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Cail

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  1. Like
    Cail got a reaction from Aegil in Cool Names For Chaos Vessels   
    We had a RT ship called 'The Righteous Indignation'. 10 points if you get the reference.
  2. Like
    Cail got a reaction from pearldrum1 in There is Only Necromunda   
    Even if it has been done before, don't let that stop you from making it yourself. It actually seems like a fairly easy conversion. Remember to share it when you're done
  3. Like
    Cail got a reaction from Keffisch in Core Set Distribution   
    To me, this is the core of the matter. However its also false.
    People's expectations of what to expect from something titled a 'core set' depend on their level of experience with this distribution model and with the concept of an LCG. My expectation going in was very much that Netrunner would contain a complete packaged experience that allowed for optional expansion. Discovering that in order to play "competitively" (and please people, stop talking about 'casual' players, it sounds really patronising, the word has a undergone a dirty semantic shift for a lot of people over the last few years. Its often used synonymously with "incompetent") I would be required to buy another one or possibly two core sets was quite disheartening because I had misunderstood the model.
    Here in lies the catch 22 of the situation: The biggest hurdle I have found with getting my friends to pick up the game is the need for additional core sets. The biggest hurdle for me being able to play in a "casual" (single core set) environment is getting my friends into the game.
     
    I actually think that the core box does not make this clear enough (probably intentionally). If I had realised that I would require another coreset or two for netrunner I may not have made the initial purchase (despite absolutely loving the game now I have it). Finding out this was a 3 core start up has sealed it firmly in the 'no' column for me.
    Now, I am not arguing that the distribution model change, but there is a certain level of hostility when this subject comes up that I've noticed. Just try to understand that in a lot of cases people are making assumptions about how much the purchaser understood about the game and its model prior to purchase. The only thing you should be assuming is at some point someone picked up a box and said 'oh, this looks fun'.
    On an unrelated note, I have noticed with Nertrunner that a lot of the core set cards that are often maligned for being too powerful are also the ones which are limited to being 1x in the coreset. As 1x cards they're actually balanced by their unlikeness to be drawn, but this can be offset by the purchase of multiple cores. The cards only become unbalanced when fielded this way., Just food for thought.
  4. Like
    Cail got a reaction from DeathByGrotz in What happened to 2nd edition?   
    My reason for using my high lethality combat rules has nothing to do with punishing exciting game play mechanics. Its quite simply because it makes the PCs think a lot more carefully about when and with whom they want to get into a fight. Once PCs reach a certain level in almost any system I've played there is usually a mentality where people start to realise they can just push NPCs around, or worse start acting with reckless abandon in situations that don't warrant it because they know the odds are in their favour. An average npc being able to deal serious damage if the PCs go around picking fights with everything usually works to encourage people to avoid the 'the gun is my skill' mentality.

    It also fits well in a game like DH. There is no reason the acolytes have to do the grunt work themselves. They can hire street gangs to attack somewhere or break into a house to get them information (as an example). In general it makes the whole 'covert ops' thing come to the fore. Granted with might not be want you want from the game and this style wouldn't fit you, but its certainly more the universe I signed up for.

     
  5. Like
    Cail got a reaction from Keffisch in What happened to 2nd edition?   
    My reason for using my high lethality combat rules has nothing to do with punishing exciting game play mechanics. Its quite simply because it makes the PCs think a lot more carefully about when and with whom they want to get into a fight. Once PCs reach a certain level in almost any system I've played there is usually a mentality where people start to realise they can just push NPCs around, or worse start acting with reckless abandon in situations that don't warrant it because they know the odds are in their favour. An average npc being able to deal serious damage if the PCs go around picking fights with everything usually works to encourage people to avoid the 'the gun is my skill' mentality.

    It also fits well in a game like DH. There is no reason the acolytes have to do the grunt work themselves. They can hire street gangs to attack somewhere or break into a house to get them information (as an example). In general it makes the whole 'covert ops' thing come to the fore. Granted with might not be want you want from the game and this style wouldn't fit you, but its certainly more the universe I signed up for.

     
  6. Like
    Cail got a reaction from mysticpickle2 in Post here if you don't find the NetrunnerDB C&D unreasonable   
    Slightly off topic but I was very sad to see Jinteki.com go down, and would like it if FFG could make a similar client. I work in a country where opponents are scarce (China) for a year at a time between taking breaks to come back to the UK. I was very excited by Jinteki.com because it would allow me to play the game over the internet with my friends while I'm over there.

