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Forensicus

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Everything posted by Forensicus

  1. I apologize for the tripple posting. There was som lag on the FFG server or something. The 2 other posts/threads have been reported and requested to be removed
  2. Hi there. I wanted to make this thread in order to gather your input on the mistakes you either see other people do or make your self. By mistakes I mean mostly minor stuff like; how you play a card and pay for it the correct way when does unopposed bonus occur or applied the order of steps for an attack Force Struggle stuff which reactions do you need to remind your opponent of etc etc. I will update this for post as your input comes in, feel free to bump/vote a certain thing up/down and I will try to keep up. So please give your opinion/votes The "list" so far: I know it is sort of a (bad??) mix of what examples of things done wrong and a "FAQ" 1: Many players tend to pay resources before they put down the card they wish to play. This is wrong; when playing a card you should first put down the card, then pay the resources (if required) and then the card is "played". This helps your opponent to check/follow that affiliation resource match etc are met. Rulebook page 16: ​When a player wishes to play a card or is required to spend resources to execute an ability, he first reveals the card or designates the desired ability to the opponent. Then he generates the required number of resources from resource-providing cards in his play area to pay for the cost. After doing so, he plays the card or executes the designated ability. 2: It is ONLY the first step of the Refresh Phase that the LS player skips in his/her first turn. Luckily the FAQ have "moved" the (Any effect with the text “after you refresh” can be used after completing this step.) to after Step 3 3: Reactions/Interrupts are not mandatory unless it's a "Forced Reaction" or "Forced Interrupt". It is the joint responsibility of both players to ensure that the "game state" is upheld and adhered to. So in some (not all) cases it is not a "do over" or "takeback" but actually mandatory to grant yourself or your opponent a certain overlooked action or similar. From the "Tournament RulesSpecial Note: It is both players’ responsibility to observe all rules and maintain a proper game state. This includes advancing the Death Star dial, observing all Forced Reactions, Forced Interrupts, and passive effects, placing the proper number of tokens on cards, etc. If the game state is compromised through error on the part of both players, their first recourse is to come to an agreement between themselves as to how to best address the situation and continue the game. If the players cannot come to an agreement, they may call a judge for a compromised game state. The judge should give both players a warning for failure to maintain proper game state, and may then arbitrate a correction to the game state, announce a compromise, or have the game continue in the current game state as he determines best given the situation in question. If the judge feels that the game state is irrevocably compromised, he may score the game as a forfeit (loss) for both players. 4: Players tend to declare attackers before they declare the target. The correct procedure is:Declare (target) Objective Declare Attacker(s) Declare Defender(s) Edge Battle Resolve Strike(s) Reward Unopposed (if applicable) 5: Resolving Strikes: Players tend to "Resolve Strikes" and THEN focus their unit. It is always the other way around. From the Rulebook page 20To resolve a strike, a player follows these steps in order. 1. He chooses one of his participating ready units. 2. He focuses the unit to strike (i.e. places a focus token on the card). 3. He resolves the striking unit’s combat icons by type. 6: Unopposed Bonus: Many players are rushing or "prematurely" calculating or applying the "Unopposed Bonus" when attacking. As quoted on section 4 this isn't done until after all units have been focused to strike or exhausted (or dead, removed etc). Important when trying to free up Red Two. Sincerely Niko May the Force be with You
  3. Where is this elusive and much talk about FFG software available??
  4. If you have one nearby and they support the games you play with tournaments, prizes and play opportunities in general then id say that your FLGS is the place where you'll be getting good deals that can never be matched by any online seller or discount shop. You can't put a pose tag on the fun social interactions and nerd talk while enjoying your game in good company at the FLGS
  5. So does it mean the entirety of the base has to be within the range, or am I reading too much into it?? You're reading too much into it
  6. Nothing on the card limits it to friendly ships. In a 2 player/team game it is not possible to have a ship that isn't on Etahn's side attacking an enemy ship, but in a multi player free for all, Etahn is going to create all sorts of havoc because he will trigger when anybody attacks anybody but his side (and they meet his other conditions, of course). Okay, of course I didn't take into account that we were playing/talking about multiplayer games of X-Wing. Nor did I mean to offend the huge tournament scene of people doing Furball while fielding Etahn. For this I am sorry. Terribly sorry. Devastated on the brink of utter humiliation
  7. Your friend (if he means all the ships on the same side as Etahn
  8. Are you asking if it's ok to have a 'play' book. Kinda like what American foot ball uses. I think I can see what you are asking and from what I can tell it's legal. Some people can do this in their heads and can visualize where a, say, 3 hard turn left will put the ship. As long as your not measuring anything on the table then you should be fine. Really?? As quoted previously in this thread from page 6 in the Rules of Play: During the Planning phase, players cannot use maneuver templates in order to “test” where ships will end up. Instead, they must plan their maneuvers by estimating their ships’ movement in their heads. And no, it doesn't specifically prohibits 2 "play book" but using the (in)famous and much feared "weapon" known as common sense it should be pretty obvious that it isn't/shouldn't be allowed and certainly not in the spirit of the game. And yes, by practice or shear natural talent some people have an advantage in estimating their moves but such is life. A play book wouldn't be allowed over here I am pretty sure, and I fully agree I don't see how it would be any different from say, looking up the death blossom maneuver. Sure you could have your first few turns planned out with a few variations based on how your opponent deploys but after that I don't see how some sort of play book would be all that useful. Sure you could use it to help you visualize your options but it will still be an aproximation due to the fact you cannot put anything on the table. The reason why Id say the play book is a bad idea is it would almost certainly slow down play. The slow down is almost guaranteed and certainly it'll be a distraction and thus a possible/likely cause of disagreement when player one (looking up from his/her play book) says "Wait what did you you do/roll while I was looking through my book?!?" Maps/charts are for pre-game rehearsal/planning but once the dog fight is on put it away and rely on your practice/experience/talent and be part of the game
