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Locrious

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  1. I know there are rules for Cortosis weave armor, but are there rules for cortosis blades yet?
  2. [cross-posting my reply from your post in general discussion] What they're saying is that you can't use the Sunder weapon quality to spend a mere three advantage to completely destroy a lightsaber. You must spend two triumph to destroy the target's weapon (which can be used regardless of whether you have the Sunder quality). See the change to p149 in the beta update: "Table 6-2: Spending [AD] and [TR] in Combat (page 149): In the entry for spending [TR][TR], add the following option: “Destroy an engaged opponent’s lightsaber weapon. At the GM’s discretion, the crystal may be salvaged from the destroyed lightsaber and installed in a new hilt, with any modifications intact.” Compare this to the Sunder weapon quality on page 118: "When activated, the attacker chooses one item openly wielded by the target (such as a weapon, shield, or item on a belt). That item is damaged one step: to minor if undamaged, from minor to moderate, or from moderate to major. If a weapon already suffering major damage is the target of a successful Sunder, it is destroyed. Sunder requires [AD] to activate. If activated multiple times in the same attack, each activation can be applied against the same weapon, potentially taking a weapon from undamaged to destroyed in a single attack." I guess they were finding it too easy for lightsaber wielders to destroy each other's lightsabers. Since lightsabers have sunder, the optimal combat option would be to destroy your opponent's lightsaber before they could destroy yours. Also, this does not require a hit. Miss with 3 advantage? Destroy your opponent's lightsaber. Seems pretty overpowered considering the cost and/or difficulty to obtain a lightsaber. Also, this change was done to bring the F&D rules in line with the previous lines. In the EotE core rulebook (page 167), the lightsaber description has the line, "Lightsabers cannot be sundered." Alatar, Thank you for the clarification and the specific page numbers! This is a great help
  3. The trailer definitely has that "old school" feel for Star Wars, original trilogy. Falcon was great. X-wings were great. The idea of a black protagonist is great. What worries me is the JJ/Disney combo. JJ is notorious for shallow fan service, and Disney will take every opportunity to merchandize the living HELL out of this movie (nothing new, of course). So I fear a lack of substance. I plan on waiting for a few reviews before checking it out.
  4. Interesting. If this is the case, then I'd say that the wording is confusing/misleading at worst IMHO. Even so, FFG Star Wars does have rules for cortosis, and cortosis blades can absolutely sunder lightsaber blades. Pure cortosis, that is. That's the whole point of using such a material. as an aside, Non-Jedi characters should have the option to defend themselves with a cortosis blade in the manner shown below. Thanks.
  5. [cross-post from general discussion] I'm confused about pg. 3 of the Beta update: "Lightsabers (page 124): Add the following sentence as a separate paragraph to the Lightsabers section, before the individual weapon entries. “Lightsabers cannot be sundered.”" according to the films (and other sources) lightsabers can most definitly be sundered. See below. in addition, we see in Ep. 2 that Anakin's lightsaber gets crushed by heavy machinery in the droid factory on Geonosis. This really should be updated to have an exception for other lightsabers, or have a high-tier lightsaber talent or the like. Pretty cut-n-dry via Imgflip GIF Maker via Imgflip GIF Maker via Imgflip GIF Maker Thank you. [cross-post from general discussion]
  6. Hi everyone, I'm confused about pg. 3 of the Beta update: "Lightsabers (page 124): Add the following sentence as a separate paragraph to the Lightsabers section, before the individual weapon entries. “Lightsabers cannot be sundered.”" according to the films (and other sources) lightsabers can most definitly be sundered. See below. in addition, we see in Ep. 2 that Anakin's lightsaber gets crushed by heavy machinery in the droid factory on Geonosis. This really should be updated to have an exception for other lightsabers, or have a high-tier lightsaber talent or the like. Pretty cut-n-dry via Imgflip GIF Maker via Imgflip GIF Maker via Imgflip GIF Maker Thank you all.
