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Englishpete

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  1. I've been on the 'large ship' kick for nearly 2 years now (although there has been a distinct lack of play time in the last 12 months). I decided I'd like to go back to small ship combat for a while. I used to run 3 Gladiators and 6 Firesprays, but that list has had it's day. The following is a list I want to try and fly and see if I can't get it's win/loss ratio above 60/40. I like Ozzel with MSU Raiders and Gladiators for the control he gives me on my speed and hence my positioning options. Navigate pretty much being the go to command on a list like this. The bid in my area tends to be non-existent or 15+ so that's an area for further experimentation as last/first would be a big help I feel. The objectives are chosen with very specific purposes in mind. Advanced Gunnery will go to Insidious, Hyperspace Assault to Demolisher or perhaps the anti-squad Raider with a couple fighter buddies. Dangerous Territory should see this list picking up most of the tokens. I am not sure about the Raider set up as anti-squad, nor the squadron set up, but they may work and we'll test and see, but this is where tweaks are likely to occur. Thoughts and positive feedback are welcomed. Ozzel's MTB's Author: Englishpete Faction: Galactic Empire Points: 396/400 Commander: Admiral Ozzel Assault Objective: Advanced Gunnery Defense Objective: Hyperspace Assault Navigation Objective: Dangerous Territory [ flagship ] Gladiator I-Class Star Destroyer (56 points) - Admiral Ozzel ( 20 points) - Demolisher ( 10 points) - Ordnance Experts ( 4 points) - Engine Techs ( 8 points) - Assault Proton Torpedoes ( 5 points) = 103 total ship cost Raider I-Class Corvette (44 points) - Agent Kallus ( 3 points) - Ordnance Experts ( 4 points) - Flechette Torpedoes ( 3 points) = 54 total ship cost Raider I-Class Corvette (44 points) - Ordnance Experts ( 4 points) - Assault Proton Torpedoes ( 5 points) = 53 total ship cost Gozanti-class Cruisers (23 points) - Vector ( 2 points) - Taskmaster Grint ( 5 points) - Expanded Hangar Bay ( 5 points) = 35 total ship cost Gladiator I-Class Star Destroyer (56 points) - Insidious ( 3 points) - Ordnance Experts ( 4 points) - Engine Techs ( 8 points) - Assault Proton Torpedoes ( 5 points) = 76 total ship cost 1 Dengar ( 20 points) 1 "Howlrunner" ( 16 points) 1 IG-88 ( 21 points) 1 Soontir Fel ( 18 points) = 75 total squadron cost
  2. It's the hope that FFG can get their production and delivery sorted in 6 months 🙂
  3. The likelihood of not getting a crit with those OE rerolls is very slim. Why not use Ozzel for complete control of your speed?
  4. Englishpete

    5 nebulon B’s + Ackbar

    If you like Neb's, why not fly a 'big Neb' Madine Speed Freaks Author: Englishpete Faction: Rebel Alliance Points: 399/400 Commander: General Madine Assault Objective: Advanced Gunnery Defense Objective: Fire Lanes Navigation Objective: Dangerous Territory [ flagship ] MC80 Battle Cruiser (103 points) - General Madine ( 30 points) - Endeavor ( 4 points) - Bail Organa ( 7 points) - Caitken and Shollan ( 6 points) - Engine Techs ( 8 points) - Spinal Armament ( 9 points) - X17 Turbolasers ( 6 points) - SW-7 Ion Batteries ( 5 points) = 178 total ship cost Nebulon-B Support Refit (51 points) - Salvation ( 7 points) - Intel Officer ( 7 points) - Engine Techs ( 8 points) - Spinal Armament ( 9 points) = 82 total ship cost Nebulon-B Support Refit (51 points) - Raymus Antilles ( 7 points) - Engine Techs ( 8 points) - Spinal Armament ( 9 points) = 75 total ship cost 4 YT-2400s ( 64 points) = 64 total squadron cost
  5. Englishpete

    Terrain for Armada?

    I have the same stuff. Looks great, but to your point, is a hassle in practice.
  6. Englishpete

    Terrain for Armada?

    I do like the idea of obstacles working like ship collisions rather than 'landing' on them The space station could repair at distance one.
  7. Englishpete

    Terrain for Armada?

    I have some great terrain for Armada and never use it as it gets in the way and is always having to be moved when ships/squads overlap it. It's a great theory, but awful in practice..
  8. Englishpete

    Defensive Fleet, yay or nay?

