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Forensicus

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Everything posted by Forensicus

  1. I've made this foam for my Wave 3 ships: It' a THICK layer (3") so I will have LOTS of room for dials and upgrades cards to when combined in my soon to arrive P.A.C.K. 432 case with the prefab layers for Wave 1/2 used in my current P.A.C.K.. 216: screenshot utility windows
  2. I've used it on Darth Vader with engine upgrade, loads of fun as long as you're not up against ships with 360 firing arcs, especially not ion turrets. You don't want to be stressed with some of those nearby :-)
  3. Hi there, I am considering flying these guys for a couple of times and would like to hear what people think of it: http://x-wing.voidstate.com/view/24749/ten-numb-roark-and-smuggler TEN NUMB ROARK AND SMUGGLER100 points 44 points Ten Numb Fire-Control System, Autoblaster, Swarm Tactics, Engine Upgrade 29 points Roark Garnet Blaster Turret, Recon Specialist, Moldy Crow 27 points Outer Rim Smuggler The idea is to have Roark circle around for a couple of rounds stacking up {Focus} Tokens and at the same time he will bumb Ten Numb up to PS 12 in combat, and Ten Numb will chien that PS to either the Outer Rim Smuggler or back to Roark depending on the battle situation.
  4. I don't have to agree with that. It makes no sense to do so. Making sense has nothing to do with it being within the rules of the game. RaW FTW!!
  5. The text on Elusiveness Expose is, the way I read it, a way to prevent you from using it IF you due to the "Structural Damage" already are at Agility 0. I don't read it to mean that you may/can use it over and over again UNTIL you reach Agility 0 " Uuuups, I got Expose and Elusiveness mixed up in my head. My bad
  6. Forensicus

    My fleets!

