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djext1

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Everything posted by djext1

  1. I think after playing with the narrative system in the Star Wars books, a lot of people (myself included) really wanted a generic system which uses the narrative dice. Much like savage worlds, when you have the core rules in place, the door is wide open for both "official" and "fanmade" settings which are endless. The star wars IP limited FFG as to what they could and couldn't do with material. With this Genesys system, they can provide much more support in the digital realm for GMs and players which would be awesome. I can't wait to see what floodgate this book opens
  2. My wish is that FFG would make a generic narrative dice system core book, then sell setting books for ALL THE THINGS!! Basically a narrative dice system GURPS. Then the sky's the limit on settings. Kung fu, sci fi, western, steampunk, fantasy, superheroes, horror, modern, cyberpunk, zombie, etc etc etc...
  3. https://www.youtube.com/watch?v=7GqPt8dKOGQ This one from Dicestormers I enjoyed.
  4. Hey guys! The RPG Dork Night is looking for a few new regular players to join our game(s). When we play: Monday Nights 6-7pm EST start time running approximately 3 hours, every 3-4 weeks. Occasionally a Sunday night game might happen as well. There will be different ongoing games being run at times, so we tend to schedule our games around the idea of 1 session every 3-4 weeks. Right now there are 4-5 GMs in the group and some campaigns may rotate the task of GM from time to time. Being able to GM is NOT a requirement, right now we are mainly just looking for committed players. We are planning to try to keep our game sessions at 3 hours long. Some games may have a certain theme or concept, some may just be a sandbox, and yet some may be simply a one-shot. We broadcast our games live on google Hangouts and archive them to YouTube on our channel, so a webcam and decent mic/headset is a must. About us: Some of us have been playing RPGs for a long time, some of us are brand new. We range in ages from teenager to mid 40's. We are very easy going and like to joke around. We try not to take ourselves too seriously and just have fun playing the game. We do want players to be engaged with the games we run though. Not everyone has to play every session, life happens, but if you are in a campaign game we prefer regular participation. We encourage a lot of communication both within and outside the game. We have places for members to communicate with each other and discuss the games or anything else gaming related, we want you to use it! We are open to all ideas and criticisms from our players. Because we are all here to have fun, if something isn't fun to you, we want to know. Everyone is taking time out of life to sit down online with each other and play a game, we expect everyone to respect that and try to make the best use of that time. So here's the deal: If you are interested in joining us and being a regular member of the group, email me the answers to a few easy questions, and we'll take in as many as we can. 1: How long have you been playing RPG's and what are some of your favorite systems if Edge isn't your first or only? 2: What's your greatest or most favorite RPG moment? 3: What's your least favorite moment (or best RPG horror story)? 4: What kind of gameplay is MOST fun to you? Action/Roleplay/Puzzle-solving/Dark/Horror/Comedy (Any combination) 5: Age, Gender, family/kids? (or if you think that's too personal just tell us to "Slag off! none of yer business nerds") So if you're interested, send your answers to our Email here, and we'll hit you back.
