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Everything posted by Bulwyf

  1. I am trying to find an affordable set of armor for my melee guy to aim to get at some point in our campaign. I didn't opt for the extra credits at character creation so I'm stuck in heavy clothing for now. What are some good choices to aim for that aren't crazy expensive? Our GM isn't one to really give out a lot of credits during a campaign.
  2. No...if I want to play all of my ships I need two of each and the one kit from the First Order and whatever the New Republic is called. If I only got one kit of each I'd have a ton of ships I could never use.
  3. Two rebel kits, two imperial kits, two scum kits, one kit each for First Order and one kit for whatever the New Republic is called plus starter set. That's at least $400.00. Why would I lie about my and my wife's collection? I've been saying that for several posts. The only difference in my previous posts is when I actually counted out my scum ships and realized I needed two kits and not just one.
  4. To answer your question, it cost me $210.00 for 8th edition for core rule book ($50) and 4 army books (40.00 each. still waiting for Space Wolves but I assume it will cost the same). For X-wing 2.0 it will cost over $400.00. As you can see that's half the cost from one change in one game in comparison to a change in another game. I never said that my conversion cost is the same for everyone but I do think most people have the old 3 factions in 1.0. I'm not trying to knock people who like 2.0 and are happy about it. My only quibble in this thread was, as I said above, people making up things to try and make 40k look more expensive than it actually is. At least for edition changes...in terms of actual hobby cost 40k is far more expensive.
  5. That...makes no sense. Cards aren't mandatory at all. Like...at all. You don't need to buy new cards to replace old ones to play the game. That's like saying I have to buy custom dials all over again for X-wing 2.0. You didn't have to have custom dials in 1.0 and you don't need them in 2.0 either.
  6. I wasn't the one who started the comparison. People were saying moving to 8th edition in 40k was more expensive than moving entire collections of X-wing to 2.0 which is completely not true. That's what I've been consistently arguing against. To convert my and my wife's X-wing to 2.0 will cost us well over $400.00 USD plus taxes. When I changed from 7th to 8th edition in 40k it cost me way, way less and that is for 4 different armies. To use the comparison you made about one faction in 40k to one faction in X-wing it is still cheaper in 40k. One core rule book and one codex put me back $90.00. To move one faction in X-wing will cost me $100.00 for two kits plus the starter box. That's been my entire point. I'm not sure why the same few people keep quoting me and arguing why $90.00 is more than $150.00...
  7. The only things you had to buy were the core rule book and your army book. Don't act like buying cards is MANDATORY to play. Chaos Demons and Chaos Marines are TWO separate armies so of course you had to buy both codexes. No one forces you to play units not listed in one army. That's a choice you make.
  8. You mean like the specific examples I've posted more than once? My Space Wolves army, for instance, has over 300 models. All I need to go to 8th edition was a $50 core rulebook and a $40 codex once it comes out for that army. That's one army converted for $90.00. If you have more than one army in 40k, which I do, then you pay more per army as you do in X-wing to convert more than one faction.
  9. You are just proving my point...again. 40k having more editions than X-wing is the only reason someone in that time frame would have spent more on moving from one edition to another. "Converting" from one edition to another in 40k is still cheaper than moving from X-wing 1.0 to 2.0. We can keep going around in circles if you want but your hyperbole and straw man arguments are never going to change that.
  10. Wrong. 40k 8th edition rules are actually free to download. You need the core rulebook and your army codex. That's 90% bucks tops unless you get some kind of limited edition. Listing a bunch of army books over the years just proves my point. When 40k changes editions you just need the core rulebook and your army book to keep playing. I've been playing Warhammer fantasy battles since the mid 80's and the early Rogue Trader era when it first showed up in either Realms of Chaos or Slaves to Darkness. It's been like 30 years or so since that came out. You never had to buy conversion kits for your models.
  11. Kings of War is definitely a better game. It is also cheaper by far than Age of Sigmar prices. I know it will sound silly perhaps but with all the years and memories I have invested in Warhammer Fantasy Battles I just can't find any fun in fantasy miniatures. If they ever change their mind and bring back the Old World then I'd be right back but until then...just can't do it. It also didn't help that when GW did that to fantasy it absolutely killed off the small active community at my FLGS.
