Jump to content

Rasputindarksyde

Members
  • Content Count

    343
  • Joined

  • Last visited

Posts posted by Rasputindarksyde


  1. But Palobs makes it so I can Outmaneuver. There is nothing like getting a 6 dice attack from a ship.

    I did change it a bit.

    Kath: Opportunist, K4-droid

    Palob: Bodyguard, Ion turret, Crow

    N'Dru: Cluster Missiles, Glitterstem, Lone Wolf

    N'Dru almost one shot Corran tonight with Cluster Missiles. Missing Recon hurt a bit. But not as much as I thought. I had a solid 3 focus saved before I got in the fight. But towards the end I needed the extra focus that I would have saved from Recon. But I am really having fun with the list.


  2. So I ran a list yesterday at my LGS. I actually went 5-0 with it. Thought I would share. It's not a typical list. But is pretty fun to fly.

    Kath: K4-droid, Opportunist, Glitterstem

    Palob: Recon, Ion Turret, Bodyguard, Crow

    N'Dru: Lone Wolf

    99/100

    Of course Kath and Palob team up supporting each other While N'Dru does what he does. Palob Bodyguards Kath giving her 3 Agility. I use Palobs ability to open ships up for Opportunist to kick in for Kath. Ion helps control where shops will go as well. With Kath's Ability you can get 6 Dice attack at range one in her rear arc. I was actually surprised how well it works.

    What's your thoughts?


  3. Recon specialist and moldy crow are nice additions to the HWK. Especially since he will be giving out his focus. So you won't have any way to alter your dice. If you just had the crow on there that wouldn't be to bad. You could get 3 focus on him before you start combat.


  4. I run a list close to this. But my list is.

    Jake: refit, test pilot, outmaneuver, PTL

    Kenyan: PTL, engine, advanced sensors

    Kyle: Crow, Recon, TLT

    It's 100 points. I like to push the limit off of the focus that Kyle gives to Jake. It's pretty handy actually. I will also bump on purpose and the give a focus at the start of combat so I can barrel roll out of arc. Kenyan the way he's built can be an arc dodger too. It's my favorite B-wing build right now.

    As far as tournaments go. It can be weak. Kyle can go done really quick so you have to play him very good. Engine upgrade on Kyle would be optimal IMHO. I just ran out of points.


  5. I played a 2v2 battle last week.  It was SSU and allies V Axis.  It went pretty well for the SSu and allies side.  They had a hard time dealing with our copters and they lost their observor team first round so lost two walkers effectiveness the first couple of turns.  We did 300 points a person so it was 600 a side on 4 maps.  Pretty fun to play actually.


  6. I have had my choppers last for 3 turns.  Bad rolls and the like to help this.  Its not a win all tactic.  It is a mean tactic for sure. 

     

    What you are talking though means the Copters will be useless and never taken, as there weapons are mostly short range.  They should and will be shot down before they get anywhere to use them without the way advance deploy is working now.  I do it with red yana and it still works.  I have lost first turn and they have failed to kill it and still wreaked havoc.  Its just one of those things that comes to dice rolls.  I once attacked a squad of zombies with napalm 3/+ and only killed 2 models. with my bad roll and his good damage resistence.  it was a shame let me tell you. 


  7. Sure, but without advance deploy it is not going to survive with range 1 weapons on it, at least IMHO.  With the axis having so many units with AA it will get swallowed alive.  I expect it to die the turn it drops everything.  That is why I use that tactic.  It is to fragile to survive for long periods of time to make it worth the points that it is now. 

    The only weapon that makes it worth while to not advance deploy it can't hurt half the vehicle out there.  I am having a hard time dealing with 5 and above AV walkers.  None of the KV's can hurt them without being so close.  The tanks are awesome but expensive to play and tough to move.  The units lack walker killing, except for the CC squad.  But I have to get there. Not to mention all the U range weapons that axis has. Mind you I am not trying to say the SSU are weak.  I am just saying that we need this for the higher level walkers.  But again I am new so my point of view is alittle off at the moment. 

     


  8. I have just started using the attack copter.  I have also done this thing.  I never really thought of it as a "****" move.  It is what it is.  It is designed to do that. IMHO.  All of the copters have pretty much 1 space range which can be mitigated if you deploy a bit better.  True there are some longer range weapons that can be on them.  After you fire those weapons the vehicle is pretty much useless.  So this is really the only way I see it being worth the points that you spend for it.  If I was to play against this I would split my squads up so he has a hard time to kill multiple units. 

     

    I am new at this though.  I have only been playing for about 2 weeks.  I just got the copter on friday. 


  9. IMG_2374.jpgIMG_2360.jpgIMG_2364.jpg

    So I just got into this game.  I have painted up a KV-47 "Natasha" and Red Yana.  I have been painting for awhile now with 40k and other games. But have never really tried the battle damage stuff. C&C is always welcome and encouraged.

    Thanks for looking

     

     


  10. Hi I am new to the game.  I started purchasing SSU.  I have a good start of models and units.  My real question is what is the points for most games that are played?  The mission book is in the starter is130, is that the normal, 200, even more?  Would love to hear what points other play.

×
×
  • Create New...