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Judgement Dave

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Everything posted by Judgement Dave

  1. At last it's unlockable now in the UK on iOS store.
  2. A few people reporting they can't buy on iOS over on BGG ( https://boardgamegeek.com/thread/1692321/dlc-scenario-just-released-what-lies-within-v125-u) - Steam & android seem fine.
  3. The app on the UK iOS store doesn't seem to let you buy the DLC - it's just marked as unavailable with no links to buy it. Is that the same worldwide, e.g. waiting for midnight to be available, or does it sound like a bug? (EDIT: Steam shows a link/button to buy the DLC, the iOS app just shows 'unavailable' in its place.)
  4. Real shame, imo, that they didn't include a scenario that required Forbidden Alchemy or Suppressed Memories. I've got the 1st edition core and Forbidden Alchemy, but never managed to snag Call of the Wild, and it feels a little like FA owners are being ignored. Of course I'll be getting the Call of the Wild or Suppressed Memories soon, but it still would have been better if there'd been a FA-specific scenario. Heck - it's not like it wouldn't help sell Suppressed Memories if there'd been 2 scenarios attached to it...
  5. Hi Hejki, Is this app available worldwide? I'm not getting anything show up when I search for it on my iPhone in the UK. Cheers JD
  6. I already 'signed' the BGG petition, but to get the ball rolling here... I'd like this! Judgement Dave
  7. After Julia asked the devs about the possibility of a scenario editor for player created scenarios (aka User Generated Content or UGC) they suggested we start petitions for such on these forums and BGG. So, having not seen one here already, I'm starting one. You may have seen that I started a similar thread over on BoardGameGeek, but if you visit these forums but not BGG then you may be interested in signing this. Petition Asking FFG to Provide a UGC Scenario Editor for Mansions of Madness e2 The creation of the 2nd edition of Mansions of Madness from Fantasy Flight Games added a program to act as game master for scenarios. This is a great step forward, allowing for scenario variation/randomisation to increase replayability but sadly stops the production/play of player created scenarios (or User Generated Content, UGC). The 1st edition of Mansions of Madness saw some excellent UGC scenarios that greatly enriched the game and it would be a shame to lose this from the 2nd edition. To rectify this, we ask Fantasy Flight Games to please look into creating a scenario editor for players/users to create and share their own adventures to play using the games master program. If you'd like to add your name to the petition, please reply to this post with a me too/I'd like this. I'll see how this goes and notify FFG customer service about it when it's got some steam.
  8. Errr 'Sister Wendy' is my 'special way' of spelling 'Sister Mary' - not some sort of mistake. No.Really.
  9. Julia said: having encounters at the South Church is not something that happens that often About the only time I tried was with Sister Wendy who got spooked out by a gargoyle a couple of times before I gave up. Found it odd that the nun would be spooked by how a church looks… But I also had Carolyn Fern (sp?) lose 3 or 4 sanity in one game at the newspaper because of spilled ink - as if a psychologist has never seen a Rorschach inkblot.
  10. Dr.Faust said: Lol, yeah, I meant Mandy. XD Sorry, my friends and I mostly remember her as the 'bent-over dame' because of how open her shirt is for a girl that is just doing simple research in the 1920s. Dr.Faust said: Though, if you got lucky and kept damage to a minimum, you could have the doctor patch folks up on his turn and hope for the best. Damaging cleavage? Yikes! That should get +1 combat.
  11. TerryTate said: Does anyone know if any of the other expansions are going to be Revised in the near future? I just bought DP (revised) as my first expansion, but want to make sure my next expansion purchase isn't one that's going to be retired soon. Thanks in advance! I'd imagine that you're pretty safe with any of them now. As the first post states, DP was the first expansion and didn't have the same look/feel as the other expansions. The revision was to bring it inline with the other expansions. As all expansions (except the original DP) now have the same look/feel it's unlikely that they'll revise any of them. Besides, I'd imagine that FFG don't do a revision without really needing to. A revision may not sell well to owners of the previous version and may cause some ill feeling and confusion amongst them. Better to spend the time/effort doing another brand new expansion that gives something totally new to everyone.
