Jump to content

GodHead

Members
  • Content Count

    4
  • Joined

  • Last visited

    Never

About GodHead

  • Rank
    Member
  • Birthday

Contact Methods

  • AIM
    -
  • MSN
    -
  • Website URL
    -
  • ICQ
    -
  • Yahoo
    -
  • Skype
    -

Profile Information

  • Location
    Regina, Saskatchewan, Canada
  1. GodHead

    expansion

    The lead developer left and no one else at FFG cares about it? It didn't sell enough copies to warrant tasking something with an expansion they don't want to make.
  2. Item The active player may play any number of item cards during his turn. To play an item card, the player places it faceup in his play area. The item is now being carried by the player’s wizard. The text on the item card indicates when the carried item can be used. Page 9 Maintaining Spells While a temporary or permanent spell remains active, its caster must maintain the spell. To do so, the casting player simply leaves the card faceup in his play area. Maintained spells count against the caster’s maximum hand size, so there is a practical limit to how many spells can be maintained at once. Thus, if a player has six cards in hand and one maintained spell, he has a total of seven cards and is at his normal maximum hand size. Page 11 Carried items count toward a player’s hand size. If a wizard picks up an object that would take the player above his maximum hand size, then he must first discard a card, end a maintained spell, or drop a carried item to make room for the object. A wizard can carry any number of items as long as his player does not exceed his maximum hand size. Page 12 So an Item card counts as a card in your hand, as you have to put it in play like any other Permanent. Then the item itself counts as a card in your hand, as per the rules for carried items. The net total is that summoning an item counts as 2 cards to your hand.
  3. GodHead

    3 player map not balanced?

    In the two player map, 3/4 of the entrances to each player's sector lead to the other player's sector. That's balanced. In the four player map, 3/4 of the entrances to each player's sector lead to another player's sector. Each player has one entrance into each other player's sector. That's balanced. In the three player map, as shown in the rulebook on page 5, the yellow player has only 2/4 of the entrances to his sector lead to another player's sector. The yellow player has one entrance to the blue player's sector and one entrance to the red player's sector. The blue player has 3/4 of his entrances lead to another player's sector. He can move directly to the yellow player's sector, or he can use the purple portals AND the blue portals to enter the red player's sector. The red player is in the same situation as the blue player. This doesn't make any sense. Why should the yellow player be at a disadvantage in terms of movement? The easy way to balance this setup is to remove the blue portals. Then it's balanced. Each player can visit either of the other two players, and it's all through entrances that are next to each other. The blue portals stick out like sore thumbs on this setup.
  4. GodHead

    expansion

    It is quite disappointing that there hasn't been any movement on an expansion for this game.
×