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  1. Haha
    derroehre got a reaction from StriderZessei in Question about Valuable Facts talent   
    "You know, a space station of that size needs an exhaust port AT LEAST as big as a womp rat."
  2. Sad
    derroehre got a reaction from TheGamerElf in Range Bands   
    So, to ask very provocatively (sorry for that, but I don't know how else to get the point across):
    You honestly believe that the system means to tell you that the sensors will not pick up the Executor until you are at close/short range from it? Or the Death Star? Do you really belive that the writers meant it to be read like that? Because that is the logical conclusion if you take your interpretation and follow it to the end. The Sensor range is for the action of scanning. Everything else is simply plot. And plot is almost completely up to the GM.
    And for your answer, if the players know there is someone in orbit waiting for them and they take measures to evade them, it is your job if it works or how, not the rulebooks - at least in this system. (Generally, if the players put in good effort to do something, don't handwave it away, but I think you've been a GM before, so that should be nothing new) I think you need to give the system an optimistic chance, because like I said, it does work.
  3. Like
    derroehre got a reaction from TheGamerElf in Range Bands   
    I think there is something that can help you:
    Yes, there are inconsistensies at first look, a ship can scan further than they can shoot.
    BUT, scanning is an action that reveals a lot about the incoming ship, like armament, shields, actual hull trauma and system strain.  THAT are things you only get at close range for most ships.
    Silhuette for example is something that can be detected at quite some range imo. (at least in brackets. 1, 2/3, 4/5, 6/7, 8/9 and 10) 10 is deathstar size. It would be stupid to asume that it is meant that you can only detect that at close range.
  4. Like
    derroehre got a reaction from TheGamerElf in Range Bands   
    Example on how we handle it:
    GM: "As you enter orbit, your pilot picks up a few ships on the sensors that is closing in on you at high speed. It is too far out to make out any details on the scanner, but it seems to be several smaller crafts"
    Player: "how far out away are they" (1)
    GM: "They'll be withing firing range in a little over a minute."
    Player: "we jump to hyperspace"
    GM: "first, where do you jump, and secondly you'll have to calculate coordinates, which will take a few minutes"
    Player 1: "okay, I'll calculate coordinates, just, the next place out of the system, I don't care <in character: guys, we're getting company! Would someone be kind enough to come up here and give me a hand with the guns?> "
    Player 2: "I run into the cockpit and I want to scan them"
    GM: "They are still out of range"
    Player 2: "How far out of range?" (1)
    GM: "Still some ways out. Since we are entering structured play, if you don't move. in about two rounds"
    Player 3: "I hop behind the dorsal turret, when are they in range?"
    GM: "if you don't move 3 rounds"
    Player 1 Rolls astrogation, hard roll + 1 setback (since this imaginary scene is in the middle of nowhere in the outer rim) and succeeds with one success and two disadvantages. GM rules that it takes the computer 6 rounds (because that is what fits the plot) and generates two system strain for the ship.
    I think this is how you handle range in this system the way it is meant, and honestly the way I love it. If somebody doesn't like it like that there are two options:
    - houserule it, or rather, give as much details as you want. or
    - try it, give it a chance and see if it works for you, it works for a lot of us on this forum, so believe me/us it can work.
    I don't mean to put the blame on you since there is no blame to be handed out, if you don't like it the way it is intended, tweak it, or rather use the rules/descriptions. Define what is meant by "short" sensor range. If you've read my other post, handle the descriptions as guidelines.
    This system is strong on narrative but weaker on simulation. That is a truth. It's the way it's intended, and for many people this is the strength of it, others find it lacking.
    PS: (1) are examples of where you could've also answered in kilometers, but what the hell is the advantage of that? Then you would have to calculate exact traveling speed for the ship at speed one, two, three and four in the structured format and exaclty track that. It simply doesn't matter.
  5. Like
    derroehre got a reaction from TheGamerElf in Range Bands   
    This. Sorry if you are unhappy with that, but it is okay to say to the players "okay guys, this is left vague intentinally, because for the story it isn't important if its 45 or 55 meters." Yes, everybody who ever held a gun will disagree with me, but if you watch a movie it does not matter, and the system was built more for cinematics and less for simulation. UNLESS you make it so. It's your game, do what you want (and what works for you, and the players)  In this game system more than most it only works if the players make it work as well, meaning compromise or be accepting. If it bugs you, make the measurement fixed. I have seen people remake the combat system into hex on this forum.
    Sorry if I can't actually be of more help. I just visualize the size of the ship if you look at it through the cockpit window and seeing that short is the engagement range I go from that. I take the sensor range only literally if you are in a combat scene. Any other scene I take it by meaning, as difficult as it is to work with "short sensor range", it doesnt have to mean that the sensors only work up to that distance: if a ship is jumping in the system I imagine most ships will notice if they put their ears on it, but where, how far away, what type of ship, thats the information you get depending on distance and sensor range.
    And lastly, please feel free to ignore some things of you don't like. Your players HAVE to accept that. If you can't make it work (like its written in the book) it will not work in the game, no matter the players opinion, as tough as it sounds and as unpopular as it may be, the GM is the worldbuilder, and nobody can ask you to work with tools you feel uncomfortable with
    ed: after rereading your posts I am unsure if you or your players are unhappy with the rules, so...I still hope I helped a little.
  6. Like
    derroehre got a reaction from Rimsen in Grenade question - failing the check   
    Also, 2 advantages opens "standard" possibilities for setbacks, boosts and losing cover.
    When a grenade is thrown at me, and the blast doesn't hit me, there is a good chance it is because I either ducked for cover - setback for me on next check - or I left my current position to escape from the blast - boost for hitting me or simply no cover for me.
    Threat on the other hand could quite possibly mean a dud in my opinion, or sufficient thread or despair has led to a grenade being thrown back in the past.
    We even hat a grenade that missed with triumph and lots of threat (don't remember exactly, but it was more than 3-4 I think)  in the follow up of the eote beginner game. The player suggested that he forgot to pull the pin and the bounty hunters threw the grenade back at him, not realising that the pin wasn't pulled, which was funny enough to let it happen
  7. Like
    derroehre got a reaction from Rimsen in Grenade question - failing the check   
    1 advantage isn't much...but I always try make my players narrate small stuff like healing strain. Everything in this game can be awesome if you make it so.
    Heal 1 strain: "The grenade bounces between two cargo crates that blow up in a spectacular explosion. The explosion surprises the enemy that had you in his crosshairs long enough for you to take a deep breath and concentrate on the battlefield at hand."
  8. Like
    derroehre reacted to Edgookin in Problems with Perlemian Haul   
    This.  If you drop out early, every one in the fleet may know you did, but probably don't have exact coordinates.  Then as he said recalculate course and disappear before they catch you.  Imagine a convoy of trucks.  No one is expecting anything, then a single truck pulls over, slows down, then turns down a side road.  The main convoy might stop depending on orders but they have to turn around and go back, find the right sidestreet, and chase you down.  More likely, at most a single escort would peel off and try to find out what happened.
  9. Like
    derroehre reacted to HappyDaze in Bothans possibly marked as non-canon.   
    I happen to like the current look of the Bothans. I doubt I'll pay any attention to what Disney does to them as I have zero love for their version of Star Wars so far.
  10. Like
    derroehre got a reaction from Ogrebear in This has to be the best droid ever   
    Does somebody have the artwork without the Card text and stuff? (or is capable of photoshoping or know where to find this picture)