    Wauv, sorry I could only "Like" it once :-) Marvelous!!
  7. I think it's close enough to be accepted as being correct
  8. It was a pun. Get it? "Might makes right?" You were trying to emphasize the word 'might,' in order to correct, or right an earlier misunde...ah, screw it.
  9. sigggh, the "might" was a (wasted) attempt to make it clear that I was a bit unsure at the time but..... Nahh, forget it: I won't make excuses, I failed on that post, was confusing some of the issues at hand at the time. Does this make a bad person? I must take comfort in basking in your magnificent glory and overbearingness
  10. I failed to bold and capitlize "might". This was a mistake, and I will hereby rectify it: MIGHT
  11. I'm only responding to this because you quoted me, and made it sound very much like something I had said was the basis for this final statement. Which is frustrating, because you started with the wrong reason but the right answer, and somehow, in the process of correcting the reason, arrived at the wrong answer. It's honestly kinda baffling, and I really wanted to correct any misconception that you were using anything I had said as the basis for this. Ionized ships don't get a maneuver dial. Therefore, they can't reveal it. Barring KO's paradox argument and general concerns with using "before", there is near-unanimous agreement that the lack of a dial means you CANNOT use Advanced Sensors to get your action before the drift. Buhallin, it is obvious that you and I see many things from (very) different angles, and I have on several times also made it clear that sometimes I have problems being concise since English isn't my primary language. So it really saddens me that you get the idea that I think/believe (or want) that AS works on Ionized ships. Final note: You must really believe me when I say this: I respect your opinion and your ability and desire for reading the rules and debating them, but Jesus f*** Christ you can really get my p*** boiling with your astounding condescending way of "talking" and near complete (over?)confidence in your own interpretations. Have fun
  12. No, I'm pretty sure that you're saying exactly what I thought you were saying. And it's completely wrong. There is nothing that stops a ship which currently has an ion token from performing an action. Yes, you end up at the same place (Advanced Sensor doesn't let you act if you're ionized) but you run over a whole lot of innocents in the process. Example: Wedge is ionized. Lando activates, does a 1 ahead, and finishes close to Wedge. He passes an action to Wedge. Wedge CAN take that action, even though he's ionized. Okay, since I am not a complete douchebag (as opposed to an individual who shall remain nameless) I will admit that part of what I wrote was incorrect and/or not totally clear, and agree that an ionized UNSTRESSED ship might well be allowed to use Advanced Sensors.
  13. It's my curse That on was certainly one of the better
  14. Unless I dramatically misread it, and owe an apology, Forensicus was saying that a ship with an ion token could not perform actions at all. He was aiming at the same destination, but taking a fully unsupported and side-effect-laden path to get there based on his usual guidance from Miss Cleo on how the rules should work. But you may sod off with the "Miss Cleo" comment though ;-)
  15. Unless I dramatically misread it, and owe an apology, Forensicus was saying that a ship with an ion token could not perform actions at all. He was aiming at the same destination, but taking a fully unsupported and side-effect-laden path to get there based on his usual guidance from Miss Cleo on how the rules should work. Then I think I would take the apoplogy if/when given. I REALLY, REALLY thought it would be clear that I made it clear that of course the ship is allowed to take an action AFTER the ion effect is removed. The only thing that would prevent this is if the ship had stress prior to the "Ion move", lands on asteroids etc etc
  16. I will call this a case of RaW's WANTING it to work this way ;-)
  17. That's not how it works, Step 3 in the Attack process reads: "3. Modify Attack Dice During this step, players may resolve abilities and spend tokens that allow them to modify attack dice. This includes adding die results, changing die results, and rerolling dice (see “Modifying Dice Results” on page 12)." So if you're modifying attack dice results (be it with a Target Lock, Focus token or Kir and an Evade token) then you do it here, after the defender has modified attack dice results (if the target has Sensor Jammer for example). If you were spending the Evade token to modify defence dice, then you spend it in step 5 of the attack process as normal. My bad. Naturally one must do it prior to the defense roll. Otherwise I think we agree. Thx for pointing out the screw up
  18. Oh come ON!! The "then"s were added to let it show the order that the card reads when you may remove token and perform action. This (to me at least) is a (clear) indication that you can't take actions not even free ones PRIOR to that step. And as I said; my post is simply my feeble attempt to set the "conflict" of the AS vs Ion effect in a context that would make sense to the RaI sensitive types, I wouldn't expect it to be accepted by many RaW's Never mind, if you interpret the rules so that an "ion stunned" ship (that are forced to drift 1 straight forward in space) is able to use AS and barrel roll or boost then, by all means, play it that way.
  19. Possibly so, and of cours Yorr would only be able to do it once in the next round, but still it doesn't feel/sound "kosher" to me
  20. I read/understand this to work as the same way as the Evade Token usually works in a normal defence roll, now it simply is "transformed" into a [Hit] ressult. So as an example: Kir attacks at range 2, the roll is 3 x [Hit], Defender rolls (and get the chance to modify the results) and then Kir spends the Evade Token and then adds 1 [Hit] for a total of 4 [Hit]
  21. The BSP has a normal Primary Weapon Value = 2 at Range 2 so using Yorr once would grant you 1 extra dice and you would get another from Opportunist for a total of 4 dices, but I certainly would say that that would be the end. I guess you were "planning" or rather asking if you could do the "Yorr procedure" 3 times, but that would be a definitive NO in my book.
  22. It is so. It was actually carved in the stone tablets as the 11th Commandment, but got edited out before Moses or whoever came down the mountain ;-)
  23. Jehan makes a good point in regard to the fact that no ship currently available have the option to carry both AS and Cluster Missiles. In regards to whether or not one would (in the hypothetical situation with a ship having both FCS and CM) be able to do as outlined by Jehan we are getting back to an intense and ongoing debate. However eventhough I am a "Rules as Intended" (RaI) type on the matter of CM (I fully respect and follow the current FAQ on the topic) I do hope that then even the most hardcore "Rules as Written" (Raw) person would agree that it would be a stretch to aqcuire 3 subsequent TL and spend 2 of them in a CM attack. And yes, I know the FAQ says that CM (perform this attack twice" is in fact 2 separat attacks, but IMO the hypothetical situation at hand with FCS/CM goes against what I personally (emphasis on personally) believe to be the mechanics/intend of the FCS. Alas, let the storm begin on this entirely hypothetical issue
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