    Personally I do not have a problem with what is happening on netrunnerdb. Its sad for the individuals involved, but I never really used the site anyway, and the legal justification seems solid.
  7. Like
    Cail got a reaction from Cogniczar in Banning Ogryn   
    The problem from a fluff perspective is only a problem is you assume the characters are all part of the same squad, which isn't necessary at all and in fact actually creates problems in a number of regiment builds, like a tank company where you have more than 5 players (most OW war games I have played have had 8-9 PCs btw) and not everyone wants to crew the tank/wants to have their own role. Its a really easy fix just to assume they are all part of the same regiment, or alternatively that the regiment is understrength and standard squad composition has gone. There are loads of perfectly valid fluff reasons to include these characters, and I personally wouldn't play in an OW game with a GM who told a large group we had to 'double up' on classes.

    Having said that there are loads of fluff reasons not to allow certain abhuman strains if that's how you want to roll with it, however...

    From a balance POV, I have personally made a Heavy Weapons Specialist that was nearly as strong, tough and hard to kill as an ogryn (swap to brawler on the second advance tier for specialisation, its not hard) who was able to RAW flip a tank with his bare hands, and withstood being shot by a Valkyrie Missle barrage without going into criticals ( Actual Scene: GM "The Valkyrie aims at you", Me: "I give the pilot the finger and smile"). All that without the inherent drawbacks that come from actually being an Ogryn.

     
  8. Like
    Cail reacted to Tenebrae in which would you prefer as a player?   
    I'd prefer to pick each element as a group, using points constraints and debating each choice before actual selection.
    Yes, this can take an entire evening, I'm fine with that.
    Yes, the GM can go eat pizza with his gf while the regiment is created, it's OK, I'll chip in a dollar or 2, have fun.
     
    However, that is ONE regiment we are creating, via consensus. If, as a GM, you allow mixed regiments from the start, you might as well throw the regimental creation rules out the window IMAO. Everyone gets the same starting regiment.
    If this is not acceptable to everyone or consensus cannot be reached, playing OW with that group would be a mistake anyway.
    Again, IMAO.
  9. Like
    Cail got a reaction from Covered in Weasels in Weak melta weapons   
    Mostly just Ork Trukks and things when this was happening. The issue isn't killing them per se, but that their purpose is to deliver troops. By the time they are in range you can normally only get one shot (which isnt enough to actually kill a trukk without RF, and I am yet to roll a ten even with 4 dice...) before they disembark. Obviously your experience may vary, but I have never been able to stop a single light vehicle in one shot.

    I did however kill a rogue Imperial Knight by scaling up it with a grapple, ripping the pilot hatch off and punching the pilot to death with a sock puppet whilst I was on fire. So it kinda balances out.
  10. Like
    Cail got a reaction from Tenebrae in Only War or Deathwatch?   
    Only War without question. As HMBC mentioned it has the flexibility to let you adjust it to your play style (Let the players do regiment creation together first so they have a say in who they want to be). It's also more accommodating of female players who don't want to gender swap.

    As for playing heroes. Only War does that (comrades are the 'blanks') but on a more 'everyman' scale. You might want to consider starting them at a higher XP than the basic though.

    The biggest reason for me is the 40k lore issue. Playing a space marine is a very specific thing, and while it doesn't stop you playing the character how you want, understanding what a space marine is is pretty crucial to getting into the mindset and playing the character "right". You're players who don't know the lore won't notice this, but it can really ruin the immersion for ones that do if suddenly someone creates a character that seems out of place.

    Thats not to disparage  DW, its a great game that allows players to explore issues that would arise for the astartes (like the ubermensch mentality that might come from being superhuman in a world of men, or how your character resolves with the fact he isn't technically human in the truest sense) but a player group kind of needs to be on board with everything before you go, or you'll spend far too long with someone trying to explain why 'A Space Marine probably wouldn't do that'.

    The best example I can give is a group of mine that featured 4 40k hardcore nerds, and one general roleplayer. The other characters built characters pretty in keeping with the general lore without becoming stereotypes of their chapter. The general roleplayer on the other hand, on discovering the Salamanders were black, created 'Brother Maurice' an afro wielding, bling wearing marine who liked to say "motherf***er" a lot.