  12. That was the day the music died for me. I have literally thousands of dollars in Warhammer Fantasy Battles going back to the mid 1980's. All were ruined when GW destroyed the old world. I have almost every Black Library book published for both fantasy and 40k along with official GW lore books. Love the FFG Warhammer RPG. Played that like crazy. I can keep going but yes, that hurt. When GW turned their back on their loyal customers by literally blowing up the world the game was set in only to come back months later with some crappy IP lawyer approved setting...I was out. I will never play Age of Sigmar. My fantasy armies literally do nothing but collect dust. I tried playing Kings of War from Mantic with them but it wasn't the same. This change from 1.0 to 2.0 is like comparing a nose bleed to a sucking chest wound to what Warhammer fans had to deal with.
  13. I don't really need to be converted...I have zero issues with 2.0 or the need of it. I've seen the local tourney scene at my FLGS go down over the last two years especially. If this change will bring new life into the game then that's a great thing. I just hate how expensive it is for myself and others just to keep using the same ships you already have. As for myself, I need two Rebels, two Imperial, one Scum and one First Order and one Resistance kit. Plus the new starter box. That is a lot of money just to replace what I already have for myself and my wife. For people with just one faction only and one conversion kit covers all their needs then I can understand their ambivalence at what others are going to have to deal with.
  14. And your posts ignoring total amount of models involved in just one faction is beyond incredibly disingenuous for both games. You can't even answer one honest question I put forth. Which is cheaper, converting 10,000 models in one faction in 40k or 10,000 models in one faction in X-wing? Converting just one faction in each game is cheaper in 40k than it is in 2.0. I don't even know how you can say otherwise with a straight face.
  15. Your post does not make any sense. Let's say you have 10,000 models in 40k in one faction. You just need the rulebook (or download the rules for free) and your army book. That one time cost lets you play 10,000 models in your one faction. How much would that cost you for one faction in X-wing 2.0? Quite a bit more than one rule book (or free rules) and one army book. Actually with free rules you could get into two factions in 40k with just having to buy two army books for under $90.00. Can you say that about X-wing 2.0? There's no comparison between which is cheaper to convert. 40k is clearly cheaper especially if you have multiple factions in 2.0 you have to convert. And that doesn't even take into account how many extra conversion kits you have to purchase.
  16. Only if you have a very small collection of just one faction. Actually, you can play 40k now with free rules: https://www.games-workshop.com/en-US/Warhammer-40000-Rules Just need your own army book.
  17. No, they are on intrinsic part of army balancing between editions NOT the actual change of edition rules for every army.
  18. Those are army changes. Not changes from the game from one edition to the next. I played Dwarfs, Dark Elves, Vampire Counts, Tomb Kings and Ogre Kingdoms so I'm well familiar with unpopular roster decisions from edition to edition...but you never had to buy anything more than the core rulebook and your army book to play from one edition to the next. That's the point...
  19. They are probably thinking if people are willing to shell out hundreds of dollars to convert from 1.0 to 2.0, what's another 5 bucks per individual ship going forward? Heck, why don't they make it double the cost? If you'd pay hundreds to convert, would you stop buying new waves if small ships were now 30.00 instead of 15.00?
  20. Their comparison makes literally no sense. I've played Warhammer Fantasy since the mid 1980's. I've played Rogue Trader, the predecessor to Warhammer 40k and including 40k all the way till now. At no point did Games Workshop force the players to buy conversion kits for their armies. All you ever had to do was buy the new edition's core rulebook and your army's rule book. I mean, it really is that simple. The cost of edition change in 40k is nowhere near as high as 2.0 is. So these comparisons, which I realize you are not making but just quoting someone else, makes absolutely no sense.
  21. This is just wrong. You can have 10,000 models in your Warhammer army and still only need the core rulebook and your army codex to play in every edition. You never had to "convert" each one of your ships in order to play for any edition. The OP is correct. I've played Warhammer Fantasy Battles in the mid 1980's and have played a plethora of miniature games since. None of them have been this costly in terms of a simple edition change. That includes games that had radical new rules or options in edition changes. I have, for instance, over 400 individual Space Wolves models for Warhammer 40k. It only cost me a new rulebook and an army book (once it is released for current edition 40k) to make all of those models "converted" for the current edition.
  22. Thank you. You can have 10,000 models in 40k but only need one single codex plus the core rule book to play. You absolutely cannot say that about 2.0 X-wing.
  23. Even if it was just one faction in 2.0 it is still two to three times more expensive than 40k for the same thing.
  24. Core rule book and one army book for 40k costs you maybe 80 bucks. To convert my collection in X-wing 2.0 it will cost over $400.00 USD. That's a significant difference in cost. The only hard push you ever have from Games Workship in 40k is to buy the new editions rulebook and your particular army rulebook. Both FFG and GW are going to push new models, no one is faulting them for that.
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