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NotBatman

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Everything posted by NotBatman

  1. (Re-posted from the original (here) for the new re-paints/conversions subforum.) Recently I went through all my X-wing minis and attached magnets to their bases. I've seen it done a few times, I just finally went ahead and did it myself based on a thread I found somewhere on the FFG boards. There are a couple of reasons for doing this: 1. It solves virtually all issues with loose/broken/misaligned pegs. 2. It allows me to mount pretty well ANYTHING on an X-wing flight stand, so long as I can fix a magnet to it. 3. Swanky banking action. My Shopping List: I used Gorilla Glue branded "crazy glue gel" to put these on all of my small ships: KJ Magnetics - R421 These on a bunch of small pegs: (I have a ton of ships, so I only did 25 or so pegs - I mostly play at home with my son so I need to be able to field two lists at once and they often clock in at well over 100 points per side, so I erred on the side of extra.) KJ Magnetics - NSB3 These on all the big ships: KJ Magnetics - R622CS-N (Note: The Firespray required a bit of drilling to fit it in properly - detailed below) And these on a few big pegs: (Again, ton of ships, so I only did six large bases) KJ Magnetics - NSB6 EDIT 2015.02.05: For the small ship posts, all I had to do was clip off the original insert, file it down flat, and carefully glue the small bearings to that. BUT FOR THE BIG BASES, I totally forgot that after I clipped and sanded off the insert, I then took a small, triangular needle file to dig out a little bit of a groove that the ball could sit in. This gives the post a little extra contact with the bearing and should hold a little sturdier than using a flat top. [/EDIT] The work was quick and easy - I did it all assembly-line style over two sittings of maybe an hour or two each to do around 60 small and eight large-based ships. I did get a bunch of glue on my hands, though. I went all in and broke off the existing pegs on all of my ships to replace them with the ring magnets. (Except the 2400, the geometry on the bottom was such that it made more sense to just glue the magnet to the end of the peg.) I clipped off the connector at the end of the flight stand sticks and glued the appropriate sized steel ball to the ends. I had to drill a hole in the Firespray to get the magnet to sit nicely in where the peg was. Once the magnet was crammed in, MOST of the damage is covered, but if you really look, you can tell. A little paint should fix it right up, and when it's mounted on the stand, the inner section where it got drilled isn't what I'm looking at, so it totally works out. It might not be a solution for everyone, but I couldn't be happier with the results and now I don't have any issues with broken/warped/misaligned pegs. Plus, it helped re-invigorate my son's interest now that the ships are a little more dynamic, so we got to play a little more. Hooray! Incidentally, in the aforementioned FFG thread,someone else had confirmed with FFG that replacing the pegs with magnets would NOT affect their tournament legality. I suppose it's possible that might change, but it seems like it would take a very special kind of jackass to kick a person out of a tournament because they didn't know how magnets work. Buncha Pics: They're not all as good as I wish they were, but I don't really have any more time to spend on them at the moment, so this is as good as it gets. Rebels: B-wing Detail: As you can see, so long as there's just a little overhang on the steel ball, the B-wing will mount nicely. I was pretty lazy, so I just glued the ring magnets over the engines. Another option would be to glue the magnet to the end of the bent peg that used to stick out the back. I'm pretty happy with it as they are, though. Small Rebel Mounts: For the rest of the small Rebel craft, the magnets go pretty much right where you expect them to. The X-wing magnets are on a slope, but once it gets mounted on the steel ball, it works perfectly. I put the magnet for the HWK a little closer to it's natural center of gravity. Large Base Rebels: So yeah, I'll cover a B-wing's engines and not think twice about it. But do you know what's ALWAYS bugged me? The quads on the underside of the Falcon being mounted backwards. If they were just POINTED backwards, that would have been fine, but since the gunner is supposed to be sitting in the window, aiming more or less straight down the barrels, I always hated how they had to be mounted to accommodate the factory peg. So with a little careful prying and cutting and gluing, I reattached the lower quads the right way and I'm MUCH happier with it. Imperial Ships: Small Imperial Mounts: Like their Rebel counterparts, the magnets get mounted pretty much right where you'd expect. It's a little tricky to get them just exactly right on the TIE balls, that's where I got the most glue on my hands, but it all worked out pretty well. Large Imperial Mounts: The Firespray required a little extra work (described below) but the others were pretty straight-forward. Magnetizing the Firespray: I took a series of in-progress shots with my phone and put them together as a picturegraphical thinger to show my process. I can go into more detail if anyone needs, but it really is pretty straight-forward. Start slow with the drill, because MOST of what you end up drilling out is really the boarding ramp section and whatever it is that's "above" that. A firm grip, start slowly, and you'll be fine. I'm not sure how hollow the Firespray is - I stopped drilling pretty much where the magnet would sit flush where the peg used to be, but it occurs to me that you MIGHT be able to sink it in a little deeper and hide the magnet a little more, if you're into that sort of thing. (No promises, though, I didn't go in at all, really.) Side Benefits: So another neat thing about buying a bunch of magnets and making magnet-able stands is that you can now drop any old thing you want into a flight stand and use that for your game. So far I've only done this Senator's Shuttle sort of thinger, but I do plan to make 3D asteroids and use them on flight stands for missions where we want the asteroids to move around. Point the base in a semi-random direction and let them move 1 straight per turn, or somesuch. Afterthoughts: Am I pleased with the results? Yes, yes I am. The one thing that needs mentioning, though, is storage. I have all my ships lumped together by type in compartments of a Plano box. If you can separate everything into it's own bin, you will have no trouble at all. The magnets interact a little, but not enough to cause any problems. Mine get lumped together, though, and some of the Rebel ships, especially, get a little intimate. Y-wings and A-wings will join together nicely, if the polarity of the magnets will accommodate, but they're sturdy enough to be just fine. Everyone else is a little awkward, but I'm not worried about most of them. I have to admit, that I am a LITTLE worried about the X-wings and their delicate cannons. So far it hasn't been an issue, but if you're planning on magnetizing your collection this way AND travelling with them, you might want to make sure that your X-wings are each in their own compartment. Other than that, I have no reservations at all. If anyone has any questions or would like me to clarify something, please let me know.
  2. NotBatman