  7. I agree. Considering the other Force traditions you could fill out the rest of the careers and specializations easy. Career: Force Adept - the Witch (Dathomir) - the Sage (Baran Do) - the Mystic (Fallanassi) Career: Force Warrior - the Hunter (Findsmen) - the Defender (Jensaarai) - the Ranger (Antarian Ranger) Career: Manifester - the Walker (Aing-Tii) - the Shaper (Shaper of Kro Var) - the Kineticist (Zeison Sha) I love the idea of a Findsmen since the Gand are a playable race already. That, and doing an Antarian Ranger and flavor it like a Mass Effect adept with biotic powers. But that's just me. I do hope that they devote a good chunk of attention to other Force TRaditions as well!
  8. How do personal shields work? Do they provide a cover bonus? Do they just raise your defense rating? Do they provide soak? Would a combat skill be needed to shield bash? The closest analog I can find is in WFRP, but the futuristic qualities of a Gungan energy shield, or riot shield don't translate. How can this be adapted?
  9. Wardens of the sky often became star pilots and such, and they were Force sensitive. The Blazing Chain as well. Both survived the purge, so playing one of those and eventually finding your path to the ways of the Jedi by the time F&D comes around is fairly plausible!
  10. Now that Suns of Fortune has been released, I would REEEAALLY be excited now to see a Mandalorian sector supplement for EotE! SoF is a great resource as a GM, and I for one would love to see this type of format used for this sector and it's inhabitants--as I originally posted (oh so long ago!). Anyway, loved the Correllia book, hope it becomes a series. Thanks!
  11. For continuity sake, F&D will probably stick to the layout of the 2 previous core rulebooks: -- 8 races -- 6 careers with 3 specializations each -- theme based content If what everyone is saying is true, and this is the "RotJ" book, it'll follow the themes set in that film i.e.: sins of the father, keeping oaths, complete training, realizing potential, finding your "Avatar" state etc. But remember, though, that this is also a roleplaying game, so there will be content that marks it as such beyond what RotJ has to offer, otherwise F&D would just be a play-by-play breakdown of the movie and the novelization. As for Jedi, they really could go one of two ways, either as just 1 single career with the classic Guardian, Consular, and Sentinel offshoots, or they would split the three up and offer way more variety. I'm not sure how you could get 6 different careers with 18 total specializations, though. Maybe: JEDI GUARDIAN - Weapon's Master - Martial Artist - Ace Pilot JEDI CONSULAR - Healer - Ambassador - scholar/historian JEDI SENTINEL - Investigator -infiltrator -watchman Which would take care of the first three careers, and allow FFG to release supplementary books for each (as they've already done for the Explorer class and Hired Gun). Thanks, guys!
  12. Jegergryte said: Am I the only one who appreciated the NJO books? and the Traviss books? Man there's much hate aimed and those stories. You are NOT the only one who enjoys the NJO and Traviss books. The New Jedi Order was a fantastic story arc (minus the Kathy Tyers book) filled with some truly epic moments! Han beating his fist against the closed Falcon ramp, screaming for the stranded Chewbacca, as he escapes an exploding planet… Corran Horn’s battle with Shedao Shai on Ithor… Anakin’s sacrifice… Ganner Rhysode last stand (EPIC!!!)… Dell Ray books won the Lucas Licensing contract back from Bantam/Spectra just before Ep. 1 came out, and they wanted to celebrate it in a big way. And what a great way to begin than to put the Jedi completely out of their element. The Yuuzhan Vong are such a great foil to the Jedi. They’re absent from the Force, their armor resists lightsabers, and their technology is completely alien. It’s a GM’s dream! Jedi are so OP in both film and otherwise, falling only to a Sith Lord’s light saber or an overwhelming swarm of clone troopers. It was such a treat to see the Jedi knocked down a few pegs and have to rely on their wits to survive—something the Jedi in the prequels were utterly inept at even attempting. NJO put Lucas’ prequels to utter shame. So pay no attention to the haters, Jegergryte. It’s actually quite amusing to see people hate on the EU when it’s the very thing they’re roleplaying in. Star Wars roleplaying IS Expanded Universe and FFG has already begun to pull from the books. Stop whining, haters. We’re all here because we love Star Wars.
