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JusticeLizard

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    Akron, Ohio, United States

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  1. JusticeLizard

    Guarded keyword and empty encounter deck

    Seems arbitrary to say "It just always works" no matter the situation, but it is definitive which is nice. I suppose since it has to get guarded that also answers the Sting + no enemy in deck question. The card just simply couldn't be played. Maybe its like when a unique character tries to enter play with another card with that name already there.
  2. JusticeLizard

    Guarded keyword and empty encounter deck

    If I was forced to guess how it works I would say the same, but the Ironsmith doesn't say play or put into play. It only says attach.
  3. JusticeLizard

    Guarded keyword and empty encounter deck

    And then there is the Master Ironsmith. It tells you to attach to the hero. The guarded keyword and this game text straight contradict each other, unless it attaches to one then the other. In that case which would go first? I personally think I am going to avoid that situation all together.
  4. JusticeLizard

    Guarded keyword and empty encounter deck

    And yet this makes me think guarded isn't part of "the cost", as much as it is an effect of the card. It may only apply to Sting and a handful of quests, but until they errata it I'd say no enemy means ignore guarded.
  5. JusticeLizard

    Framsburg

    In my experience this is not as bad as it seems. The early game is where my threat is low enough to handle one enemy at a time. And the threat of location lock is far away. I more often play them on turn 2 or 3, after having improved my game state a little. As for the deck needing to be designed specifically for the guarded cards; My wife and I currently are using two. She has Glamdring, and I have the necklace. We built our decks before they were released, but we both do have multiple Noldor discarding effects. So if we get guarded cards and the staging area is already too intense, they are not dead cards in our hands. Once again this is just my personal experience with guarded player cards. I haven't played any nightmare scenarios with them.
  6. JusticeLizard

    Sentinel and Ranged (the meaning of)

    Shadowfax also supports this idea of ranged.
  7. JusticeLizard

    Thorin Stonehelm hero

    I don't claim to be an expert at statistics, or this game, but I will tell you my experiences. When I have played the starter deck with Thorin in it, I only hesitate to use his power if it has no effect whatsoever meaning I already am killing the enemy. With no expectation of drawing my whole deck, I consider the loss of one unknown card to be negligible. If it is a key power card, I will be bothered slightly but not much more than if I just never saw it. Undefended attacks on the other hand are something I avoid at almost all cost. Too many times I have gotten a shadow card with enough damage to ruin my day. (In fact it happened today, once to me and once to my wife) I guess in the end I would prefer the psychological cost of a lost card over a dead hero.
  8. JusticeLizard

    Descending to charity

    https://m.facebook.com/story.php?story_fbid=566858217068335&id=187584965395741
  9. JusticeLizard

    Campaign?

    In the rules it says both that the first 4 scenarios are related, and that each one is about a different group of survivors. With out spoiling, can anyone tell me if my character from scenario 1 will really not be there for 2? Should I tell my fellow players they are picking their charecter for 4 games or 1?
  10. JusticeLizard

    Descending to charity

    Thanks for the info. One more question as things draw near; The few times I've done a Road to Legend campaign, we always had 4 heroes. At least one player picked a healer. Knowing myself and my friend, how viable is a no healer party? Could I use a scout who loots a lot, and rely on potions?
  11. JusticeLizard

    Descending to charity

    Unfortunately I didn't get any of hero/monster packs, cause I had all the 1st edition stuff and conversion kit. How do people feel about house ruling the conversion characters?
  12. I have been playing the guarded necklace and I love it. Especially in the early game. If it draws a location, its a pass. When it draws an enemy my threat is low enough that I can take that baddie down without a bunch of others swarming me. Right now my wife and I are playing the saga campaign, and she has Haldir with the warrior skill. When this glamdring comes out it will completely replace the boon one. She will have 3 copies and her deck will be 1 card smaller. All around goodness. I think the best thing about the guarded cards is that they are not just great cards at a lower cost. They are cards so good you can't repeat even with a bigger cost. A 2 attack lore weapon with repeatable card draw. I can't wait.
  13. JusticeLizard

    Favorite Hero Cards

    My favorite Heroes are the ones whose powers are thematic. Tactics Eowyn, Frodo, Galadriel (of course), and (you may think I'm crazy) Fatty Bolger.
  14. JusticeLizard

    Hero Addiction

    His threat is so high, other than a three rings deck, I usually avoid him. Although he did carry me and my wife through the Battle of Carn Dum so maybe I should give him a second look.
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