  5. Hey guys! The RPG Dork Night is looking for a few new regular players to join our game(s). When we play: Monday Nights 6-7pm EST start time running approximately 3 hours, every 3-4 weeks. Occasionally a Sunday night game might happen as well. There will be different ongoing games being run at times, so we tend to schedule our games around the idea of 1 session every 3-4 weeks. Right now there are 4-5 GMs in the group and some campaigns may rotate the task of GM from time to time. Being able to GM is NOT a requirement, right now we are mainly just looking for committed players. We are planning to try to keep our game sessions at 3 hours long. Some games may have a certain theme or concept, some may just be a sandbox, and yet some may be simply a one-shot. We broadcast our games live on google Hangouts and archive them to YouTube on our channel, so a webcam and decent mic/headset is a must. About us: Some of us have been playing RPGs for a long time, some of us are brand new. We range in ages from teenager to mid 40's. We are very easy going and like to joke around. We try not to take ourselves too seriously and just have fun playing the game. We do want players to be engaged with the games we run though. Not everyone has to play every session, life happens, but if you are in a campaign game we prefer regular participation. We encourage a lot of communication both within and outside the game. We have places for members to communicate with each other and discuss the games or anything else gaming related, we want you to use it! We are open to all ideas and criticisms from our players. Because we are all here to have fun, if something isn't fun to you, we want to know. Everyone is taking time out of life to sit down online with each other and play a game, we expect everyone to respect that and try to make the best use of that time. So here's the deal: If you are interested in joining us and being a regular member of the group, email me the answers to a few easy questions, and we'll take in as many as we can. 1: How long have you been playing RPG's and what are some of your favorite systems if Edge isn't your first or only? 2: What's your greatest or most favorite RPG moment? 3: What's your least favorite moment (or best RPG horror story)? 4: What kind of gameplay is MOST fun to you? Action/Roleplay/Puzzle-solving/Dark/Horror/Comedy (Any combination) 5: Age, Gender, family/kids? (or if you think that's too personal just tell us to "Slag off! none of yer business nerds") So if you're interested, send your answers to our email here, and we'll hit you back.
  6. I was actually pleasantly surprised to find my copy being a sort of darker red, almost brick red with gray text. I always thought the bright red was hideous looking. I much more prefer the warmer tones :-)
  7. http://community.fantasyflightgames.com/index.php?/user/222644-untavas/ big discussion on this here
  8. Biggest one I forget all the time is adding the extra difficulty die when I duel shoot my blasters....So much so that I've told everyone in the group to check me on it. Second biggest one? To spend an unused maneuver to aim...I can tell everyone else 5 times before they roll to aim for the boost die, and when it gets to me I just derp out and shoot.....without the extra difficulty die for duel wielding =P
  9. We have four GMs in our game. We started off with the idea that one GM would control the campaign, and everyone else would just do little filler missions to break it up...BUT, everyone started doing little series games and it's sort of become convoluted and hard to follow. Once we finish this campaign and start AoR though, we are going to try a different method. We've decided to just do "hand offs" and see what happens. The first GM will start the story arc, then the next one will put his spin on it, and so on. We figure maybe it'll make for an interesting unknown journey. The biggest thing is that if you have multiple GMs within a game, you really need to sit down at the start and establish how you are going to do it so no one gets their story stepped on. If you are doing a campaign, it'll be tougher, but if you just do it 'sandbox' style, where everyone just sort of does what they want, and the GM's just 'go with it', you might have an easier time. Like if you watch our video series for this campaign, you'll see it starts out fairly cohesive and simple, but eventually it starts tangle up a bit. We just plan to finish as best we can and move on to AoR though =P
  10. Nice site! I may have to pluck and use some stuff and try out those modules. Keep up the great work!
  11. I think you could definitely do it! Ours was certainly more freeform and collaborative, but using the same structure of job tasks within the game, you could have a pretty solid game in the way you describe. We were doing it just for pure fun, but I think a group could do a more serious toned game using it. One method you may find helpful would be the Mythic GM Emulator. We decided not to use it as our Bith Sith game is, well..quite ridiculous and just one or two scene based. Something else you could do, would be to world build a bit using some of the methods of a game like Microscope to set your foundation, then use mythic or your own plot tables (index cards come to mind) to facilitate a more structured random gameplay. I've heard of methods using a deck of playing cards that are assigned certain plot hooks, encounters, problems, etc... Maybe think about making something like that. All in all, this is a great system to play GMless in. It's a different kind of game to be sure, but it is a lot of fun if you have the group for it. The biggest thing, is that players must come to the table with the understanding that everyone must contribute for it to work. As long as you have a group like that, you're good! I'd say take the structure I have above, make some pregens, come up with a short, basic concept or theme and just run it. See how it goes. See what you like or don't like, or what you want to add or take away. Just have fun, and you'll know whether or not it's for you!
