kolorek
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Posts posted by kolorek
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SOLUTION – CITY GUARDS
Dear adventure seekers,
I see a solution of realesing an update to City expansion that goes back to the talisman 2nd edition.
All it would take is an errata and\or a extra deck of cards with adequate proportion of event/stranger cards called:
"The city guards"
Anyone remember the carefew-like "police" wandering around the city (read: the city card deck) and surprising you with immediate law enforcement or strength 10 combat etc?
The ERRATA would be similar to a list of commandments/laws being enforced whenever illegal actions are taken. I would love for someone to bring up the actual rule book script from 2nd edition but it went sth like:
1. It's illegal to engage in any kind of combat. Anyone caught - irespectively offender or defender will be prosecuted.
2. Magic is illegal. Anyone using any sort of magic (incl. casting spells) is commiting a crime.
3. Trade is illegal (any form of non taxed merchandise is treated as mischief against the city"'s economy )
4. It is not permitted to stay within the city walls for : vampire, Minotaur, troll, ... Add as necessary.
With the Blood moon expansion we could make it illegal to be a lycanthrope in the city or even walk around the city at night illegal!
More importantly - the gameplay would go like this:
Whenever one of the above rules was broken - you commit crime and that equals to having to draw a card (or roll a die) with a chance of the city guards catching you red handed.
And that equates to :
- Go To Jail
- Losing all your equipment
- followers abandon you
- lose gold unless using gold to bail out from jail/ bribe guards - maybe even bailing out Followers 1gold ea.
Also someone in this thread already mentioned a city gate guard which was present on the 2nd edition expansion board for the City and you had to roll a die to determine if you can get in!
I would love to bring most of this back - revamped and enhanced to fit 4th edition playability.
This way - the city remains a safer place as per description, full of potential to develop your caracters and become rich or an owner of goodies and at the same time you are bound by the system any step you take - you may be labeled a criminal and suffer consequences)
In second edition it stopped many from rushing to the city hall to become the Sheriff
Or Royal Champion. And of course - the wanted for bounty posters applied to specific caracters !!!
Imagine the alchemist trying his trading sell/buy/sell scheme or spell cycling now:)
I can't wait to hear your opinion.
Salute !
Captain Clegg reacted to this -
Also awaiting .
Byw as a clarification, the shield of defiance does not mention all bonuses.. Just the craft or strength if it is bigger or not .
So we compare the current amount ( meaning cones + base + "permanent "bonuses from objects.
However if the warhorse is used - and the quote from the card says :
"Add your Craft value to your Strength during battle.
.. Does this count towards the strength increase given by the shield of defiance ? -
Hello adventure seekers,
I am attacking a player who is in possession of the shield of defiance. Having that object means that the strength or craft matches the attacker's values if they are lesser ( and not the base value but the current value - that is pretty clear to me )
ATTACKER stats: strength : 4+ object = 5 , craft : 4+ magic object = 5 and a magic object giving + 1 during psychic combat
DEFENSER stats: strength 6, craft 7
now attacker has a warhorse …
so .. Is the shield of defiance good to use ? Or is it invalid ?
please hurry with the response before he divorced me ..

Priest.

Spy becoming a lycanthrope
in Talisman Rules Questions
Posted
When Spy becomes lycanthrope, when he shadows other characters is he forced to attack them or does the golden rule apply and his special abilities allow him only to transport to the other characters' space and in encounter the space ?