  9. Interested in learning more about how you find one the few (only??) sections where it is strongly indicated that this is a "do not pre-measure or attempt to do so besides what you are able to visualize in your mind". This is supposed to be a game "simulating" dogfighting in a 3D space but with 2D mechanics. I have absolutely no objections to the use of Vassal maps or similar for home practice and rehearsing but it'll be a cold day in certain place before I'll have it a game where I am to participate. No one will be able to convince me that it would be in the intend or spirit of the game to leaf through play books during a game. What's next?? You bringing a small magnetic whiteboard in 1:6 scale of the 3' x 3' map with conveniently square cut outs and matching maneuver templates which you move around as play progress and "consult" during the planning phase?? Enough of this silly business You seem to have missed the very first sentence of my previous post: I agree that a "play book" probably shouldn't be allowed. Beside assuring you that I did see it even before you past'n'bolded it for me I will not engage in a back and forth nitpicking on minute details or opinions of whether or not my reference seems relevant to you or not
  10. I agree that a "play book" probably shouldn't be allowed. However, that quote from the rule book just isn't relevant... There's quite a difference between putting templates down to test where your ships will end up, and looking at some diagrams in a playbook. Interested in learning more about how you find one the few (only??) sections where it is strongly indicated that this is a "do not pre-measure or attempt to do so besides what you are able to visualize in your mind". This is supposed to be a game "simulating" dogfighting in a 3D space but with 2D mechanics. I have absolutely no objections to the use of Vassal maps or similar for home practice and rehearsing but it'll be a cold day in certain place before I'll have it a game where I am to participate. No one will be able to convince me that it would be in the intend or spirit of the game to leaf through play books during a game. What's next?? You bringing a small magnetic whiteboard in 1:6 scale of the 3' x 3' map with conveniently square cut outs and matching maneuver templates which you move around as play progress and "consult" during the planning phase?? Enough of this silly business
  11. Are you asking if it's ok to have a 'play' book. Kinda like what American foot ball uses. I think I can see what you are asking and from what I can tell it's legal. Some people can do this in their heads and can visualize where a, say, 3 hard turn left will put the ship. As long as your not measuring anything on the table then you should be fine. Really?? As quoted previously in this thread from page 6 in the Rules of Play: During the Planning phase, players cannot use maneuver templates in order to “test” where ships will end up. Instead, they must plan their maneuvers by estimating their ships’ movement in their heads. And no, it doesn't specifically prohibits 2 "play book" but using the (in)famous and much feared "weapon" known as common sense it should be pretty obvious that it isn't/shouldn't be allowed and certainly not in the spirit of the game. And yes, by practice or shear natural talent some people have an advantage in estimating their moves but such is life. A play book wouldn't be allowed over here I am pretty sure, and I fully agree
  12. For me (as a non-native English speaking person) the discrepancy should/must be made between "maneuver reference sheets" such as the ones that comes with each ship type (and gathered/refined by Malmer) and "navigation aid" as outlined by a previous post where he/she asked if a folder with different map positions and maneuvers would be legal. To me there is absolutely no issue with the former but the latter is unacceptable to me and I'd think most TO's I know would agree.
  13. DUDE VADER IS IN THE TOP 8!!!!!That is awesome. I'd even go as far as to say he was in Top 4, flown by mr. Malmer who always brings something fun to the tournaments. Yeah, but the guy flew him prior to the upcoming fix. And made the Top 4. And even though that might not have happened in a larger tourney and/or in a tourney consisting purely of world class players it is still, in the current game state, a bit of an accomplishment that deserves a bit of recognition and applause. Even in "the States"
  14. May I direct you to my thread here: https://community.fantasyflightgames.com/index.php?/topic/175327-inside-look-of-the-2014-and-2015-promo-dice/?hl=inside I have actual CT scans of both editions of the Regional Dice (the 2014 translucent and the 2015 "marbled") and the normal ones from the Core Set. All of them have air bubbles, there's no extreme variation, except maybe there's actually more air in the Core/normal ones. Direct link to videos of the CT slices are here:
  15. Well, I call your shoulder and raise you this "Anti Pursuit Laser" incident (Yes, it IS my car and YES I was driving and NO I did not expect a car to be placed across the freeway at 7 PM in early February)
  16. Calm down. Let's just take a look at the range for this "over powered" unbeatable weapon: What's that?? Range 1?? So what magic is needed to completely annul it?? Is there any?? Ohh, I guess staying away from Range 1 would work just fiiiiiine ;-)
  17. Anyone noticed the base card is facing the wrong way??
  18. Will do a Intra-Dice Air Volume spreadsheet later
  19. But it has always been so, please just check the "Rules of Play" booklet: Page 12: Spending an Evade token If the defender has an evade token, he may return it to the action token supply to add one additional [Evade] result to his defense roll. Same for Focus: Spending a Focus Token If the defender has a focus token, he may return it to the action token supply during this step to change all [Focus] results on the defense dice to [Evade] results Bolded the important bits
  20. My mate found this: http://starwars.wikia.com/wiki/Conner_net Most likely it'll work as a "0" ionization
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