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TwiceBorn

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  1. Thanks to you both for taking the time to reply, and Alonewolf 87's rationale does seem very reasonable/logical. I had also sent Caleb the same rules query before I received your replies, so we'll see if he's in agreement. I'll post his reply if/when I get it.
  2. I doubt that anyone other than FFG/Asmodee really knows. To my knowledge, no official info about the status of future reprints has been made public.
  3. Just wondering if I played this correctly, During the engagement phase, an enemy engaged and I paid 1 resource to put Ranger of Cardolan into play from hand. His text box says: Response: After you engage an enemy, if you control at least 1 Dúnedain hero, spend 1 resource to put Ranger of Cardolan into play from your hand, under your control. At the end of the round, if Ranger of Cardolan is still in play, shuffle it into its owner's deck. Also in play at that time was the Craft Remedy side quest, which says: Treat the printed text box of each damaged character as if it were blank (except for Traits). I also happen to be at Stage 2b of Desert Crossing, which says: Forced: At the end of the round, increase the temperature by 4. Then, each player assigns X damage among characters he controls, where X is the tens digit of the temperature. Here are my questions: 1) At the end of the round, I played the Forced response on stage 2b before completing the second part of the Ranger of Cardolan's response (i.e., I placed 2 damage on the Ranger, and did not reshuffle him into the deck because of the passive text on Craft Remedy). Was I correct in triggering the Forced effect on Craft Remedy before the second half of the Ranger's response? Forced effects usually take precedence over Responses, but should I have triggered the Ranger's response first because the response as a whole had been initiated during the engagement phase? 2) If I played the sequence above correctly, then Ranger of Cardolan's text box has been blanked as a result of the passive effect on Craft Remedy. Does this mean he gets to stay in play at the end of the round, or was a lasting effect created via his response during the engagement phase (before he was damaged) that would override Craft Remedy, therefore resulting in his reshuffling at the end of the round? 3) If the passive text on Craft Remedy does enable the damaged Ranger of Cardolan to stay in play at the end of the round in which he was put into play, I presume that once Craft Remedy is defeated/explored on a subsequent round, that the Ranger would remain in play for the remainder of the game until destroyed/discarded via card effect. If I understand it correctly, the second half of his response indicates that he normally would be reshuffled into his deck at the end of the round in which he entered play... which had previously been voided by Craft Remedy. Is this correct? Thanks in advance for your insights!
  4. I'm 100% with the OP. The lack of an ability to sort lists alphabetically (ascending and descending) is a major annoyance for me as well. It almost seems like the developers/FFG seek no player feedback while developing these apps. An online survey prior to redeveloping the app might have been a good idea.
  5. You can find the exact cards contained in a pack/expansion and their quantities here (for scenario card quantities, click on the scenario title beneath "Scenario" in the right hand column, and scroll down): Conflict at the Carrock: http://hallofbeorn.com/LotR/Products/Conflict-at-the-Carrock Return to Mirkwood: http://hallofbeorn.com/LotR/Products/Return-to-Mirkwood
  6. Seems to be sold out across much of North America as well. Given the line is relatively new and how well this expansion in particular has sold, there is no doubt that it will be reprinted. As to "when," only FFG knows... or not, given the way the worsening pandemic and global shipping backlogs must be affecting production and distribution schedules.
  7. Pretty sure the official North American release date for both of those is December 6.
  8. GameGenic now produces the sleeves that used to be the FFG branded sleeves. Maybe look that brand up, if you haven't already? I've read good reviews about them (they are apparently cut a little shorter and are more snug than the FFG clear ones were, but some claim that they are an even better fit because of that).
  9. All I have left to acquire is Vengeance of Mordor (still not available in Canada, and I had to order Land of Sorrow from the US) and Hunt for the Dreadnaught. I acquired most of the Nightmare packs over the summer, and I'm glad I acted when I did, as I suspected that they would soon become difficult if not impossible to acquire and that future reprints would not be assured.
  10. I agree 100%. It's the same reason I was disappointed with the shift from cardboard tuck boxes to plastic clamshells for the adventure packs. So much waste.
  11. Thanks for the reply, stimpaksam. I suspected that would be the answer, but was in denial and played on as if I had the choice, else it was essentially game over. It ended up being a 20 round epic, with the worst player card draw I've had in a long time (Beravor had to defend against a Strangling Python in round 1 and had been incapacitated the full 20 rounds, as throughout the whole game I never managed to draw a Miner of the Iron Hills to free her from the snake... or even a Master of the Forge who could help me weed out attachments to get to a miner faster). The Imladris Stargazers in my second deck didn't show up until late. But as I feared, we've now confirmed that my valiant efforts and victory against all odds (with both decks reaching threat 48) were fraudulent... 😪 <Sigh>... On a brighter note, this wasn't my first go at The Mumakil, I've beaten it several times before, but had not previously come across the situation described above.
  12. Jungle Trail has the following text: Travel: Reveal the top card of the encounter deck to travel here. After I reveal the top card of the encounter deck, am I obligated to travel, or can I change my mind? I revealed a Territorial Ape from the top of the encounter deck and no longer want to pursue my travel plans along the Jungle Trail, as the ape would end up with an attack strength of 7 if I did (due to Overgrown being attached to Jungle Trail) and I have no one to chump block with. Thanks in advance for your thoughts.
  13. Especially not doing the NM decks for Flame of the West and The Mountain of Fire... could they not at least have finished the saga?
  14. I've been playing through The Grey Havens and Dream-Chaser cycle, and now through the Sands of Harad using the same heroes throughout, aiming for semi-thematic progression style. Both decks are Lore/Spirit only. I've founded these hero combos to be really effective: Deck 1: Aragorn (Lore) Beravor (Lore) Glorfindel (Spirit) Starting threat: 27 Deck 2: Eleanor (Spirit) Idraen (Spirit) Faramir (Lore) Starting threat: 29 Each deck usually contains A Test of Will x3, Envoy of Pelargir x3, and Lembas x3 (the latter being put into play by Deck 2 via Elf-Friend). I have occasionally made use of Resourceful for resource acceleration, but I've mostly relied on the Envoys of Pelargir and Songs of Wisdom/Travel for resource smoothing, and have found that's generally all I need. I haven't used Gandalf at all until reaching The Long Arm of Mordor (quest 3 in the Sands of Harad), where I've found OH&UH Gandalf to be almost essential.
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