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About InstantAequitas

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    Dahlonega, Georgia, United States
  1. I flew triple X-wings extensively back in the day which was my basis for the thought exercise for this squad. To directly answer your questions: IA on Poe; aside from the point shaving from using BB-8 and IA, the common enemy of this squad might end up being high-PS Imps and any alpha strike ordnance carriers. Turrets are effective only when your squad can’t shoot back and I intend to get the fight in close and keep arcs on target using post maneuver movements. Decoy on Wes; in order for Poe to wade in deep, he may have to pass through an alpha strike from (among other things) QuickDraw+ Harpoon. Wes can steal PS from Fenn and fire first and this is the only way to get him to 11. Wes may not steal QD’s TL for the Harpoon per se, but he can steal the lock from others who might be so equipped allowing Fenn to focus his ability on preventing modifications on QD. He does give up some possible reaction speed by being a lower PS, FAA does become a little bit less effective until after the first pass when the turning game becomes more important. Fenn exists to pass PS in this build (and ensure modifications don’t occur like the other builds) There may be a few more greens with R2, but the ability to reposition is more powerful in order for his ability to proc and in my previous experiences with rebel aces, slower was better and the one speed maneuvers were the most important to keep enemies in arc and at manageable distances. Kanan allows for the 1 banks to clear stress to allow his ability to proc which is very important. FAA like on Wes, helps out when the turning battle starts. Nothing is fully tested yet, due to my recent move to Italy and I am waiting on my stuff to ship out here. There are some things that I have never been able to work and decoy is one of them. Normally I would just default to VI R3-A2 on Wes, but getting him to shoot before Poe was important to test a theory, even if it turns up nothing. edit: afterthought, Kanan also can clear stress if Fenn uses pulse ray shields after his ability allowing for him to use FAA and take an action.
  2. I’ve been waiting to try this version: Total: 98 Poe Dameron (PS9) — T-70 X-Wing 33 Veteran Instincts 1 BB-8 2 Advanced Optics 2 Integrated Astromech 0 Black One 1 Ship Total: 39 Wes Janson — X-Wing 29 Decoy 2 Flight-Assist Astromech 1 Integrated Astromech 0 Ship Total: 32 Fenn Rau (Sheathipede) — Sheathipede-class Shuttle 20 Veteran Instincts 1 Kanan Jarrus 3 Flight-Assist Astromech 1 Pulsed Ray Shield 2 Ship Total: 27
  3. I saw it on base in a sold out theater with other Soldiers and their families. The theater emptied out in near silence. People who had been buzzing and socializing before it started broke apart in near silence, avoiding eye contact, or even a, “have a good night”. Silence. As opposed to Rogue One which there were cheers and high fives and people rushing home to watch ANH. Even TFA, after a marathon viewing of the entire saga, left people in the theater cheering and excited.
  4. I hated TLJ for reasons others were already able to state earlier in the thread. I left the theater dejected and empty.
  5. Sorry, but the System open is already sold out? I just moved to Italy from the US and Bologna is 45 minutes away. Ugh, I didn’t even see a notice when the tickets went on sale.
  6. Makes perfect sense, the Z95-dial is not bad. F-16 should probably get the A-wing dial tbh. The Z-95 dial is the T-65 dial, just with faster greens and a slower k-turn. It would be a fantastic dial to have on any other ship. When you are looking into it a little further and you find that the F-18 Super Hornets still cannot do Mach 2+ and it makes sense why it won’t have an A-wing or E-wing dial. So the F-18 is not as fast as it’s closest comparison, the F-16. It’s got a lot of maneuverability which can be represented by boost and barrel roll actions. It just needed a base dial that could reflect that it is good just not fast.
  7. Thanks for updating the photos! This is one of the best tutorial threads and I was pleased to get a notification that it was updated!
  8. Also worth pointing out, none of the squadrons in the OT are referred to as "Squadron" by any character. Examples: "Squad leaders, we've picked up a new group of signals." Random guy who almost said squadron, ANH "Red Leader, this is base one, keep half your group out of range..." General Dodonna, ANH "Red boys, this is Red Leader..." Garven Dreis, ANH "Rogue Group, use your harpoons and tow cables..." Luke, ESB "Green Group, stay close to holding sector MD-7." Admiral Ackbar, RotJ "Red Group, Gold Group all fighters follow me." Lando, RotJ "All wings report in." Literally every Star Wars person in charge of a bunch of fighters except Luke, Every Movie.
  9. Careful what you say about Dutch, I took him to worlds this year and went 4-3. Missed the cut by 29 points (66th place Day 1B). If Kanan/Biggs is a problem in your area, try it out. Dutch, R2-D6, Trickshot, Plasma Torpedoes, Extra Munitions, TLT, Guidance Chips. Biggs, R7, IA Gold, R3-A2, TLT, Title Bandit
  10. This has been the best post on this forum in a long time. Very well thought out and it looks fun! Great work! Edit: how did I miss this post when it originally was posted!!?? Regardless, shouldn't we have seen a star wolf post by now?
  11. I could never support a nerf for Biggs unless his ability worked only for small based ships. The fact that most T-65 based squads generally incorporate him just to survive into the next round of shooting says a lot about how terrible the frame is in the current meta. I literally have to take a ship that is designed to die first on purpose just to make sure the others get a shot. I would rather have the option to take a squad of T-65s where having Biggs is irrelevant instead of having to rely on him.
  12. I have a bunch of Plano trays and a backpack if I am going to a casual night and might not have a squad pre-planned. For tournaments, I use a converse shoebox. It's skinny enough to fit between most game mats and tall enough for me to reach over ships to grab damage cards without knocking ships over.
  13. I have, on more than one occasion, flown 4x T-65s (and 3x T-65 Aces) vs 3x Defenders. Nykk Whyte is more than likely referencing some of my games. My squad: 100pts Biggs / R4-D6 / IA Red Squadron Pilot / R2-D6 / Crackshot / IA RSP / R3-A2 / IA RSP / R5 Astro / IA Lost (barely) vs. Ryad and 2 X7 Glaives during a local tournament, but it was enough to convince me to just make the switch to defenders. Unfortunately, the ability to white K and receive free evades was able to be abused after I lost my angle of attack (only after killing Ryad). Splashed another Defender before the last one soloed 2 full health X-wings. The problem had less to do with maneuvering and everything to do with X7 saving a damage every turn and my own (mostly) unmodified shots (either due to spending focus on Defense or having to K-turn to get guns on.
  14. I was invited to be the boss battle in an add on mission to my local group's HotAC campaign. Essentially my entire Imperial Fleet vs their Squadron + the space station they had acquired in the actual last mission. They would have had a corvette, but the DM forgot it. So it was a Raider, a Gozanti, a Decimator, 11 LNs, 5 INs, 3 ADV, 2 D, 2 SA, 2 FO, 1 Phantom and a Lambda. It wasn't a total blowout as I released ships in waves of 4-5 until everything was on the table. It was really cinematic feeling and the constant piling of TIEs had a Battle of Endor aesthetic. The fact that their Squadron downed two full flights of ties and the gozanti trading only two of their squadmates and 3-4 NPC Y-wings was awesome. The game went to time (more or less, the store was closing) so we called it. I hope that we have a chance to do it again and play it all the way out because it was awesome.
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