commander for a tank force. This list seems to have everything you need to go to battle. Should be easy enough to delete two units to even out activation quickly. List is pretty self explanitory. R2 allows for the tank to be regularly ordered and repaired. Obi protects troops and guards vs assault. Everything else is Clone firepower, Basically.....!
  5. ....I need to also consider the new missions and deployments since this list has a strong bid.
  6. So...first time out, my opponent decided he didnt want to let me play with new toys so he took advantage of a reckless Cassian infiltration and focused him down turn 1 despite danger sense. This left me with a handful of Order Cards that were useless. Due to the "balls out" approach of the list, I figgured two orders per commander might be a better idea. I put an HQ uplink on K2SO in order to make Sabine an ultimate tank for reckless diversion. K2 will be the first activation to calculate Sabine. Suppression cover, nimble, sheild, Stimms and red surge dice to save. Meanwhile, all the gunslingers can wreak havoc from the safery of the cover she provides. Also, I figgure overwatch a better option now than Endurance. Other than that all the upgrade cards seem about right now. Even without Cassian, the death that was doled out to my Empire opponent was really good for the amount of time I was able to have my pistoleros hang onto life. If Cassian could have had another turn to survive the game would have turned out decicevly more in my favor. As it was, I was able to pull a draw out of the Advanced Positions/Recover Supplies mission. This Monday I will try and take picks of a game for a batrep in that forum section.
  7. After a single time out, I decided on a couple changes... ++ Standard (Rebel Alliance) [791 Points] ++ + Commander + •Cassian Andor† [110 Points]: A280†, Offensive Push, Overwatch, Recon Intel •Han Solo [134 Points]: Endurance, Environmental Gear, Esteemed Leader + Operative + •K-2SO† [90 Points]: HQ Uplink, •Jyn's SE-14 Blaster† •Sabine Wren [153 Points]: Emergency Stims, Endurance, Personal Combat Shield + Corps + Rebel Troopers [60 Points]: SX-21 Trooper Rebel Troopers [60 Points]: SX-21 Trooper Rebel Troopers [40 Points] + Special Forces + Rebel Commandos [48 Points]: DH-447 Sniper Rebel Commandos [48 Points]: DH-447 Sniper Rebel Commandos [48 Points]: DH-447 Sniper + Command Hand + Command Hand: Sorry About the Mess, •Crack Shot†, ••Reckless Diversion, ••Symbol of Rebellion, •••Legacy of Mandalore, •••Volunteer Mission†, ••••Standing Orders + Battle Cards + Condition Cards: Clear Conditions, Hostile Environment, Limited Visibility, Rapid Reinforcements Deployment Cards: Advanced Positions, Battle Lines, Disarray, Major Offensive Objective Cards: Intercept the Transmissions, Key Positions, Recover the Supplies, Sabotage the Moisture Vaporators ++ Total: [791 Points] ++ Created with BattleScribe
  8. Cassian turn 1 has potential to be a son of a ***** with 4 attacks. Legacy of Mandalore and Volunteer mission will be **** for the enemy if all the heroes are alive. Wren needs to engage fast to help cover infiltrating Cassian and K2SO. Wren also has access to two ordered free recovers for the Grapnel and Shield. Darksaber is there as a precaution vs Luke/Vader/Cavalry. Troopers will be close to cover advancing Solo so impact weapons with lots of dice just in case.
  9. For the record...Cassian as a sniper is competant...but boring.
  10. Wanting to use Solo real bad but with Cassian had this idea. Lots of close range pistol shooters handing out suppression and death to multiple units. Pretty damaging shooting if they can survive...but since all pistol carriers have some sort of bonus to their defense...hopefully it pans out. ++ Standard (Rebel Alliance) [799 Points] ++ + Commander + •Cassian Andor† [112 Points]: A280†, Endurance, Offensive Push, Recon Intel •Han Solo [134 Points]: Endurance, Environmental Gear, Esteemed Leader + Operative + •K-2SO† [80 Points]: •Jyn's SE-14 Blaster† •Sabine Wren [169 Points]: Electro Grappling Line, Personal Combat Shield, Tenacity, •The Darksaber + Corps + Rebel Troopers [60 Points]: SX-21 Trooper Rebel Troopers [60 Points]: SX-21 Trooper Rebel Troopers [40 Points] + Special Forces + Rebel Commandos [48 Points]: DH-447 Sniper Rebel Commandos [48 Points]: DH-447 Sniper Rebel Commandos [48 Points]: DH-447 Sniper + Command Hand + Command Hand: Sorry About the Mess, •Crack Shot†, ••Last Stand†, ••Symbol of Rebellion, •••Legacy of Mandalore, •••Volunteer Mission†, ••••Standing Orders + Battle Cards + Condition Cards: Clear Conditions, Hostile Environment, Limited Visibility, Rapid Reinforcements Deployment Cards: Advanced Positions, Battle Lines, Disarray, Major Offensive Objective Cards: Intercept the Transmissions, Key Positions, Recover the Supplies, Sabotage the Moisture Vaporators ++ Total: [799 Points] ++ Created with BattleScribe