    misprints worth money?

    Got that Gangsta Lean goin' on!
  3. I'd like to see Iggy in that role, now that you mention it...
  4. NotBatman

    The Mandalorian

    What. The Actual. Butt?
  5. NotBatman

    Stage 9 proton torpedoed by CBS

    I'm pretty sure it gave me cancer in less than a minute and a half...
  6. NotBatman

    List of Conversion Kit annoyances

    This. How these conversion kits weren't designed around being able to fly half a spam list of generics (so two kits should get you a full squad) of each ship will forever be a mystery to me. Spam lists aren't for everyone, but having to buy a third kit (or wait for the re-release) for some seems ridiculous. Maybe you can't please everyone, but this seems like the easy way to please most.
  7. NotBatman

    Would you move over to Armada 2.0?

    I only play casually with my son, and not often at that, but I have a sizable X-Wing collection that we haven't played in a LONG time because, I felt, the game desperately needed a rebalancing. (I kept collecting in good faith that when FFG did it, they would provide conversion kits, ala Descent 2.0) So I was SUPER excited about the X-Wing 2.0 announcement, and started bracing my wallet. But then Armada announced the SSD and ultimately THAT'S what put the nail in the X-Wing coffin, for me. I like the big fleet game a little better and while i was happy to keep up with a good collection of both, despite how rarely they hit the table, that's just too much all at once, one of them had to go. On topic, I don't think it's necessary, but I would follow along if FFG was able to substantially improve the game with a 2.0, though I like the idea of a builder-app-based 1.5 even better.
  8. NotBatman

    Ozzel was a rebel sympathizer theory

    The video was awful, but I like the idea of it. I can accept it.
  9. NotBatman

    Nebulon - B????

    Some of y'all get VERY excitable about your pretend spaceships...
  10. NotBatman

    Happy Fri... Gen Con News!

    Get out.
  11. NotBatman

    Sole reason Solo flopped

    Ack, derp, sorry.
  12. NotBatman

    Sole reason Solo flopped

    No, EVERY previous Star Wars movie has had a substantial time jump between movies. New Hope to Empire was something like four or five years, Empire to Jedi was at least a year. Phantom Menace to Clones saw Little Orphan Ani go from being a whiny little kid to a whiny teenager, so that's some kind of ten-ish years. Clones to Sith went from the very start of the Clone War to the end of it. This was the first time they went DIRECTLY from one movie to the next without any extra time. And it was an extremely silly decision.
  13. NotBatman

    So we need errata already

    I don't know why, but what amuses me most is that even the art is different. Maybe this is how updating cards will work in the future? Corrections have a closer and closer crop of the original image so you can tell which one is the newer version at a glance?
  14. NotBatman

    Next conversion kit guess

    At $30, they'd have to provide a FULL 100 200 points of each ship's cheapest generic to even consider it, I think. I had originally assumed that they would provide for both factions in one similarly-sized box, since there's so much less of it, but given their new feature of not "forcing" people to buy ships outside of their preferred faction, I expect that will mean that the two will be seperate. I'm not super committed to the sequel trilogy ships in the first place. I never even bought into the last wave of snail-bomber and super-intercepter, or whatever, so if they don't provide for everything I already have, I'll probably end up defaulting to OT/Scum only. I pretty well enjoy all of Star Wars (minus the prequels) but I guess there's an actual limit after all.
  15. NotBatman

    Luuke pilot confirmed!

