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About Melkor503

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    Beaverton, Oregon, United States
  1. Awesome read! Thanks for sharing your experience with us. I really appreciate the insight at the end. This is a completely different game without the Command Deck, and almost all synergy is lost without it, but it can give players a "clearer" understanding of what units excel at on their own,
  2. This is along the lines of how I feel about the eWing Guards. Either use them to support other characters, and ignore their abilities to support each other. Or... keep them together and let them support each other. Trying to do both will inevitably lead to a disappointing experience with them. Don't get caught up in their versatility, but focus on one aspect to maximize their potential.
  3. RGC and Royal guards is a sweet theme build. You lack range, but have speed and reach to help make up for this. This build has obvious weaknesses, but you get your theme. Scum dies have Droids, and you could always Alliance R2 and 3PO for utility. Trick is that IG-88 is not worth his points, or you need to have multiples of the Hoth set for the HKs. Just some thoughts to get you going, but you are right about not having good theme options that are competitive.
  4. For me, the added speed on the elite Sabs is what really sets them apart from the reg version. The health and surges are just an added bonus, that add up to making the elites just superior.
  5. I agree with you at every point, I do. But the question was asked, "Is Han worthless?" I want to see if we can prove that he's not worthless, and try to prove that he actually can be a force in skirmish games. Currently, there is no good reason to take Han over Luke. I hope that changes...
  6. So, instead of focusing on all that is wrong with Han, maybe we should look at what is "right" about him. Quick build that I plan to test next time I play... Han Leia MHD-19 Gideon C-3PO Rebel Saboteur x2 I still need to finalize the deck build. Sabs get focus from C-3PO and Gideon, MDH keeps my guys alive, while Leia has Han attack at least twice a round.
  7. Yeah, this is a pleasant unexpected surprise! Shows that FFG is trying to make right after the errata.
  8. Agreed. It's awesome to see that you won without using a cookie-cutter squad. Very nice!
  9. I agree that Han can not support his cost, not with the other options that are available. However, I believe that he has the foundations to be an amazing fig as more figs are released. His abilities have great potential, but he needs help to turn that potential into productivity. Chewy is a great side-kick for Han, but not at 15pts. Still, a protector with 5sp is a step in the right direction. I'm not giving up on Han, but I'm also not using him until he gets the support he needs.
  10. I like the idea of pairing those 2 up. Just wish that Scum had a different/more options for cheap units besides Guns. Still, this is a good looking squad worth trying out.
  11. I like where you are going with this, and the initial volley should be devastating. I fear that it will lack the firepower to keep pressure on the opponent. Still, definitely worth trying. Might want to also try it win Elite Hoth Troopers, that would also free up 2 more points for other additions.
  12. Melkor503

    Fel Wrath?

    When I first read the ability, I totally agreed that he was worthless. I didn't see the point, unless there was an upgrade card that he could take advantage of. Then I read the card again, and put 1 + 1 together. The ability is actully really useful to make sure that you get that shot in before removing him from the game. I do agree with Picasso about a lower skill level being even more useful, but he is fairly costed, so I can't really complain.
  13. It is my understanding that FFG only has the rights to the original movies. Just look at the SW games they are putting out. All original movies.
  14. I got a set of these before Christmas. They are super awesome, look amazing, and dead-on exact with the cardboard ones that FFG puts in the starters. I highly recommend these to any player, especially those looking to customize their collection.
  15. From what I have seen, I am really impressed with the manuverablility of the A-Wing. It will bring a lot of versitility to the Rebels. The pilot skills and upgrades are also quite impressive. They might not revolutionize the Rebels, but they should be a very welcome addition. TIE-Interceptor brings a lot of pain for the Imperials. Are they worth almost 1.5 Rookie Pilots? Hard to say. What I do know, is that I can't wait to find out! The Empire having a ship that has 3 base attack it going to be so much fun. Just watch those shields melt away, and then blast those Wings into scrap! The various combos that can be put together with the Interceptor is just crazy. I see the Interceptor bringing a lot of flexibility Empire list building, and that has me really excited for their release.
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