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Forensicus

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Everything posted by Forensicus

  1. Had a very fun Sunday and played the LtP twice with a mate (see link to video above). Good fun, and the most valuable/important lesson of the day: do NOT park your CR90 Corvette at close range in front of a VSD with Concentrate Fire command
  2. Link for Sunday's demo: Watch Armada Demo: A New Recruit by Nikolaj Friis Hansen on livestream.com: http://new.livestream.com/accounts/1116629/events/3886770
  3. Let's forget for a moment that I jealously hate you right now and please answer a question for me. Are you guys playing on just a 3x3 or do you use the 3x6? The 3x3 is for the "introduction" game that you can play with the starter set - (which is what I believe Forensicus is demoing), the "full" 300 point games are played on the 3x6. Indeed correct.
  4. Oh, and BTW: Thx to the guys at the FLGS (Faraos Cigarer in Copenhagen) for letting me run the demo and for the new FFG DS mat @ 50% off for the "effort" Will make a new stream tomorrow afternoon (CET+1) and will put up link for it below. So tune in or watch it later and keep questions flowing. A short recap of today's demos: First game (not recorded) was initially me as Imp vs a nice young girl from the store (Mary) as Rebel. Initially it looked okay for me, but we both stepped out after round three and passed the reins to two bystanders. The new Rebel guy started out with a string of bad rolls especially his X-Wing squadrons needed some serious target practicing. But everything turned when the Imperial VSD suffered first three hits including a engine Crit which allowed the Rebel player to either decrease the VSD speed by 1 (in this case down to zero) OR to let the Rebel choose the command for the next round. Of course the rebel player chose to bring the VSD to a halt and thus nullifying the Defense tokens. In the next Round the rebel dealt an impressing 4 damage bringing the total to 7 out a hull value of 8. This was followed by a well placed uppercut in the shape of a ramming of the VSD with the CR90 Corvette which dealt the last damage and sent the VSD spiraling down towards the Death Star
  5. If you click on the link the recording should play. Otherwise let me know and I'll upl to YouTube I have no problem viewing it but for some reason... no audio. Actually there's a very good reason: I muted the audio since there was a quite noisy (but not in an obnoxious way) group of RPG's at the next table.
  6. If you click on the link the recording should play. Otherwise let me know and I'll upl to YouTube
  7. Watch Armada Demo by Nikolaj Friis Hansen on livestream.com: http://new.livestream.com/accounts/1116629/events/3885443
  8. Game have been set up. The Rebels are approaching from the Yacin moons and the Imperials are flooding out from the Death Star, prepared for battle:
  9. I'm off for a day of Aramada demo'ing at the FLGS. I'll be bringing my Ipad and most likely will be live streaming some of the demo. So stay tuned for steen link in this Holonet channel. Message end
  10. I think you must be referring to the "Defensive Retrofit" icon (see #230) The Core set only has 1 such upgrade: "Electronic Countermeasures" which basically annuls a "Accuracy2 result from the attacker. So you may spend the targeted token anyway
  11. Expanded Hangars is an "Offensive Retrofit"that increases the Ship's Squadron Value by 1. This means that if you spend a Squadron command dial you may activate an extra Squadron at close-medium range. VSD-I has a Squadron Value of 2 VSD-II has Sq. value of 3, CR90 has Sq. value 1 Nebulon-B has Sq. value 2
  12. There a a range of different types of upgrades: Nav Team and Gunnery Teams will boost either your navigation or fdamage output Defense Liaison is a defensive booster while Weapons Liaison is an aggressive booster There is also 2 types or tiers of Commanders which each adds a different flavor. To give you a vague idea of the different tiers I can say that Moff Tarkin has a price tag of a whopping 38 points while Leia Organa is a cheap slu.....lady at 3 points :-) Title upgrades will make your ship MUCH more of a beast And there are Armaments, Hangar bays etc etc So what are the upgrade types that a VSD-I can use and the upgrade types of a CR90A can use? There's 2 symbols on them (1 on each) that I don't know what they mean, but having the proper names for all the upgrade types would be amazing. The different symbolizer (FFG, I hope it's okay that I share this.All is done to help out and keep "the juices flowing, ok?): Commanders are "special" officers and their icons are ONLY shown on the back the card. Can be equipped any Ship, but only ONE Commander per fleet build. That Ship becomes a Flagship Titles are ship model specific and of course unique. Okay so for the ships: VSD-I can take the following upgrades: Officer Weapons Team Offensive Retrofit Ordnance Turbolasers VSD-II: Officer Weapons Team Offensive Retrofit Ion Cannons Turbolasers CR90-A Officer Support Team Defensive Retrofit Turbolasers CR90-B Officer Support Team Defensive Retrofit Ion Cannons Nebulon-B Support Refit Officer Support Team Turbolasers Nebulon-B Escort Frigate Officer Support Team Turbolasers
  13. And squadrons do not block Line of Sight
  14. ..... In regards to the first part: I'm pretty sure we played it correct. There might be some confusion regarding the terminology compared to X-Wing etc. I think that the player with Intiative is always referred to as Player 1, but since the initiative is switched between Round (tracked via the Intiative token and on the squadrons) then the players "change name" and it starts again. But check for update when I get back to the rules tonight. I/we were indeed inthe wrong and you are correct: Initiative determines which player acts first during the Ship Phase and Squadron Phase. It is assigned to a player during th "Determine Inititive" step of setup. That player is the first player and takes the initiative token. His opponent is the second player. • The first player retains initiative for the entire game. Thx for pointing that out
  15. Here are 2 examples of the small difference between a Ship going Speed 2straight and a squadron in hot pursuit but with a max speed of Range2: The difference is approximately 1 cm
  16. Ask me (almost) anything in this tread while we wait: https://community.fantasyflightgames.com/index.php?/topic/135517-first-game-really-fun-and-learned-a-lot/
  17. NP. Btw, I can already say for sure that spending tokens and dials is allowed, it's describ in one of the news articles (they discuss Concentrate Fire token and dials)
  18. Part two is quite easy: if you have them (tokens/dials) you may spend them. You can never have more than one of each token and never more tokens than your command level. However in regards to Repair it must be said: A Repair Dial grants you Repair points equal to your engineering level while a Repair token is o my worth half (and rounded down I think but will check up). So with an Engineering level of 5 you'd get 5 points from a dial and may spend them in any fashion BUT if you'd only spend lets say 3 points then the remaining 2 points do not "carry over" or saved and can't be spent by adding them to the points from an Repair token (worth 2 points) Makes sense? I'll check it tonight. In regards to the first part: I'm pretty sure we played it correct. There might be some confusion regarding the terminology compared to X-Wing etc. I think that the player with Intiative is always referred to as Player 1, but since the initiative is switched between Round (tracked via the Intiative token and on the squadrons) then the players "change name" and it starts again. But check for update when I get back to the rules tonight.
  19. Actually I'd say they are very much the same: bear in mind that the side nubs on the flex speed stick for ships are fitted into the groves on the side/front leg on the ship so you "lose" a bit of distance compared to the squadron ranges. I'll do a time lapse to demonstrate/test tonight
  20. And a breakdown of the Squadron ranges: Range 1: 7,6 cm Range 2: 12,4 cm (or +4,8 cm) Range 3: 18,4 cm (or +6 cm) Range 4: 24,4 cm (or +6 cm) Range 5: 30,4 cm (or +6 cm)
  21. Actually you're right: I just checked the rules: Navigate Command Dial allows you to increase/decrease speed by 1 and/or add 1 click to the yaw Navigate Token only allows the increase/decrease speed by 1. My bad
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