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dimpeedo

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  1. I have extras of the following cards and I am looking to trade. I am willing to trade the elite versions too for a single card if anyone has extras of the card's I'm looking for. HAVE: x2 Grievous x2 Leia x2 Akbar x1 Tusken Raider x1 outpost WANT: DH-17 Jango Fett Count Dooku IQ-11 Jetpack Holdout blaster Rebel trooper I would also consider some other stuff if you have it, like electroshock. Send me a private message if anyone is interested in trading.
  2. Flrbb, This is probably the funnest Gandalf deck I've played! Glad you like it too. I originally had the deck without elven light . But for solo I needed the extra attack power and defense in the same round that elven light's card draw provides for elven spear and Protector of Lorien. The silvan/noldor allies thing is mostly theme. I had west road traveler before silvan refugee but sometimes that two cost pushed me for resources. I'm currently taking this deck through the Angmar cycle, and it has performed well up until Battle of Carm Dum. I might take your advice and add in some unexpected courage, probably taking out a shadow fax and a flame of arnor.
  3. I thought I'd share a deck that I've been having a lot of fun with the past few weeks and get some other people's ideas on it. I play almost exclusively solo, so keep that in mind. The deck uses Erestor's discard/draw mechanic along with Gandalf's all around usefulness to make Gandalf a defending beast and Glorfindel an attacking monster, able to handle most non boss enemies all by himself. The deck can do a lot of things, attack, defend, and even get rid of locations. It doesn't really need to rely on allies either, which is nice - in fact, without allies, it can potentially quest for 14 in one turn on a fairly consistent basis when discarding for Protector of Lorein on two heroes. The most fun aspects of the deck are the decisions you face in the first few rounds of letting certain cards be discarded in favor of playing others, all the while setting up to try and give each hero the equipment they need. The ideal starting hand and play first turn is Gandalf's staff, Light of Valinor, and Wizard's pipe. The basic idea is to get Gandalf loaded with his equipment, use Gandalf's staff to feed resources to Erestor or Glorfindel (mostly Glorfindel to make double use of Elven-light most rounds), and, as soon as possible, put Protector of Lorien and Burning Brand on Gandalf so he can defend for six defense and ignore shadow effects, potentially readying for attacking when needed with Flame of Arnor. Early in the game, however, you may need to rely on Gandalf's staff to discard shadow cards. Glorfindel handles most attacking duties. With Elven Spear and Rivendell Blade, he effectively attacks for 8. Erestor usually is the wildcard. He gets a Steed of Imladris if it appears in my hand at an opportune time, which means sometimes he quests while other times he lays back and attacks or defends thanks to spare copies of Protector of Lorien or Rivendell Blade. As a side note, this deck runs through cards extremely fast. Don't be afraid to chump block even though Silvan Refugee is penalized for it. Elven Jeweler can help in a bind, but even if she gets chump blocked and a couple Silvan Refugees go away, it usually isn't that big of a deal. I feel like the deck's success relies on effectively knowing when to use Will of the West. For example, if in turn one or two the first Will of the West pops up, but there aren't a lot of cards to shuffle back into the deck, then I'll let it be discarded and just wait for the second or even third to pop up before I play it. It all depends on context and what card's I'm looking to play, with priority always going to equipping Gandalf with Gandalf's staff, Wizard's Pipe, Shadowfax, Protector of Lorien, Burning Brand and Self Preservation. The most difficult decision involving this deck is knowing when to let a Will of the West be discarded versus using it. While the deck has solid attacking, questing, defending, and even healing thanks to Self Preservation, I just can't seem to get treachery cancellation into the deck. One of the problems is I like the balance of three copies for most cards because it means it isn't a big deal if they pop up too early and I can't pay for them since I can consistently expect them later. The other problem is the pure chance, because of Erestor's ability, of having a Test of Will in my hand or on the top of the deck when I really need it. I have, however, found that this deck can recover from nasty When Revealed and treachery effects relatively quickly because of the card draw and because of the strength of the three heroes. I'd appreciate any input you guys have to offer on the deck. Here's the deck: Hero: (3) 1x Gandalf (The Road Darkens) 1x Glorfindel (Foundations of Stone) 1x Erestor (The Treachery of Rhudaur) Ally: (10) 3x Elven Jeweler (Escape from Mount Gram) 2x Galdor of the Havens (The Treachery of Rhudaur) 3x Silvan Refugee (The Druadan Forest) 2x Lindir (The Battle of Carn Dum) Attachment: (30) 3x A Burning Brand (Conflict at the Carrock) 3x Asfaloth (Foundations of Stone) 2x Elven Spear (The Treachery of Rhudaur) 3x Gandalf Staff (The Road Darkens) 3x Light of Valinor (Foundations of Stone) 3x Protector of Lorien (Core Set) 2x Rivendell Blade (Road to Rivendell) 3x Shadowfax (The Treason of Saruman) 3x Wizard Pipe (The Road Darkens) 2x Steed of Imladris (Across the Ettenmoors) 3x Self Preservation (Core Set) Event: (12) 3x Elrond's Counsel (The Watcher in the Water) 3x Will of the West (Core Set) 3x Flame of Anor (The Road Darkens) 3x Elven-light (The Dread Realm)
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