    I want this droid in my campaign and I want that picture.
  11. Like
    derroehre reacted to WonderWAAAGH in The last print? WTF FFG   
    People are clearly taking their Star Wars way too seriously. Want to come play Edge of the Empire with me? We can be ewoks and eat pie. 
  12. Like
    derroehre reacted to Stone37 in The last print? WTF FFG   
  13. Like
    derroehre reacted to Alekzanter in Proud GM Moment   
    My players generated Despair on an Astrogation check and ended up 1,000 light-years off course in uncharted space. During the course of play they discovered an inhospitable planet similar to Tattooine. Deciding to explore, "Eh, since we're here", they found an abandoned research station with several grave markers nearby.
    The little aliens that populated the research station were akin to horseshoe crabs, their technology based on smart ceramics and malleable glass. The desiccated remains of the last survivor sitting at some sort of data terminal, they translated the final entries of the research log. They were the last survivors of their race.
    Their researches were centered around creating a catalyst that would exalt lesser species to self awareness and sentience.
    The PCs discovered some samples. Translating the labels, they had found an " adaptive DNA scaffold. "
    Returning to civilized space, they were keen to sell it to a pharmaceutical corporation. I was prepared to let them name their price. A million? Fine. Ten million, with residuals? Yep. 200 million? Sure.
    They opted to destroy it after discussing their options, mindful of the political and social ramifications that began to surface. A true, long-term moral decision. I remained neutral. I was only invested in where the story would go once they decided. Very proud of my players for looking past the dollar signs. A great group of players.
    T to
  14. Like
    derroehre reacted to Daeglan in Rogue one and what it taught us about computers...   
    So lets discuss what we learned from Rogue one and how to use it in a game. 

    We have the Archive with stores data tapes...

    We have the data tape its self... looks like it is not a common reader interface and looked like it was encumbrance 2...

    The Radio transmission could not go through a planetary shield...