    Is it doubling any vowel in general? The impression I got from the Thrawn trilogy was that all you needed to make a clone is an extra "u"...
  16. NotBatman

    What's the point of the Resistance?

    To be fair, one of the missteps of TLJ is that it happens within, like, a week of the end of TFA (no one seems to stay in bacta treatment very long) and takes place in the span of a day or two. (BOTH of these decisions were pretty silly, in my opinion.) Even if the destruction of the capitol stirred up everyone with a blaster to go out and find and hit back the the F/O, it might have just not happened yet. Though if it had stirred up ANYONE, you'd think SOMEONE would have responded to Leia's plea for help so... ugh. I enjoyed TLJ, even with all of it's many flaws, but I also wish they'd just told a better story in the first place. That said, this is where we are and hopefully something can be salvaged for a strong finish.
  17. NotBatman

    Solo: A Star Wars Story [SPOILER THREAD]

    Oh my god, this was beautiful! Thank you!!!
  18. NotBatman

    2.0 Design Space Discussion: Blue Actions

    If stressed ships can take a special action that eliminates stress, and that's the only action that they can take, unless the action was super detrimental ("Push 1 Crew Member Out The Airlock") then it wouldn't be a choice, you would just ALWAYS do that and never have to worry about gaining stress, because you'll just remove it anyway. Be just as well to have an ability that automatically removes one stress token at the end of the round. Or am I missing something obvious...?
  19. NotBatman

    New Y-Wing incoming?

    I love how the turret went from being almost just painted on and implied to this weirdly over-sized (looking) cannon on top (because the plastic has to be thick enough, I suppose). Loving the new sculpt, though... I think that's my REAL problem with 2.0, I want to replace more than I need to because the new stuff is so lovely...
  20. NotBatman

    FFG, please take your time testing 2.0

    Oh snap! I hadn't even noticed that! That's awesome!
  21. NotBatman

    PSA 2nd Edition Will Not Be Balanced

    Oh, good, so we can look forward to even more daily "FFG, Please XXX Now" posts. I actually think this will be a good control mechanism, but the process will get painful, at times.
  22. NotBatman

    1,000 Words - Star Wars Memes (maybe nsfw?)

    Oh... oh that's just awesome! I need to remember this one...
  23. Put me down for 20 quatloos on 2.0, please. One where existing models can still be used with an introductory conversion kit, of some sort, ala Descent 2nd edition.
  24. NotBatman

    STAR WARS: REBELS Discussion Thread!

    On the edge of my seat from a pretty strong finish (though I was getting pretty **** tired of EVERYONE just THROWING Rukh and letting him survive time and time again, and the wolves were a little over-played). Anyway, I'm into it and Ezra's on the bridge and I'm wondering how in all butts are they gonna wrap this up. Then someone starts in about "They just came in from hyperspace! They're destroying the fleet!" I'm literally muttering to my family, "Please-don't-be-space-whales, please-don't-be-space-whales" and then the space whales appeared and I threw up my arms with a mighty howl of "MOTHERF___ER!!!" (to the delight of my twelve year old, who thinks swears (and [male genitalia] jokes) are just THE BEST). Kinda ruined the whole finale for me. Since then I've heard some decent arguments about Ezra's connection to life and whatever, but this was just WAY too out of the blue, deus ex machina for me. I did tear up a little when Ahsoka came back, though...
  25. NotBatman

    STAR WARS: REBELS Discussion Thread!

    True, but the epilogue was post-Jedi, so we don't have an on-screen answer for when she popped out and what she's been up to. I could totally get down with her having taught Luke in between movies (again, with the caveat that it's done well) but that's going to be a harder sell, just because Luke never mentions her and appears to have no idea she exists. And obviously the REAL reason for that is that she didn't exist at the time - I don't mind a bit of hand-waving that sort of thing away, like U-Wings being "a thing" even though we never saw them before R1, but given that there almost HAS TO BE an Obi-Wan movie coming, it would be nice to see her in it.
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