  12. So we decided to try a themed GMless Edge game for fun, and to see how it would play out. We decided that there needed to be at least a little bit of structure in the collaborative process, and I narrowed it down to only 3 things. Scene controller - This person sets the initial scene and setting, as well as pushing the scene along during the game. The troublemaker - The troublemaker finds spots that may need some conflict or problem to be solved or dealt with throughout the game. NPC/Combat facilitator - This person hands out the NPC roles to players as needed, as well as playing the part of the adversary during combat. We determined this by having each player roll 3 green dice and assigning slot 1-3 from highest on down. Now, some other mechanics might need ironed out a bit, but this seemed to cover the bases pretty well. We decided on the theme of junkie Bith rockers who happen to be FR3 with no moral compass whatsoever. Again, this was for fun and the intention was just to cut loose and have ridiculous things play out. So with zero prep other than character creation and concept....we ran the first one. Bith Sith: Galaxy of Vengeance We had a lot of fun playing it and really can't wait to do more episodes. I know this isn't groundbreaking or anything, as there are a lot of GMless games out there that do this 10x better, but none of us have played any of them, and just pretty much winged it. Let us know what you think, or if you have any ideas or suggestions we'd love to hear them. This is all new ground for us but we quickly latched on to the GMless thing and like it.
  13. My scoundrel uses it almost all the time in a serious firefight. It's always worth trying to use it, sort of like 'aim'. I mean, if you hit with the first, and and get your advantage to hit with the second it's a nice take down Just remember: Apply your damage from each weapon separately... That means each attack has to be mitigated by the soak on it's own. I know that sounds basic, but believe me, it's easy for someone to not think about it and add all the damage from both weapons together into one hit. It doesn't work like that And yeah, like it's been stated before, you really sort of need to have the dice pool to make this worthwhile. Rolling something like GGY, probably isn't going to be worth the extra difficulty added. But if you're tossing something like my scoundrel, YYYG or better...hell yeah it's worth using!
  14. Yeah, basically - 2 of the same weapon : +1 difficulty 2 different weapons : +2 difficulty For different ranges of the attack, even if it's the same weapon type, I believe you would use the hardest difficulty of the two as your base difficulty, then apply the difficulty modifiers for DW.
  15. Yeah, like someone above mentioned, don't forget the Talents. If you take some time and look through the talent trees, you'll see a lot of things like dodge, sidestep, etc.... These are things players can 'activate' on their turn so when they DO get fired upon, these things work sort of like defensive rolls by simply increasing the difficulty or adding setback dice of the attacking NPC. It's different, but not that different. It really works well, and as a GM you'll find just how much easier it is to run games in this narrative system. GM work is a breeze lol
  16. So our slicer is inside the ship of the badguys, he's managed to take control of the systems weapons (to turn off a security measure that armed the gun in the first place). We are outside having a fire fight with bad guys. We kill them off except for the last one, the leader, who is wounded pretty badly. We convince the slicer to take the ships gun and fire at this leader before he gets the chance to do something stupid..... Instead we do something MORE stupid lol.. http://www.youtube.com/watch?v=R9E3B71WOSQ&feature=share&t=49m our first experience using ship to ground weapons... =P
  17. Our group uses the Empire Legends character sheet app. I absolutely love it. I don't think I could go back to paper sheets lol. It makes tracking everything Soooooooo much easier. It's free for Android and has a web version as well. For tablets, and even phones that are big enough, it makes referencing your sheet easy. Check it out.