    Racial insensitivity aside, there is technically nothing wrong with a character looking or acting like that in OW from a thematic viewpoint. In Deathwatch, not so much.
  11. Like
    Cail reacted to Cogniczar in Greedy Acolyte Problem   
    Enforce actual consequences. The dream sequence might have been a test of faith, but if he (and by extension his character) is morally corrupt (greedy), his reactions in his dream were sorta justified. Instead of creating an artifical situation, try to develop one where being greedy will be dentrimental to him. 
     
    Examples:
     
    1. Someone steals his money. It's a small girl, stealing to survive in the underbelly of the hive. He ganks her - and the locals around him, shocked by his audicity in killing a small girl (even in the underhive), results in pitch forks, stubbers, and gang mob reacting violently to him.
     
    2. Present him with an opportunity to rob a noble off. Of course, it's not the patriarch, but a scion. The insult cannot be allowed to stand. The patriarch and the family spend no expense in enacting a terrible revenge on him (removing of limbs, or worse, crippling him and allowing him to live. Or by being fed to hungry grox, pig-scene hannibal style). 
     
    Cruel meta-game:
     
    3. Put him on a world where money has no value, or a place where the monetary is useless (gunmetal city). 
     
    4. All the merchents were killed by heretics, or garnered up and imprisoned for some heretical plot. Good luck spending money with no one. 
     
    =D Cheers
  12. Like
    Cail reacted to ak-73 in Weak melta weapons   
    Wait, are you implying the IoM isn't full of retards? And are you implying that citizens will not belief in the superiority of the Sacred Boltgun, no matter what experience they make? I am sure my Scum PC will.
     
    Why do people insert modern day thinking into settings where such either does not exist (fantasy) or is rare (40K)? Modern day professionalism/optimization is a rare thing. Not even the Astartes practice it, except for a few chapters (Ultras, Raptors come to mind). I fail to see how frequently inserting such leads to a better narrative.
     
    If you want to keep in the spirit of 40K, you, as a player, better consciously take sub-optimal outfits on most occasions. That would be good roleplay.
     
    Alex
  13. Like
    Cail reacted to Errant in Tau Characer Guide - Errata and Battlesuit Builds   
    Sent this to the Rules Questions mailbox thingy: The Tau Character Guide provides access to control 'a number of drones', without specifying exactly how many you can normally acquire, or use at one time. Swarm Protocols refers to allowing you to control up to your Intelligence Bonus in drones, but is there a limit other than that?
     
    Tl;dr There's no limit on how many drones you can have or use at once with a drone controller save for GM fiat and availability of Acquisition.
  14. Like
    Cail got a reaction from Arnbjorn in Ogryn Drop troopers   
    My group made Ogryn drop cavalry. The simple answer is that the ogryns are sedated and pushed out of the ship in a cannister similar to the one used to drop over heavy equipment.
  15. Like
    Cail got a reaction from Fgdsfg in Question about Thousand Sons   
    I know, I was being rhetorical
  16. Like
    Cail got a reaction from Fgdsfg in Question about Thousand Sons   
    If Gellar fields cut off your connection to the warp, how the hell can a navigator... navigate while the Gellar field is functional and stopping him getting turned into a deamons personal loofa?
  17. Like
    Cail got a reaction from Adeptus-B in Ogryn Drop troopers   
    My group made Ogryn drop cavalry. The simple answer is that the ogryns are sedated and pushed out of the ship in a cannister similar to the one used to drop over heavy equipment.
  18. Like
    Cail reacted to Kiton2 in Tau Characer Guide - Errata and Battlesuit Builds   
    Oh, actually that fits what happened to them on the tabletop.
    6th edition codex tore the railguns off the broadsides. They no longer HAVE railguns. Instead they have a 'heavy rail rifle', which are just S8. No better than a melta outside melta range, although they do have decent range.
     
    Basically they went from your primary anti-vehicle suit to Anti-carapace heavy-missile-pod users. This is part of the reason there's a lot more hammerheads and riptides fielded now, though it does not come close to making up for the loss against extremely mechanized army lists.
     
     
    I agree with adding a bit to the 'competencies', as other character creation sections all involve some stat changes. Tau have basically the lowest starting stats overall as a result.
     
