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DarthofZA

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Everything posted by DarthofZA

  1. I don't use MarvelCB. I can also now have 6 allies out with Stinger. Here is my current version: Allies: Ant-Man, Hawkeye (Clint), Hawkeye (Kate), Squirrel Girl, Stringer, Wonder Man 3x Assess the Situation, Earth's Mightiest Heroes, Avengers Assemble, Strength In Numbers 2x Call for Aid 1x Avengers Mansion, Avengers Tower, Helicarrier, Quincarrier, Teambuilding Exercise, Triskelion 1x Strength (I don't use any other Resource cards) I use Call for Aid to help me quickly get out the Allies, although I'm not sold on their inclusion yet (only played one game with them). I also use Assess the Situation to buff my hand size whenever I happen to have it in my hand and would have a single card left over. With Hulk, this just feels very helpful. I do block with Allies out instead of block with Hulk once I have most of my allies out. This is because with this deck it is very easy to get that Ally back out again. I also make sure the Aggression player has a Combat Training for me so that my base strength gets to 5. Keep in mind not to exhaust all your allies with Strength in Numbers when you'll have a Earth's Mightiest Heroes, as you should save one to ready Hulk for the extra attack action.
  2. For Hulk, Leadership all the way. Build a deck with super cheap Avengers Allies, you can get 5 in your deck that all cost 2 or less. Then once you have all 5 out (with the 2 cards that allow you to get those extra 2 allies), Strength in Numbers nets you +5 cards (Keep in mind, you're not using those Avengers for anything else but to give you cards). Considering Hulk has some very strong cards in his deck, being able to play multiple of them in a single round is awesome. I've pulled this off a few times now, and the others in my games always go on about how OP it feels. After around 3-4 rounds of setup, I'm am putting out an average of around 16 damage a turn, while regularly cleaning up 5 threat a turn. In Summary, Hulk's weakness is his expensive cards and small hand size. This strategy removes those barriers.
  3. If Venom is a hero, I'm fairly certain it'll be Eugene "Flash" Thompson. Not only is Flash as Venom a super good guy, he is the Venom that is a Guardian of the Galaxy.
  4. So Venom isn't always an anti-hero. Think of him more as Spider-Man who hates Spider-Man. A hero in every way, with the same ethics of Spider-Man, but he just hates Spider-Man. He has been portrayed this way in the comics more, way more, than the way he is usually portrayed in the movies or animated series. But Venom has also come a long way, and Venom was a Guardian of the Galaxy for quite a while. Like a legit member of the team. So this is GotG related.
  5. I agree with you. Black Panther is by far my least favorite hero to play, and I can't figure out why. I find him very effective, and I've built some decks with him in multiple aspects that kick ***. I just don't have fun playing him. I haven't gone back to him in a few months though, so I probably should. But in short, I don't think he is a bad hero, just my play style doesn't seem to have fun with him.
  6. I disagree. The benefit of his ability isn't really the removing threat for finding Treachery, it is the knowledge of what the next cards are. I agree with the ruling, just not that it would be a waste of his ability if you could look at the side scheme deck. Knowledge is worth far more than the potential threat removal.
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