  18. Yes you snow do hangouts on air which records your session as a YouTube video. The link in my sig will give you an example of what that is like. Any questions about, just let me know :-)
  19. Just to clarify: I'm not saying either that a FSE fresh out of the box with a couple points in move should now feel like he can go out and start hurling things around or force pushing badguys. I would agree that picking up force talents aren't exactly like going and buying a new blaster that you can just take right out and shoot.... I think any person that decides to go FSE, at ANY point needs to have an honest discussion with the GM to bring that about in a narrative way. (which someone already pretty much more eloquently than I, have said above)
  20. While I understand the powergamer problem involved, I think it's sort of silly to say someone CAN'T become FS at any point in their life. Many things can happen that wake up a FS to what they possess (Luke is a good example). So it's not ridiculous to say that someone becomes awakened to their abilities, or at least becomes aware of them. The scoundrel who's a crack shot spends his life thinking he's quicker on the draw because he's good....guess what, he's actually FS and taps that latent bit of the force that makes him act at just the right time. You can apply this to many careers and scenarios. I'm not sure being a FSE is that OP considering that you have such minimal force dice to work with even at the max rate right now. The powers they have in the game so far are pretty vague and weak in that you would be hard pressed to pop a power at full level without a tremendous amount of XP spent. I think this is for a reason. I think FFG wants people to slowly ramp up to F&D where we will see the cork come out of the bottle. The argument of "well who will teach the FSE???" is sort of silly as well in that a FSE can have these very minimal basic powers we are given and use them without some sort of proper training. No one is going to be pulling clone wars antics with what we have....as I see it, the pips just aren't there for that to happen.
  21. Correction: He should have 45 ranks of cool...
  22. ^^ This... Cool and Vig are fairly clear to me. If players don't find it interesting or worthwhile to put points into a skill, then they really can't be salty about it if something calls for that skill and they are 'bad' at it. Put a rank or two in each and call it a day...
  23. If you want to see my group playing over google hangout feel free to click the link in my sig. We use the EOTE diceroller app in hangout, so you can't see the rolls that we are seeing, but you can see us playing the game. "Everyone has Obligations" and "At least you have your health" are pretty decent games that we had fun doing. We have started broadcasting all of our games live, so we only have the last 3. But we'll always broadcast our games from here on out. Thursday Knights on twitch is a fun watch, as well as the WhyCalibur series on youtube, (mentioned in the post above this one). Anyway...yeah =P
  24. After talking about with my group at some length to come up with a way to avoid the layering issue I proposed the following after looking at the numbers a bit: Since the full suit heavier armors (padded, laminate, heavy) all sit at 2 soak, and there isn't anything that seems to rise above that, I offered the notion that when it comes to armor, the character may have a base max soak of 2. What this allows is, either the player chooses one of the full suits, or can have a couple of the low 1 soak armors layered. It seemed to play out fairly well if you look at the armors we have been given thus far. Sure there are the exceptions, but for the most part, what wanted to be achieved is still very reasonable; heavy clothing + nomad greatcoat / mountaineer armor + greatcoat or heavy clothing, etc There are a couple unreasonable combinations, but we aren't going for that at all. I think the main reason we talked about it, and have agreed to this is that some of the characters just don't feel like it's "reasonable" for their character to have to up to some suit of armor in order to increase their soak, especially if they only have 1 brawn, and are primarily a support character. This way it allows those squishy guys to improve their soak just a little and still feel like their character "makes sense". I know there are some that feel like the "rules are rules and if they don't want a squishy character don't make one", or that there is something wrong with our games or something..but at the end of the day, allowing a player to have 1 extra point of soak and still like the concept of their character seems to me as GM a pretty fair compromise. Plus I think when you have things like the catch vest, or the nomad coat, you ARE creating mix and match style armor...but that's just me. edit: As for the talk of heavy clothing being some sort of heavy, bulky layered clothing that is somehow a burden if you add anything to it: I don't recall which episode it was of the Order66 podcast, one of the earlier ones I believe, but one of the game designers (Jay or Sam) had mentioned that Han Solo was essentially wearing heavy clothing in Star Wars....now think about that.. Did his outfit look layered and "heavy" to you? Even in the description of heavy clothing, it makes it sound like pretty much just normal clothing. It doesn't lend to this idea of "2 pairs of jeans" or bulky layers of leather or heavy canvas or something lol... Just saying =P There aren't a plethora of combinations right now really that make it very confusing, but as more sourcebooks come out, there will be. We just figured we'd get ahead of it now given the stuff that has been released so far in the last 2 splat books.
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