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Posts posted by Rasputindarksyde
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So I ran a list yesterday at my LGS. I actually went 5-0 with it. Thought I would share. It's not a typical list. But is pretty fun to fly.
Kath: K4-droid, Opportunist, Glitterstem
Palob: Recon, Ion Turret, Bodyguard, Crow
N'Dru: Lone Wolf
99/100
Of course Kath and Palob team up supporting each other While N'Dru does what he does. Palob Bodyguards Kath giving her 3 Agility. I use Palobs ability to open ships up for Opportunist to kick in for Kath. Ion helps control where shops will go as well. With Kath's Ability you can get 6 Dice attack at range one in her rear arc. I was actually surprised how well it works.
What's your thoughts?
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Also a list isn't going to win just fir being a list. You do kind of have to know how to fly it. And dice of course help.
Bro bots are hard where I play. Palp mobile is another. Poe is pretty popular too. Different builds with him.
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Keyan: PTL, engine, advanced sensorsJust took this guy for a spin and he was incredible. The only issue is he's costly limiting my lists options but **** is he good.
Yeah, he is pretty amazing. Glad you liked it.
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I run a list close to this. But my list is.
Jake: refit, test pilot, outmaneuver, PTL
Kenyan: PTL, engine, advanced sensors
Kyle: Crow, Recon, TLT
It's 100 points. I like to push the limit off of the focus that Kyle gives to Jake. It's pretty handy actually. I will also bump on purpose and the give a focus at the start of combat so I can barrel roll out of arc. Kenyan the way he's built can be an arc dodger too. It's my favorite B-wing build right now.
As far as tournaments go. It can be weak. Kyle can go done really quick so you have to play him very good. Engine upgrade on Kyle would be optimal IMHO. I just ran out of points.
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Zombies are scary.
I did play in a 2v2 game the other day. Might work the same just double up your side with both of their armies. We did 300 a person so you would do 600, or some veriation of that. 400/200 and so on.
Good Luck
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Its normally a 1v1 game, but I am sure you could play a three way. The starter comes with 128 point armies. So if you could build a 130 point list for SSU you should be fine.
I hope this helps.
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I knew what you meant, but figured this might be some info that could be useful as well.
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I played a 2v2 battle last week. It was SSU and allies V Axis. It went pretty well for the SSu and allies side. They had a hard time dealing with our copters and they lost their observor team first round so lost two walkers effectiveness the first couple of turns. We did 300 points a person so it was 600 a side on 4 maps. Pretty fun to play actually.
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I have had my choppers last for 3 turns. Bad rolls and the like to help this. Its not a win all tactic. It is a mean tactic for sure.
What you are talking though means the Copters will be useless and never taken, as there weapons are mostly short range. They should and will be shot down before they get anywhere to use them without the way advance deploy is working now. I do it with red yana and it still works. I have lost first turn and they have failed to kill it and still wreaked havoc. Its just one of those things that comes to dice rolls. I once attacked a squad of zombies with napalm 3/+ and only killed 2 models. with my bad roll and his good damage resistence. it was a shame let me tell you.
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Sure, but without advance deploy it is not going to survive with range 1 weapons on it, at least IMHO. With the axis having so many units with AA it will get swallowed alive. I expect it to die the turn it drops everything. That is why I use that tactic. It is to fragile to survive for long periods of time to make it worth the points that it is now.
The only weapon that makes it worth while to not advance deploy it can't hurt half the vehicle out there. I am having a hard time dealing with 5 and above AV walkers. None of the KV's can hurt them without being so close. The tanks are awesome but expensive to play and tough to move. The units lack walker killing, except for the CC squad. But I have to get there. Not to mention all the U range weapons that axis has. Mind you I am not trying to say the SSU are weak. I am just saying that we need this for the higher level walkers. But again I am new so my point of view is alittle off at the moment.
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I have just started using the attack copter. I have also done this thing. I never really thought of it as a "****" move. It is what it is. It is designed to do that. IMHO. All of the copters have pretty much 1 space range which can be mitigated if you deploy a bit better. True there are some longer range weapons that can be on them. After you fire those weapons the vehicle is pretty much useless. So this is really the only way I see it being worth the points that you spend for it. If I was to play against this I would split my squads up so he has a hard time to kill multiple units.
I am new at this though. I have only been playing for about 2 weeks. I just got the copter on friday.
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Ok, thanks. There is only 2 of us that play at the time. So we are just starting out. He has the starter I bought a few units of SSU. So wanted to see what and how much we needed to get.
Again thanks a bunch.
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Hi I am new to the game. I started purchasing SSU. I have a good start of models and units. My real question is what is the points for most games that are played? The mission book is in the starter is130, is that the normal, 200, even more? Would love to hear what points other play.
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Ok, thats what I was thinking but wanted to make sure, thanks for the help.
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Sorry if this is hijacking, but I thought it kinda pertand to the question as well. I started SSU. If I attach a commisar with assault to a unit with assault can I use assault twice?
Or would they activate the same time in the same turn. We played it that you could in fact use it twice.
Thanks in advance




Scum Kath and friends.
in X-Wing Squad Lists
Posted · Edited by Rasputindarksyde
But Palobs makes it so I can Outmaneuver. There is nothing like getting a 6 dice attack from a ship.
I did change it a bit.
Kath: Opportunist, K4-droid
Palob: Bodyguard, Ion turret, Crow
N'Dru: Cluster Missiles, Glitterstem, Lone Wolf
N'Dru almost one shot Corran tonight with Cluster Missiles. Missing Recon hurt a bit. But not as much as I thought. I had a solid 3 focus saved before I got in the fight. But towards the end I needed the extra focus that I would have saved from Recon. But I am really having fun with the list.