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InquisitorAlexel

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Posts posted by InquisitorAlexel


  1.  

     

    With the way the dice work, you could have someone put a grenade in their mouth, pull the pin, and it not do any damage.

     

    That is especially poor story telling and GMing, but yeah.

     

    Something I consider as a houserule is to give Proven X depending on the proximity of the grenade in the blast.

    So at max range, no proven, 1 metre less than range, proven 2, 2 metres less, proven 3, and so on.

    So a weapon with a big blast, touching directly the character, would make generally a little more damage than when it its further away. And it would fits with Mijrai description of the 50% or not ratio of the damage it can make.


  2. Wendigo was thought as some sort of daemon, but a more horror oriented one that the "wanton destruction" of those we generally get.

     

    I like to see the Warp as an horrible and incomprehensible place and so my monsters from there tend to be horrible in the extreme.


  3.  

     

    I was thinking something along the same lines...well, not quite so dire, but I am curious. How will you present the grimdark future of body-mutating mind **** and endless (justified) witch burnings to her?

     

    Like you know, anything else that exists and isn't good that kids know that exist.

     

     

    At this age, we all know that injustice, war and bad things exist. You just don't need to show her the great variations, you depict it more in black and white, with less grey area (and those that exist are quite clear and understandable), and you don't put too much details in the most violent aspect of the setting. Knowing that an enemy was dismembered by an other enemy is enough.

     

    Remember, in the end, that at this age, the kid will make his own images, so no need to be too precise, let him imagine.


  4.  

     

    While lasguns still have 0 ? Isn't very logical, since bows and crossbows are mostly a primitve weapons, either produced on feral/feudal worlds or jury-rigged from scrap-metal by low-level underhive criminal elements. 

     

    Many of those "primitive" weapons have a better penetration than many modern weapons...so yeah, it's allright.


  5.  

     

    He carries around Archeo-tech Bolt Pistol and Plasma Pistol along with two force weapons. His house has ever shifting pictures down a long hallway of the heretics he has killed in combat or though 'trial' The pictures are not the same any time the characters go down the hallway, and they ask every time if the pictures are different and they always are. This hallway is possibly the length of a football field and is just covered in full blown portraits of this people.

     

    How does he use said force weapons?

    Remember that commissars aren't recruited from psyker stocks, and force weapons are useful in the hands of psykers. Otherwise, they are just "good" basic swords.


  6.  

    I do love those ideas - but the problem is in their ability to run the ship.

     

    The Admech cadre doing the actual nuts and bolts stuff doesn't like them, and is only crewing the ship thanks to a deal with the Inquisitor. Once they hit port, they're off - and that's been revealed to the player group. 

     

    That said - I do like a little sub-plot about their former master having left a trail (potentially to some kind of McGuffin). I reckon that's getting incorporated into the greater narrative. My thanks, Ranoncles 

     

    If you're the game master, then there is no problem.

    You must simply create scenarios and situations in which the players will be able to take control. That's it.

    I personnaly like very much the third option, which would be a campaign I would likely love to play!


  7.  

     

    Rulewise, yes. But if your GM allows it... consider leaving that game. 

     

    Depends on the context and so many other things.

    Like...creating a character with 14 000 xp would be quite likley to get a power armour at character creation.

    Or a special context of mission.

     

    Or a special backgournd that is quite legit and the rules even permit it anyways, so better of two worlds.

     

     

    In the end, it's not saying no or yest that is bad or not. It's why and how.


  8.  

    It would make sense because adding 1kg to a melee weapon would seriously unbalance it... 

     

    Even forgetting that the weight in DH means nothing at all, adding weight to a melee weapon will only unbalance it depending on where you put said weight.

     

    I personnaly like the concept of a melee weapon with exterminator pack.


  9. Even if they got the killing power of one shotting space marine, Space Marine should have to upper hand when they attack, they are tactical troops.

    Make them attack your players while they are occupied with other enemies, or make them attack by surprise. Yeah, that power weapon can be very deadly, but it's not as much efficient when its user is already riddled with astartes bolter impacts. 

     

     

    Make your NPC play smart, that's always the best option. I continue to challenge/make fate burn my players with basic thugs simply with playing them intelligently. In the end, my players are 13 000xp and are quite capable of slaughtering their way somewhere, but they still are in danger all along and most of my players have burnt a lot of fate points against regular ennemies.


  10.  

    Point to discuss this. While I haven't fought WITH buckler in the past, I have fought AGAINST sword and buckler at times, and the key thing with the buckler (that I suppose could be argued in favor of stacking the bonuses), is that the simple presence of the buckler limits my attack angles. For the guy defending, parrying my blow just became much easier, because that buckler, just by being there, massively reduces the number of options he has to cover.

     

     

    Would be my pleasure, but I think we would digress too much here!


  11.  

    It may as well say "Protects from Fire and Melta, and whatever else, I don't know, just make crap up".

     

     

     

    If you can't see the major difference between "and other heat-based attack" and "and whatever else, I don't know, just make crap up", I don,t know what to tell you.

     

    The rule is fairly clear; the first part is for in-game weapon mechanics, the second is for any other thing the GM considers pertinent in given situations. 

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