  12. Been eagerly awaiting del Toro's ATMOM for many years now. Last I heard Prometheus had potentially thrown up some barriers to development due to similar setting (mountains) and plot points (mankinds origin). I could understand it causing problems if the target audience was the same as Weekend at Bernies 3 and Police Academy 27, but I'd actually like to think that fans of del Toro/Alien films would have enough sense to recognise them as different stories. If it does come about, it'd be a great time for FFG to release a ATMOM-style expansion, if nothing else. Given the style of game that AH is, I'm not sure that it'd be worth doing some form of sponsorship/endorsement. I'd think that too few people (who didn't already know of AH) would be interested in a game that can routinely last longer than the 2-3hr film… Tromdial said: For those interested in Lovecraft inspired films that do exist, http://en.wikipedia.org/wiki/Lovecraftian_horror#Movies_and_television The legendary John Carpenter directed two of my favorite Lovecraft inspired films: The Thing and In the Mouth of Madness (regrettably have never seen Prince of Darkness). Some other unmentioned films that have Lovecraftian tones in them are The Pirates of the Carribian sequels (2 & 3) and Altitude. Hellboy too is very Lovecraft inspired. Big omission on that wiki page and your list - 2011 saw the HPL Historical Society produce The Whisperer In The Darkness, filmed as it would have been if produced when the story was written. So unlike their silent Call of Cthulhu, this one's a black and white talky. See http://www.cthulhulives.org/whisperer/index.html for details. And if you've not seen/heard the HPLHS productions then I'd also say try their Dark Adventure Radio Theatre audio productions of several HPL tales - again done as they may have been in the 20s/30s. (BTW I'm UK based, so got hit by international postage, but still think the films/radioplays were well worth getting. If you're US-based you've really no excuse not to check them out.)
  13. I'm no authority on this, but… Most discussions about which order to get the expansions in seem to pretty much agree that Dunwich is best bought first because it includes injuries and madnesses. The consensus seems to be that madnes and injury should probably have been part of the base game and, once played, you'll never want to play without them - whether you include the rest of the expansion or not. I've not seen any other part of an expansion talked about as being as important (though epic battles and personal stories may come close).
  14. jgt7771 said: For Wendy, I can only quote Aliens: "Seventeen DAYS? Hey man, I don't wanna rain on your parade, but we're not gonna last seventeen HOURS! Those things are gonna come in here just like they did before! And they're gonna come in here AND THEY'RE GONNA GET US! "HUDSON! This little girl survived longer than that with no weapons and no training! Right?" [Newt salutes] "Well, why don't you put her in charge?!" I've always thought that the best way to deal with many AOs is to dust off and nuke the site from orbit. It's the only way to be sure. Of course it won't work on Azathoth as he does it first.
  15. Only just spotted that you'd posted two threads on this… thought it odd that nobody had answered.
  16. You're right - they are 'stupid flying monsters'. Monsters on the streets get a chance to spot you as you go past (i.e. you may have to evade them or fight) but the flying monsters are high up in the sky circling the city and never bother to look down during the movement phase. And they never bother to glance down into (mainly) open air locations, so they will never spot you outdoors searching through the woods, playing in the Independence Square park or visiting the (previously-) Unvisited Isle. It would almost make sense that they had a chance to spot you when moving through the streets. As it is, you can often avoid stopping in the streets and end up with several fliers effectively stuck in the Sky, making Arkham movement a lot easier. Stupid flying monsters. Except the mi-go… some of them are quite clever. Although still not clever enough to look down during the movement phase…
  17. e.g. close a gate with the square symbol on it and all monsters with the square on them (and in arkham/sky/outskirts) return to the cup. This doesn't affect any monster trophies you have - you keep them regardless of sign. And I think you're just using the base Arkham Horror game, so this probably won't worry you, but if you're playing with expansions/custom content some spawn/special monsters get returned to places other than the monster cup according to rules on AOs/heralds/expansion etc.
  18. When the gate is closed (or sealed) all monsters with the same movement symbol that are in arkham, the sky and the outskirts get returned to the monster cup. So if you've got a lot of monsters out closing a gate can get rid of a few (and the symbols on the monsters might help you decide which gate to enter).
  19. Cheers Julia. That's pretty much what I thought would be the case, except for my not spotting that FAQ!
  20. Julia said: a) investigators either at the Unnamable, the Unvisited Isle or the River Docks may not move from their location (because for doing so, they should enter the Merchant district streets). During the Arkham Encounter Phase they will draw an encounter card as usual b) investigators in the Merchant district streets cannot move at all c) investigators somewhere else in Arkham can move freely, but they cannot enter the Merchant district streets. Julia: I was just answering Mistherion when I saw you'd done so… which is great but made me want clarification on a couple of oddities. As I understand it: - If an investigator is at the Unnamable, the Unvisited Isle or the River Docks and an encounter tells them to move to an other world (such as by a gate opening) then they can, as the street area doesn't come into it. But what if an investigator is at the Unnamable, the Unvisited Isle or the River Docks and: a) An encounter tells them to move to the street? B) An encounter tells them to move to anywhere else in Arkham except for the street? I'd presume that in the case of a the investigator stays where they are - but I may even be wrong with that. It's really asking does the mythos effect or the encounter effect take priority. And what about the reverse of B (i.e. if an investigator elsewhere in Arkham has an encounter that says to move to somewhere that they couldn't normally get to without either passing through a blocked/locked street or using gates)?