    I strongly support suit structure or toughness modifiers, both because there's NO way you're anywhere close to as tough as you should be  if you're not getting a multiplier like marines, and because you shouldn't be equally tough in lighter suits as in the heavier ones. Let us not forget that many things bypass armor, but that battlesuits are still supposed to be granting you some toughness against the wounds in the first place!
  19. Like
    Cail got a reaction from pearldrum1 in Tau Characer Guide - Errata and Battlesuit Builds   
    That is very clearly not how the rule is intended, and deep down you know that. Now go to your room
     
  20. Like
    Cail reacted to Annaamarth in Tau Characer Guide - Errata and Battlesuit Builds   
    Nope.  In 6e, Drone Controller let's the drones use the bearers BS instead of their own.  Sniper drones on their own have typical drone BS (terrible), while the drone controller has sniper-level BS.  This makes the marksman a priority target.  Similarly, that marksman can deploy alone with up to a total of nine drones- don't suggest it, as I like having spares in case of enemy snipers, but it is feasible.
     
    I attribute the Drone creep over time to a slow advancement of networking.  Initially, Drones were only either fielded with controllers or in networked groups of four or more.  It wasn't until 6e that the drone controller mod actually affected the drones, making a Drone-controller Crisis leader in a Drone squadron a big deal, so in 6e there was apparently a quantum leap in software.
  21. Like
    Cail got a reaction from RogalDorn01 in Tau Characer Guide - Errata and Battlesuit Builds   
    That is very clearly not how the rule is intended, and deep down you know that. Now go to your room
     
  22. Like
    Cail got a reaction from Cogniczar in Imperial Knight Titan   
    We just killed this with 6 guys and a sock puppet, it was rather epic. Thanks for your hard work
  23. Like
    Cail got a reaction from Lady Kataline Jianwei in Epic dice stories.   
    During a game of Inquisitor I saw a player try to make a heroic dive through a window to shoot someone who was about to kill another player. When he fired his bolt pistol he missed, and the shot transferred to the guy he was trying to save and hit him in the groin for 4 levels (the maximum the location can take) of damage.

    The worst one was probably during a WHFRP 2.0 game during a large scale combat. The Wizard miscasts a spell and rolls on the curse of tzeentch table. He roll high enough that he goes from minor miscast to major miscast. He rolls again and gets a result that says "roll again and apply the result to everyone within 1d10 metres", he manages to roll a 10, which will cover the whole combat.

    He rolls again and for a result of "Intestinal Rebellion' which means that every one in ten metres can take no actions for 1d5 rounds while they loudly and painfully void their bowels.

    We decided no body wanted to continue fighting after that, and everyone just awkwardly left while trying to avoid eye contact and never speaking of this incident again.
  24. Like
    Cail got a reaction from Tenebrae in Epic dice stories.   
    During a game of Inquisitor I saw a player try to make a heroic dive through a window to shoot someone who was about to kill another player. When he fired his bolt pistol he missed, and the shot transferred to the guy he was trying to save and hit him in the groin for 4 levels (the maximum the location can take) of damage.

    The worst one was probably during a WHFRP 2.0 game during a large scale combat. The Wizard miscasts a spell and rolls on the curse of tzeentch table. He roll high enough that he goes from minor miscast to major miscast. He rolls again and gets a result that says "roll again and apply the result to everyone within 1d10 metres", he manages to roll a 10, which will cover the whole combat.

    He rolls again and for a result of "Intestinal Rebellion' which means that every one in ten metres can take no actions for 1d5 rounds while they loudly and painfully void their bowels.

    We decided no body wanted to continue fighting after that, and everyone just awkwardly left while trying to avoid eye contact and never speaking of this incident again.
  25. Like
    Cail got a reaction from doomande in Epic dice stories.   
    During a game of Inquisitor I saw a player try to make a heroic dive through a window to shoot someone who was about to kill another player. When he fired his bolt pistol he missed, and the shot transferred to the guy he was trying to save and hit him in the groin for 4 levels (the maximum the location can take) of damage.

    The worst one was probably during a WHFRP 2.0 game during a large scale combat. The Wizard miscasts a spell and rolls on the curse of tzeentch table. He roll high enough that he goes from minor miscast to major miscast. He rolls again and gets a result that says "roll again and apply the result to everyone within 1d10 metres", he manages to roll a 10, which will cover the whole combat.

    He rolls again and for a result of "Intestinal Rebellion' which means that every one in ten metres can take no actions for 1d5 rounds while they loudly and painfully void their bowels.

    We decided no body wanted to continue fighting after that, and everyone just awkwardly left while trying to avoid eye contact and never speaking of this incident again.
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