LordofCake
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Posts posted by LordofCake
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I would keep thinking about it.
I'm not going to argue the merits and flaws of the game mechanics, but with the current amount of material and the seemingly limited character options, I should have waited before I bought. I'm not sold on this version of the game as of yet. I'm still a big fan of Star Wars Saga Edition and some of that is influencing my judgement on this version of the game. I think there are some really strong merits to the game so far, but too many flaws for me to really embrace it at this stage. I hope that character options and abilities become FAR more expansive in the future. I would even prefer if characters were much more modular.
Thats my two cents.
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Finally built custom decks!
Man, was I surprised! This game is so much more fun when you build your own deck!
LS still can't win, but at least as the DS, I haven't lost!
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So then what you are saying confirms my suspicions. With one Core set, the Sith are a dominant force. You're recommending we get another Core set, and mixing sets to create decks. Rather than use the provided 8 objective sets, as prescribed in the manual.
In a game designed for mixing factions, it makes sense that the decks ould become more balanced, unlike the single faction decks. I can't imagine an all Jedi deck being of any relevance in any situation.
Thank you for the suggestions, since I am new to the game, I'll have to take your word on everything.
Additionally, how do multiple sets work? Can I purchase two core sets and expect to be able to use both sets against someone who has only purchased one core set? Or are both players provided access to all availible cards?
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So then what you are saying confirms my suspicions. With one Core set, the Sith are a dominant force. You're recommending we get another Core set, and mixing sets to create decks. Rather than use the provided 8 objective sets, as prescribed in the manual.
In a game designed for mixing factions, it makes sense that the decks ould become more balanced, unlike the single faction decks. I can't imagine an all Jedi deck being of any relevance in any situation.
Thank you for the suggestions, since I am new to the game, I'll have to take your word on everything.
Additionally, how do multiple sets work? Can I purchase two core sets and expect to be able to use both sets against someone who has only purchased one core set? Or are both players provided access to all availible cards?
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I've got to agree with the OP here.
I purchased the boxed set, and the two expansions last week. A friend and I watch the video's, read the rules, and checked the forums for help. We decided to use the recommended noob decks from the manual, Sith vs Jedi.
So far, we have played 7 matches. I played Sith the first time out. The game went a total of 9 rounds, with the LS throwing out Luke and Obi-wan in two seperate turns. However, after enduring a loss of one objective, I played "There is no escape," and followed it up by dominating the game for the next 4 turns.
Thinking that my friend was just complaining, I played 3 matches as the Jedi. First two matches I lasted 6 rounds each, with the DS playing character after character, while I watched with only character based events and enhancements in my hands, both times. I believe I was able to play Yoda in the second match, but he was the only character to be played during that entire match. And during the fourth, the game ended in 4 turns, as the Sith layed down Darth Vader, a TIE Advanced, and 2 Night Sisters in the first two rounds. Two rounds of Luke being killed right away, and The Redemption being destroyed in battle, the game was over. I lost again.
We switched again, with my friend playing the Jedi deck for two matches with similar results.
Final match, we got creative. I left him PICK HIS HAND for the first round, and shuffle the rest of the command deck. Playing by normal rules, 6 rounds, Luke, Obi-wan, Red 5, and Return of the Jedi later, I had beaten him with relative ease. He didn't even take an objective (granted, he was after the objective that would have won the game if captured), but the Sith dominated the match.
We plan on running the Imperial Navy against the Rebel Alliance next…but from what I have read, I don't have any hopes that the LS is a winning deck straight out of the box.

Thinking about getting this
in Star Wars: Edge of the Empire RPG
Posted
I played the WEG D6 version of SW back in the day as well, and thought that we'd never see SW RPGs after WEG sold to Wizards. Not everyone here is 13 and needs a flame-war on blogs to get a point across. Don't take my caution over this game as an affront to your holy sacrament that is the FFG SW:EotE RPG. I'm not advocating avoiding this product, just saying that it's not for me, yet. I prefer the Saga Edition of the game. Its a fluid, streamlined system in my opinion. And it provides many, many options for character creation. Ofcourse, its all just my opinion, but I appreciate the anger and frustration received...it fills me with a joy that can not be explained.
Note that I stated that the character creation feels limited currently, and that I hope it expands in the future. I know, I know, you have six archtypes with ability tree sets that have to be followed in specific order. The possiblities are limitless (unless you count the total of 18 possibilities). Skill set packages are native to every RPG. Everyone starts with 500 credits, and that drastically limits the players ability to by the cool stuff early. I'm fine with that. All players start with "cookie cutter" stats. I'm not thrilled about this part specifically, but I understand WHY its done this way. Motivations and obligations are an interesting, but ultimately useless mechanic in the game. Wounds versus Strain I like. The critical hit system is cumbersome.
Heres my beef though, this is the big animal for me: The dice system. I really, really want to like this system. But the symbolic dice/interpretation system just seems very loose. Maybe I just like the satisfaction of the D20 system, or the D10 system, or D6 system, or some of the other more finite result systems.
I've played this game through about 4 or 5 comeplete stories, including the Beginners Kit. Really, everything I've played so far has been stuff produced by FFG. I don't hate this game at all, but FFG's new system feels a lot like the D&D 4th ed. change...a pen and paper MMORPG. MAYBE this game will break that mold, maybe not. Time will tell.
Via con Dios.