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Posts posted by JustinMcBride
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I've been liking:
Bounty Hunter + Gunner
OGP + HLC + Engine Upgrade + Advanced Sensors + Rebel Captive
2x Academy Pilot -
Since it's an interrupt, it will move the dial back. It's probably in the best interest for the DS player to just not attack...
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I had a girl text me" DTF?" and I was confused why she was texting me about Draw Their Fire.
It stands for something else?
When someone asks you on a text message it means "Down to F*@k?" So yeah...
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I had a girl text me" DTF?" and I was confused why she was texting me about Draw Their Fire.
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At the Plainfield regional, I played against 5 Freeholder decks, 2 Rebel Aggro and a Rebel/Smuggler combo. As the LS, I played against 5 Navy Aggro (all different variations), 1 Scum, 1 Sith/Scum and and 1 Sith. It was actually pretty diverse. I agree with Jarett, a Jedi deck could probably have taken that event pretty well.
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I would be able to meet up in Beverly sometime. I am from NWI as well as the others, but I used to live out there.
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Check out the following websites for advice on building top tier decks:
www.toptiergaming.com
www.fliptheforce.com
Also, while the world championship decks were solid, a new force pack released so keep those decks in mind on how to actually learn to play the game on a competitive level.
MasterJediAdam reacted to this -
My LGS informed me today that he will FOR SURE have it on Thursday, which is PRETTY exciting AND it means I will have a store championship with the new release!!!
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I too have noticed that as playing as the Rebels, I have occassionally upped the objective deck to 11 to include a single copy of Hit and Run. It allows the Rebels the opportunity to really take advantage of 3 of each fate card, while only really dilluting your draws by .5%.
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stormwolf27 said:
JustinMcBride said:
I can see that everyone's opinion here seems valid. In all of my playing of the game recently though, I have yet to actually have any rules disagreements over Trunch Run.
The REAL question here is why are you actually putting Trench Run into play? Edge that card away…
Since I switched from Jedi to Rebel… 3 games, 3 - T3 wins… that's why.
It was merely a joke. However, I have had multiple turn two wins with a rebel deck and those did NOT use Trench Run. Why waste the card and the resource?

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I just want this game to continue for more than a few years. I would actually like to see the new trillogy in this game, but I have my doubts.
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In every game, every attempt was to simply perform the combo while keeping the balance of the force. It was not successful.
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I played six game using a deck built to use the combo. The deck was horrible. In six games, I never pulled off the combo. Way too much needed to pull it of. However, if It Binds All Things is ever reprinted in another objective set (or new card with a similar function is printed) the deck could work as there would be more pieces for the combo to be enabled.
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agnos said:
I think the best DS deck right now is:
I could see cutting one Cruel Intentions for a Reconnaissance Mission for the extra cards and another Twist. I just really prefer the information and tactics icons that Cruel Intentions gives. No matter what DS deck is the best, I really think that it will include Imperial Command x2 for a long time. Having a double resource objective that has two resource characters and two solid blocking units is pretty good. It also gives you your late game punch in Orbital Bombardment. I really underestimated the Imperial Command pod in general until I saw a friend using it. Then I started messing around with it; I'm likely going to mess around with it in other decks still.
For LS I'm far less sure on what's the right play. Right now I really like this build as it gives you the best chance to steal tempo. Here:
I think that this build gives you the greatest option to play aggressively and grab options.
Wow, our decks are almost identical! I really have loved playing the SITH deck you posted there. I have been playing it for about two weeks and it is awesome!
The lightside build is also very similar. The only difference is I keep switching out the Forgotten Heroes set for either In You Must Go (Yoda), Secret of Yavin 4 for character protection or Fleeeing the Empire for Leia combo shenanigans.
From my playing experience, you can splash Mission Breifing in most Jedi decks with no real drawback. The important card (Blaster Encampment) is free, and the A-Wings require no match. Mon Mothma is a great card to edge away.
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An idea I came up with yesterday for storing your objective sets: Buy the penny sleeves. 100 count for a $1. Put 6 cards from each objective into one sleeve. Makes deckbuilding WAY quicker and it's cheap.
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I have yet to play with the Bespin Exchange. I don't know if it seems worth it right now.
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While I can see that the deck seems somewhat resilient I don't think it looks unbeatable at all. While there are some powerful synergies in your list, it just doesn't look as powerful as you suggest. It does have some weaknesses that you should look towards exploiting. First, really take a good look at the timing windows of the game so you can understand the framework of timing. Then play a SITH deck. I think you will start to notice you will win more games. I have noticed that most players complain about being swept when they don't truly realize how the game works. My two cents…
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I can see that everyone's opinion here seems valid. In all of my playing of the game recently though, I have yet to actually have any rules disagreements over Trunch Run.
The REAL question here is why are you actually putting Trench Run into play? Edge that card away…
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I would be down to play some games today. JMCB, myself and our friend Steve. Just PM me.
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The turn three dark side win, very rare but it happened…
A turn one Devastator, Imperial Officer and Tarkin (with the objective that reduced costs of vehicles, Recon Mission and Tarkin's Death Star Objective - just discarded the rest of my hand.) Force merged the Officer. Go…
Light side playd Red 5, swung in. No Blocks dealt 4. Turn.
Death star dial now at 3. Turn two: Orbital Bombardment. Dropped a Backstabber in combat with a Tie Fighter deployed that turn, and swung. Payed 1 for Devastator. Dial at 4. Attacked with Devestator. Dial at 6. Payed 1 to move to 7. Attacked objective 3 with Tarkin. Dealt 2. End Turn.
Lightside played Luke. Attacked with Luke. Luke killed Tarkin. Turn.
Turn 3 - DS dial now at 9. No play for the turn. Attacked with everything at objective. Win.
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Like other TCGs (in this case LCC), it really depends on how you build your deck. I too noticed that with the precon decks, it did feel a litle lopsided towards the darkside, however, I also noticed that the light side can really get QUICK starts. We started building actual decks and yesterday I was playing for almost a day straight with my buddy, and we saw a couple games where the light side straight up won on LS turn two, and the darkside winning on DS turn 3. It really depends on how your decks is built and your draws. The game is a BLAST to play. Its too bad that this game isn't super competetive, I would quit MTG in a heartbeat if it had a tournament structure like Magic (im a professional player in MTG). Oh well, fun side game for now

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Like other TCGs (in this case LCC), it really depends on how you build your deck. I too noticed that with the precon decks, it did feel a litle lopsided towards the darkside, however, I also noticed that the light side can really get QUICK starts. We started building actual decks and yesterday I was playing for almost a day straight with my buddy, and we saw a couple games where the light side straight up won on LS turn two, and the darkside winning on DS turn 3. It really depends on how your decks is built and your draws. The game is a BLAST to play. Its too bad that this game isn't super competetive, I would quit MTG in a heartbeat if it had a tournament structure like Magic (im a professional player in MTG). Oh well, fun side game for now

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I just signed up on this forum just to say two things:
Just bought the game, it's awesome.
That should've been Luke Skywalker's art. It's spot on, and is interesting while the actual Luke art, point blank, just sticks. Nice job!

Wanted List for cash or trade
in Star Wars: The Card Game
Posted · Edited by JustinMcBride
I have the following:
x2 Darth Vadar alt art
x2 Luke Skywalker alt art
x1 Boba Fett alt art
x1 Jedi Mind Trick alt art
x1 Jabba the hut alt art
PM me an offer.