  13. LethalDose said: Unknown said: LethalDose said: [My Post redacted for brevity] Consider what we’ll have after the 3 different core rulebooks have come out: Fringe Life, Military, Jedi & Force. All separate entities, but all set within the same Classic timeline. The easiest way to tie them all together and weave continuity among the concepts… Force Unleashed. The Force Unleashed setting (for better or for worse) has aspects of all 3 FFG rulebooks: espionage, cloak-and-dagger politics, bounty hunters, Force exiles, Light and Darkside powers, Rebels and Imperial Forces, planet hopping, Force –based enemies, gladiator arenas, corruption, redemption, and destiny. Plus George Lucas had even considered making a TFU movie(s) at one point, so its cannon is stronger than other EU material. Force Unleashed could also expand upon the rules of all 3 books and offer alternatives a la “Unearthed Arcana” (WoC 3.5) or “Ultimate Combat” (Pathfinder) with variations of established guidelines. Not to mention Expanding on Force & Destiny by introducing Unleashed powers, gray powers, and gray Force Organizations (if not already discussed previously). The Force Unleashed really is the bow that should tie everything together into a neat cohesive package. I understand what you're saying, but I think it's off base of what the corebooks actually are, and also disagree with your points. You point out that the TFU "Ties them all together". I disagree. The way I see it, while there were Militiary and Fringe elements in the game, it was a game about Jedi. The TFU's writer stated, repeatedly, that the game was about " " He apparently made the creative team recite this every morning they met. So… For me, TFU falls solidly under a Force/Jedi game, and is a subsection of Force & Destiny, and therefore NOT a core book. The Core books are not like like Unearthed Arcana. Each core product, EotE, AoR, and F&D, is a complete stand-alone game system that is designed to address one of these facets of the "Star Wars Experience". To put this in D&D 4th ed terms (only chosen because it provided some convenient terminology), what FFG is doing is akin to making one product that encompassed the PHB, DMG, and MM (and maybe parts of the "Complete Martial" if there is such a thing; I neither know, nor care) for Martially-focused campaigns, and then making a separate stand alone product that encompassed the PHB, DMG, and MM again for Arcane-focused campaigns, and then a third similar product for Divine-focused campaigns. So, if you asked "Whats the fourth core book here", it could be Primal, or whatever other shlock categorization WotC vomitted to sell more splat. But, for this idea to work, this new corebook would have to be something that was recognizably D&D and not already covered in the previous material. So, to answer "whats the 4th corebook", someone would have to come up with something that's recognizably Star Wars and isn't subsumed in Fringe, Military, or Jedi/Force. If you say FTU has parts of all of that, but doesn't incude anything that hasn't been covered, its not even eligible for a corebook. And KotOR, and Legacy, do any of these represent fundamental facets that aren't covered in the three products already announced? Personally, I don't think so. While you could argue YZ in the NJO, I can't/won't comment on that. The sooner that crap is struck from continuity the better. The $#!t was worse than the prequels by full orders of magnitude. Better than doing this and complaining about EU (which is what it seems like most of this thread has become), can we get constructive and talk about the adventure modules, and campaign settings, and interactive concepts, etc etc that we want to see in this project? Perosnally, I think speculating about whats in a 4th corebook that probably doesn't even need to exist is silly at best, and misses the material that would produce way more productive discussions. -WJL PS For the record I agree that most of the EU sucks and can't wait for it to be white-washed by the new Disney produced films. No. If we use the logic of your post, then even FFG isn’t even following what you’re describing. Watching the Gen Con announcement video on , the 3 core rulebooks are not the “Wizards D&D SRD” format you’re talking about i.e. GM’s book, player’s book, and NPC catalog. The 3 core rulebooks focus on iconic scenarios within the Star Wars universe: “Han Solo v Boba Fett”, “Alliance v Empire”, and “Jedi v Sith”. Those are aspects of a universe, not procedural nomenclature. Each book will have GM, Player, and NPC sections within the books themselves. FFG has yet to announce any type of supplement focusing solely on the GM, or the player, or Monster Manual—though if WFRP is any indication of great supplements, I’m sure we’ll see some