  21. Mistherion said: here i am with a new question now i drew an enviroment card. it says : Things of Darkness Environment ( mystic ) Ghouls, Formless spawns and some other monsters….. have their toughness increased by 1 the question is should i keep this card till the end of the game or should i discard it at the end of this turn _? Mistherion said: here i am with a new question now i drew an enviroment card. it says : Things of Darkness Environment ( mystic ) Ghouls, Formless spawns and some other monsters….. have their toughness increased by 1 the question is should i keep this card till the end of the game or should i discard it at the end of this turn _? It's an Environment card - as detailed on p12 of the rules, you can only have one of these in play at once. So place it face up on the table so you can see it and it applies until another Environment card is drawn (in another mythos phase) and replaces it. Note that it doesn't matter what subtype of Environment card it is (mystic, urban or weather iirc), you only have one Environment card active at once. (Some effects can slightly alter this - for example the ancient one Ithaqua stops Environment (weather) cards from having their ongoing effects. But if the game you're playing is just base AH and isn't against Ithaqua you probably don't need to worry about that for this game!)
  22. I'll have a go. Hope that this makes sense and that I understood your questions correctly! Mistherion said: there are icons on every location. but what are we supposed to do with them ? or how can we use those icons on those places ? should we draw a mythos or encounter or are the missions written on them in order to use those icons on printed areas or should we directly take any card from the common items or magic or etc. ? I think you're refering to the small icons to the bottom left and right (and sometimes centre) of the location picture. If so, I think that these just give an idea what sort of tokens/attributes wil be affected by encounters there. E.g. a clue symbol (the magnifying glass) means that there's a reasonable chance that encounters there will give a chance to gain (or possibly lose?) clues. A sanity (brain) symbol means that encounters there have a chance to gain (?) sanity. If an icon has a black background, then it's always available… for a price. e.g. both "South Church" and "Arkham Asylum" show the sanity (brain) symbol, meaning that some encounters there allow you to gain sanity, but Arkham Asylum has a black background as you can use the special location encounter for a guaranteed sanity gain (1 san for free or max sanity for $2). The icons for all official FFG boards are shown on the AH wiki here: http://www.arkhamhorrorwiki.com/Location Mistherion said: another one is, it says '' street area '' does this sentence include all places according to one street ? for example '' Science bulding, administration and library '' all these belongs to Miskatonic university. If a card or rule says "streets" or "street area" then it means just the (rectangular, pictureless) street area and not the locations connected to the street. e.g. Just "Miskatonic University" and not Science Building, Library or Administration. Some cards will explicitly state streets and locations when they refer to the locations as well as the street. e.g. "return all monsters in Miskatonic University streets and locations to the cup" would remove any monsters in "Miskatonic University", Science Building, Library and Administration.
  23. Julia said: - you've just returned to Arkham from a very nasty place. Consider a R'lyeh gate (-3 to close) in a Yog-Sothoth game (the difficulty to close / seal the gates is increased by 1). It's a (-3) 2 successes to close (and as soon as you start adding expansions you'll be forced to face bigger, nastier challenges). It's very, very difficult to pass, even if you have a great sealer like Joe on the gate. But there is one of your pals with an Elder Sign, a couple of blocks away. You stay there for a couple of turns until your pal tosses you the ES (and remember: you enter OW during Phase III, Arkham Encounters, so your friend can come, pass you the item and move back to the streets without being dragged into the gate) I did similar in a game about a week ago - that's what made me wonder if I was missing something, as just sitting there waiting with virtually no danger (the monster limit was reached, so even a surge wouldn't have affected me). There's virtualy nowhere else that you can volunteer to stay in a fairly safe spot, so it seems odd that there no 'active' penalty for just waiting (as opposed to the passive penalty of not doing anything positive against the mythos threat). I expected some sort of encounter/roll to provide greater chance of going insane/unconscious or being moved against your will. It almost feels like the game is being kind for once! I hadn't considered the use of waiting whilst going for a closing victory. Though that just makes it feel even odder that the game lets us get away with just waiting! Julia said: Hope this helps As ever, it did. Thank you. (And whilst typing this post, my Kingsport arrived in the post! Maybe I'll try that there Atlach-Nacha…)
  24. Predator said: Sorry, I thought that AO ability and Gate Burst were separate things. Is his ability listed as a Gate Burst? It is indeed (as seen at the wiki http://www.arkhamhorrorwiki.com/Atlach-Nacha) Web Between Worlds - While Atlach-Nacha stirs in his slumber, all gate openings are gate bursts. In addition, all Mystic cards are discarded without their special effects taking place.
  25. So it is as I thought. Thanks for confirming that I've not missed or misinterpreted something (this time). Julia said: If you want my personal opinion, I think they could avoid expliciting the motivation why you're delayed after a gate opens on you. They should have said "if a gate opens on a investigator, he's immediately drawn in the matching OW and he's delayed". Full stop. No explanations, hence no questions, confusion, doubts, and so on. Agreed!
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