    You could plug into a ground station to get radio off the planet to the orbiting fleet

    the same data on the data tape seemed to fit on a small card. And like our world the small card is probably much more expensive and negligible encumbrance.

    What do you guys think? Mechanics stuff? fluff how would you incorporate this new info? 
  15. Like
  16. Like
    derroehre reacted to KungFuFerret in SPOILERS: Rogue One didn't "Fix a plot hole", there was no plot hole to fix   
    So yeah, spoilers about Rogue One.   You've been warned.
    Ok so, I was listening to the O66 Podcast about R1 recently, and it dawned on me, after they talked about how it was a brilliant move by R1 to "fix a glaring plothole that fans have been bitching about for decades". 
    At first I was like "yeah, that's right, it does tidy that up"  and then I actually thought about it.
    "No, there is no freaking plot hole.  People build massive things that they think are perfect, and later find they've got a massive design flaw in them, that they only learn about after the thing sinks or blows up."
    Remember the Titanic anyone?  The Unsinkable Ship?  Spoilers but, it sunk on it's first voyage.  Sunk in such a spectacular way too, and they didn't bother with enough ships for all the crew, so massive deaths.  Oops, yeah...probably should've considered that a bit more in the design stage.
    The Hindenburg.  Hey yeah!  Let's make a massive blimp and fill it with a highly volatile and flammable gas!  I'm sure NOTHING could go wrong that might cause the entire thing to.....burst into flames, killing everyone on board in a horrific inferno, caught on film for the world to see...a testament to bad design....oops.
    Hey yeah!  This Death Star is the "Ultimate Power in the Galaxy!", there is no way that we need to worry about something as petty as an exhaust port, that might be vulnerable to a snub fighter!  Like that will ever happen!   Oops.
    I dunno I just, seems like a pretty typical, and familiar pattern in human design if you ask me.  
    As to Return of the Jedi, well, the thing wasn't completed.   The external shell was clearly unfinished, allowing plenty of avenues of entry.  The Emperor didn't care about that, he just made sure the guns were working properly, the rest of it?  Pssh, who cares?!  My plan is fool proof!  They will walk into my trap!  Everything is as I have foreseen it!  Hahahahaahahahahaaaaaaaaaaaaaaaaa.......You think anyone was going to second guess the Emperor?  With Vader there?  Heck no!   They were like "Oh my god please don't kill me for passing gas in a way that upset you!  Just build the thing like they said!  I don't care about design flaws!  Do you have ANY idea what the officer attrition rate is in this military?!?!   Well I DO!!  And I'm not going to get choked out via vid screen by telling Vader what your concerns are!  Just do what they say or I'll shoot you myself!  
    So yeah, there is no plothole that needed patching, fans are just too anal and nitpicky about everything, and had nothing better to do for 30 years than to try and pick apart every frame of those films and try and find flaws.
  17. Like
    derroehre reacted to 2P51 in Ship art   
    If you wanna simulate that hyperdrive background noise while you snooze on the Kessel run....