    I took a stab at keeping very much your theme, but tried to strengthen it. Konstantine is utter garbage, so JJ comes in. In the setup below he is gold dust and highly effective at keeping you on target. Intensify Firepower will allow you to manipulate a single die per shot to a hit, very useful on a Cymoon. Wulf keeps you supplied with the CF token you need each round. The Interdictor can double arc for 8 guaranteed hits now. 6 from SW-7's and one from the red die using Intensify Firepower and for one turn, it can do that at long range. It can also repair your ships by passing shields. Use engineering each turn with a Grint token, you'll be able to repair your ISD, then repair the shields you passed to it from the Interdictor and repair a shield if you use JJ. The Interdictor can also use Targeting Scramblers twice now. The Arquitens uses Needa to change the Contain to another Evade. Use CF dial commands each turn for 4 red dice out the side arc. Using Turbolaser Reroute Circuits will allow you to change a die to a face with 2 hits and Intensify Firepower will allow you to change another to a single hit. even if you roll 4 blanks, that's still 3 damage minimum. The three squadrons are a decent speed bump and should be kept with the Cymoon and Interdictor for when the enemy squadrons come for you. They'll give you time to escape and keep punishing their ships and may even take a few with them. Imperial Interdiction Fleet Author: Englishpete Faction: Galactic Empire Points: 400/400 Commander: Moff Jerjerrod Assault Objective: Close-Range Intel Scan Defense Objective: Planetary Ion Cannon Navigation Objective: Solar Corona Imperial Star Destroyer Cymoon 1 Refit (112 points) - Wulff Yularen ( 7 points) - Gunnery Team ( 7 points) - Spinal Armament ( 9 points) - X17 Turbolasers ( 6 points) - Intensify Firepower! ( 6 points) = 147 total ship cost [ flagship ] Interdictor-class Suppression Refit (90 points) - Moff Jerjerrod ( 23 points) - Interdictor ( 3 points) - Taskmaster Grint ( 5 points) - Projection Experts ( 6 points) - Disposable Capacitors ( 3 points) - SW-7 Ion Batteries ( 5 points) - Targeting Scrambler ( 5 points) - Grav Shift Reroute ( 2 points) = 142 total ship cost Arquitens-class Light Cruiser (54 points) - Captain Needa ( 2 points) - Early Warning System ( 7 points) - Turbolaser Reroute Circuits ( 7 points) = 70 total ship cost 1 Valen Rudor ( 13 points) 1 Ciena Ree ( 17 points) 1 TIE Interceptor Squadron ( 11 points) = 41 total squadron cost
  9. Englishpete

    5 nebulon B’s + Ackbar

    If you want to run Nebs, you would be better to use Spinal Armaments and General Madine. maybe even Engine Techs. General Madine (30) Nebulon-B Escort Frigate, Spinal Armaments, Engine Techs (74) Nebulon-B Escort Frigate, Spinal Armaments, Engine Techs (74) Nebulon-B Escort Frigate, Spinal Armaments, Engine Techs (74) Nebulon-B Escort Frigate, Spinal Armaments, Engine Techs (74) Nebulon-B Escort Frigate, Spinal Armaments, Engine Techs (74) That's 400 points on the nose. If you don't want Engine Techs, add some officers for flavor instead, probably 2 Intel Officers, Kaitkin and Shoalin for some rerolls on one etc.
  10. A list I've been toying with for regionals. Motti's Marauders Author: Englishpete Faction: Galactic Empire Points: 399/400 Commander: Admiral Motti Assault Objective: Advanced Gunnery Defense Objective: Hyperspace Assault Navigation Objective: Solar Corona Gozanti-class Cruisers (23 points) - Boosted Comms ( 4 points) = 27 total ship cost Gladiator I-Class Star Destroyer (56 points) - Demolisher ( 10 points) - Intel Officer ( 7 points) - Ordnance Experts ( 4 points) - Engine Techs ( 8 points) - Assault Proton Torpedoes ( 5 points) = 90 total ship cost Gozanti-class Cruisers (23 points) - Vector ( 2 points) - Boosted Comms ( 4 points) = 29 total ship cost [ flagship ] Imperial I-Class Star Destroyer (110 points) - Admiral Motti ( 24 points) - Avenger ( 5 points) - Minister Tua ( 2 points) - Boarding Troopers ( 3 points) - Electronic Countermeasures ( 7 points) - X17 Turbolasers ( 6 points) - Leading Shots ( 4 points) = 161 total ship cost 1 Valen Rudor ( 13 points) 1 Ciena Ree ( 17 points) 1 Darth Vader ( 21 points) 1 Colonel Jendon ( 20 points) 1 Maarek Steele ( 21 points) = 92 total squadron cost
  11. Englishpete

    Is Tagge secretly better than Motti?

    Tagge would be a great admiral IF he allowed you to return a single token per ship once a game regardless of turn. Twice a game may be overpowered, as is, he is next to useless for all the reasons so far stated.
  12. Simple enough I guess, would you like to see lists where you could choose from all scouts or all wookies etc.? Those lists would not have access to other troop types to maintain some balance? I am a big 'theme' list builder and was just curious as to what others thought. For instance the Empire could have speeder bikes and scouts with the new specialists, but no other options as the current range stands. Or a Veers armored company where Core and Heavy requirements were reversed?
  13. Englishpete

    Let's Make a Fleet for Truthiness

    Here's a little something that would be a challenge for ol' Truthi, but still a list that can be worked with Name: Seventh Fleet Faction: Imperial Commander: Moff Jerjerrod Assault: Blockade Run Defense: Contested Outpost Navigation: Solar Corona Victory II (85) • Moff Jerjerrod (23) • Minister Tua (2) • Gunnery Team (7) • Disposable Capacitors (3) • XI7 Turbolasers (6) • Leading Shots (4) • Seventh Fleet Star Destroyer (5) • Electronic Countermeasures (7) = 142 Points Victory II (85) • Gunnery Team (7) • Disposable Capacitors (3) • XI7 Turbolasers (6) • Leading Shots (4) • Seventh Fleet Star Destroyer (5) = 110 Points Victory II (85) • Gunnery Team (7) • Disposable Capacitors (3) • XI7 Turbolasers (6) • Leading Shots (4) • Seventh Fleet Star Destroyer (5) = 110 Points Squadrons: • Ciena Ree (17) • Valen Rudor (13) • TIE Fighter Squadron (8) = 38 Points Total Points: 400
  14. I was actually thinking we may see a resurgence of the medium ships. The Vic-II and AF's are both looking attractive to me right now. I do think the squadron supported swarm may well get more popular again as a counter to the 2 x Big list, but big's defenses are very hard to overcome for small ships. Interested to hear about your experiences though.
  15. @BrobaFett That is the exact plan for squads if this doesn't work out :-) I fancied my luck with tractors, but I fear they will be as awful as ever :-)
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