  11. Shoot it with big and little pew-pews! Tune in to my channel for more tactics and tips!
  12. Inspiration is also key along with 2 leader tokens makes Leia easier to draw to get those dodges issued along with inspiration. Luke doesnt need inspiration so much...but those Tauntauns sure do.
  13. For peeps wanting to get rid of the Rebel officer.... ....WRONG! This list is ALL about feeding the dodge machine. Dodges to get you resiliant and clean into hth. That and extra move orders to facilitate same. Luke with 5 dodges? Dodges are also the only way Tauntauns stay alive....in fact, last change here... ++ Standard (Rebel Alliance) [799 Points] ++ + Commander + Rebel Officer [50 Points] •Leia Organa [90 Points] + Operative + •Luke Skywalker [214 Points]: Force Reflexes, Offensive Push •R2-D2 [55 Points]: Comms Relay, •C-3PO + Corps + Rebel Troopers [40 Points] Rebel Troopers [40 Points] Rebel Troopers [40 Points] + Support + Tauntaun Riders [90 Points] Tauntaun Riders [90 Points] Tauntaun Riders [90 Points] + Command Hand + Command Hand: •Son of Skywalker, •You Serve Your Master Well, ••My Ally Is the Force, ••No Time for Sorrows, •••Return of the Jedi, •••Smoke Screen, ••••Standing Orders + Battle Cards + Condition Cards Deployment Cards Objective Cards ++ Total: [799 Points] ++ Created with BattleScribe
  14. 2nd turn on the onset is easiest...Two turns in fact. Disrupt opponent with CoP turn 1...3 vehicles with free aim. Turn 2...let your opponent have it with 4 vehicles free aim with Assault. Repair damage with smoked troopers behind walkers for cover. If things get close and dirty...Han and SX's. All order cards except SatM can order vehicles. You start with the high pip cards in case vehicles get destroyed. Keep using relays!
  15. After much deliberation...I find Solo to be the best commander for this type of build. I think Ive made it better though... ++ Standard (Rebel Alliance) [800 Points] ++ + Commander + •Han Solo [142 Points]: Aggressive Tactics, Electrobinoculars, Offensive Push + Operative + •R2-D2 [35 Points] + Corps + Rebel Troopers [74 Points]: R5 Astromech Droid, Smoke Grenades, SX-21 Trooper Rebel Troopers [74 Points]: R5 Astromech Droid, Smoke Grenades, SX-21 Trooper Rebel Troopers [66 Points]: DLT-20A Trooper + Support + AT-RT [80 Points]: AT-RT Rotary Blaster, Linked Targeting Array AT-RT [80 Points]: AT-RT Rotary Blaster, Linked Targeting Array AT-RT [80 Points]: AT-RT Rotary Blaster, Linked Targeting Array + Heavy + X-34 Landspeeder [169 Points]: A-300 Rifle Gunner, Linked Targeting Array, Mark II Medium Blaster, Outer Rim Speeder Jockey, RPS-6 Rocket Gunner + Command Hand + Command Hand: Sorry About the Mess, •Ambush, ••Push, ••Turning the Tide, •••Assault, •••Change of Plans, ••••Standing Orders + Battle Cards + Condition Cards: Clear Conditions, Hostile Environment, Minefield, Rapid Reinforcements Deployment Cards: Advanced Positions, Battle Lines, Major Offensive, The Long March Objective Cards: Breakthrough, Intercept the Transmissions, Key Positions, Sabotage the Moisture Vaporators ++ Total: [800 Points] ++ Created with BattleScribe
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