  18. Like
    derroehre reacted to Jaspor in Interrogation   
    We actually included a Modular Encounter in the Spark of Rebellion source book that provides details and mechanics for an interrogation/torture scene. Some people thought it was a bit... dark... but, as the author and someone who appreciates the dark side of Star Wars (not to mention the fact we see several such scenes in canon), I'm pretty happy with how it turned out.
  19. Like
    derroehre reacted to keshalyi in Interrogation   
    So, I may be misunderstanding here, but its (in my mind) really important to differentiate between interrogation and torture. The power of the scene where Leia is approached by the interrogation droid or Han is shocked (especially since he's dumped out, whimpering that they didn't even ask him anything) is that these devices are designed expressly to inflict pain (That interrogation droid don't just look like it injects you with truth serum, to me). If you really are talking torture, I really, really encourage you to slow down and think about this, because playing out torture is a serious thing. There's a reason, in the movies, that these scenes fade to black - because the implication that it happens is powerful and disturbing, but watching it happen is sickening, and then turns into the simple 'banality of evil', desensitizing the viewer to the terrible power of torture. Its a lot the way I feel about sexual violence - yes, it exists, and no way would I pretend it doesn't happen in any of the RPG's I gm/dm/st/whatever - but I also won't play it out. You say its about to happen, you say it just did happen, and you leave out the middle, because the middle will appeal to only base instincts.
    Anyway, I'm not looking to start a flame war. Just, suggesting that you may not want to reduce one of mankind's greatest evils to some creepy descriptions and a few dice rolls to resist tattling.
  20. Like
    derroehre reacted to McHydesinyourpants in Interrogation   
    I recently captured my PCs and interrogated them. it went very well. I took each one away from the table and interrogated them seperately. After getting advice from the forums here (I think Brad may have been vocal on that thread too ) Basically I came up with a different method for each one with one common thread; the interrogators acted as if they knew more than they actually did. They spoke as if they were just looking to get the PCs to confirm  what they already knew. When the PCs acted tough, then came the "hard interrogation".
    With one I had the Devaronian interrogator pull out one of his finger nails. (Mechanically worked as a Resilliance check to negate some of the wounds. Player had 10 fingers and 12 Wounds. I made it 1 wound per failure). He made it through the first round with ease and was cocky. The interrogator was annoyed and threatened to castrate him. PC announces "I still got 9 finger nails and a massive pair of balls" with a smirk. Interrogator responds "Ok. We will talk when you just have balls". He went to town on him. Player resisted well but was on low wounds. The interogator announced "so... those balls then..." (I was never going to go that far, just the player brought it up so I couldn't help it). He spilled the beans.
    Next was strapped into a seat. The interrogator came in with a syringe and placed it in front of her. Explained that there was a refined, highly addictive form of glitterstim in the syringe. If she didn't tell him what he wanted he was going to shoot her up, not to make her talk, but to turn her into a junkie (a la The French Connection 2). She took one dose, and failed the discipline/resillience check. She all ready felt an itch. Fearing more, she spoke up. (I gave her another check for only taking one dose. She failed that too so she got 5 obligation; addiction. She got the worst of it).
    There was a droid there too. I had to get abstract with him. There is no reason why someone wouldn't just attach a restraining bolt and plug into their brain and slice the info they want out but this kind of thing is no fun for a PC. Instead, I created a false scenario. when he awoke he was free and somewhere comfortable. I had him take a discipline check, giving the excuse of having had a restraining bolt attached earlier. What it actually governed was an opposed check vs the slicers computers. He was supposedly talking to an old friend. I weaved an elaborate story about rebels and rescue. Eventually he warmed to it and spilled the beans. As he did I revealed that something was wrong, that wasn't the voice of his master he was hearing, it was different... high pitched... Rodian. He wasnt sitting speaking to his old master at all. He was strapped to a workbench with a restraining bolt on his chest while a Rodian slicer picked at his brain. The fake scenario was representative of him manipulating his programming to get to the info he wanted.
    I was happy with how it went. Session was low on players but it worked out cos the interrogations took a lot longer than had planned.
  21. Like
    derroehre reacted to bradknowles in Interrogation   
    The thing about real interrogation is that it depends much more on repetition of the questions and gaining the trust of the person you’re asking questions of.
    You ask the questions in a way that reveals information that was not specifically asked. So, if you suspect that multiple individuals might have been involved, you tend to ask your questions in plural form rather than singular.
    You make them think you have a lot more information about the subject than you really do, and you let them “confirm” details you claim to already know.
    You ask them to tell the story many times over, in many different ways, and then compare and contrast the various answers.
    There’s so much to getting good viable intel from such tactics, but then it becomes a GM-vs-players battle and not so much a PC-vs-NPC matter.
    That’s one reason why a lot of shows do most of this kind of stuff off-screen. There’s no need to see the actual torture or interrogation on-screen — it doesn’t add anything to the story, and it takes valuable time that could be spent on other things.
    So, I think the real issue for you will be how to handle the scene in a way that it has a real impact on the PCs and players, can largely be determined by dice rolls and role-playing the results, but doesn’t necessarily take up a lot of time that could be better spent elsewhere.
  22. Like
    derroehre reacted to bradknowles in Interrogation   
    There are five lights.
  23. Like
    derroehre reacted to Sturn in Spoiler Free 'review' of Rogue One   
    Snowmageddon **** you!!!! Had to cancel my row of tickets (lost convenience fee) and reschedule for Monday. Must avoid spoilers for 24 more hours.
    Horrible conditions here. Completely ice covered streets with a blanket of snow on top. A snow plow actually flipped just down the road. I would need an AT-AT to safely and sensibly get my family to the show today. I wouldn't want to be stuck in a ditch with upset freezing relatives laying blame and wondering if I would make a good TaunTaun blanket.
  24. Like
    derroehre reacted to Nytwyng in Too Easy?   
    Sometimes they try. (Mostly as-is, anyway.) Then, players get involved.
    Our GM certainly didn't expect it when I managed to turn part of Chronicles of the Gatekeeper into A Christmas Carol Saturday.
  25. Like
    derroehre reacted to Torg in Rewards other than xp   
    If you do "force" the Recruit spec on everyone then I would suggest making Recruit not count towards there Spec count when buying a new Spec, then everyone would get a "free" spec that doesn't effect the character's and the way xp is spent.
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