for SW. (here’s hoping!) Furthermore, all three corebooks are separate, stand-alone entities. While I would imagine that there may be some sort of cross-compatibility (in the same way there is limited cross-compatibility between FFG Dark Heresy, Black Crusade, and Rogue Trader) in the future, that prospect is as of yet an unknown quantity and is speculative. There are other threads on this board that have already gotten into the compatibility issue of FFG Star Wars between the 3 books. So, therefore, as you stated, a 4th core rulebook would need to offer something new. And I reiterate, Force Unleashed: 4th core book that provides in-depth rules for full and complete cross-compatibility between the first 3. Plus, “Unleashed”, meaning “unchained”, “let loose”, the segregated rules of each book are now set free! Rules for scaling characters up and down to fit an all-inclusive campaign, like bringing your Force Sensitive Exile into the Jedi Order, or having your fully fledged Jedi Knight have to go into hiding, stifling his connection to the Force, and slowly watch his powers wean over decades of exile… All while being hunted by the Empire’s denizens. One of the easiest ways to explain a new concept is to provide context and example through story. Force Unleashed (especially the SAGA Edition campaign book for instance) has aspects of all 3 core rulebooks and focuses on a broader picture than merely Starkiller. It provides a great setting for multiple adventures that utilize some of the best parts of Edge of the Empire, Age of Rebellion and Force and Destiny combined. It could also provide new rules. Unleashed powers, Intrigue, skill challenges, it could even incorporate ideas similar to WFRP’s “conservative and reckless” dice, stances, and actions (as possible expansions). And since it's "Unleashed" it could also talk about powers, enemies, and campaigns beyond RANK 5 (i.e. "Epic level" material). The point is, if a 4th core rulebook needs to have something the others don’t have, then having a way to maximize cross-play and compatibility is the way to go, especially if it’s FFG’s intent to remain within the classic era. And TFU has all aspects of the 3 books present, as well as falling into the correct timeline. Thank you.
  14. LethalDose said: arkiva said: For the new flavor… the new movie will bring us things that we can´t imagine yet… Well, we had 3 new movies between '99 and '05, and didn't really get any new concepts outside of the three big ones that were presented in the OT: Fringe life Military Jedi & the Force I guess you could say the politics from the prequels could be a separate flavor, but I found those scenes dreadfully tedious and don't think they would make good RP systems. Supplements, maybe. I point here is that, with the new films, I expect they're going to go back to the fundamentals of the big three to make sure its recognizable as "Star Wars", meaning there won't be major new concepts to warrant a whole new stand alone game system, which is AoR and D&F have been announced to be. -WJL Consider what we’ll have after the 3 different core rulebooks have come out: Fringe Life, Military, Jedi & Force. All separate entities, but all set within the same Classic timeline. The easiest way to tie them all together and weave continuity among the concepts… Force Unleashed. The Force Unleashed setting (for better or for worse) has aspects of all 3 FFG rulebooks: espionage, cloak-and-dagger politics, bounty hunters, Force exiles, Light and Darkside powers, Rebels and Imperial Forces, planet hopping, Force –based enemies, gladiator arenas, corruption, redemption, and destiny. Plus George Lucas had even considered making a TFU movie(s) at one point, so its cannon is stronger than other EU material. Force Unleashed could also expand upon the rules of all 3 books and offer alternatives a la “Unearthed Arcana” (WoC 3.5) or “Ultimate Combat” (Pathfinder) with variations of established guidelines. Not to mention Expanding on Force & Destiny by introducing Unleashed powers, gray powers, and gray Force Organizations (if not already discussed previously). The Force Unleashed really is the bow that should tie everything together into a neat cohesive package.
  15. Red331 said: Or they could be included in a supplement that includes the forest moon of Endor. That sounds like an "Age of Rebellion" supplement to me. Odds are there would be a supplement to cover all the major battles of the original trilogy as well as little adventure seeds and fluff for the various scenarios and locations. Like, "While tracking Imperial Scout Troopers in the forrest on Endor, you come across a downed ship" kind of thing. Then they'd list the stats for the craft etc. You know how it goes.
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