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Ignithas

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  1. Like
    Ignithas got a reaction from Ooipooi in Humor of Game....   
    The theme really fits the quick paced gameplay. And playing usually serious card games, the theme actually feels fresh to me.
  2. Like
    Ignithas reacted to TylerTT in How much do you expect to spend?   
    I kind of wish the starter was $20 bucks and did not include random decks.
    20$ would let them package it in a better card box style box that they did with the recent  Arkham box.
  3. Like
    Ignithas got a reaction from OsramTaleka in Cards and their value!   
    We heard in the TC video that the amount of commons, uncommons and rares are not fixed.
  4. Like
    Ignithas reacted to Hellvlad in Late April Fool's Joke?   
    I've been there and can relate to that exactly since this is how I got into MTG and later in L5R.
    The point lots of people seem to be missing is that even if the target audience is not supposed to be the classic CCG/LCG audience, there will be people from these environments that will be getting into this game and will get in exactly the way they get into MTG: they will be looking for THE perfect deck for them, be ready to spend hundreds if not thousands on it and will top tier any event. These will be the guys you will be facing. And all your ideal of a fresh blind quirky deck that pushes surprise and innovation will get stomped repeatedly by these players. This is human nature and it will happen in any competitive environment.
    Do you think FFG does not think this guys exists? do you really think they don't count on them for the business model to take advantage of that and make them spit thousands of dollars? FFG will love their money and will let them just do so.
    This is why the argument saying that it is "not supposed to be the target audience" is to my opinion flawed. 
  5. Like
    Ignithas got a reaction from Robin Graves in The One Issue   
    I really liked the prerelease sealed boxes from Ravnica and Khans of Tarkir.
  6. Like
    Ignithas got a reaction from Robin Graves in The One Issue   
    Ravnica: 5 random Boosters, 1 booster with only cards from your two-colored clan and 1 predetermined prerelease promo from your clan, a spin down, sticker and a letter from your guild.
    Khans: Same, but special booster has only cards from your three-colored clan and the prerelease promo is random from your clan.
  7. Like
    Ignithas got a reaction from TylerTT in The One Issue   
    Ravnica: 5 random Boosters, 1 booster with only cards from your two-colored clan and 1 predetermined prerelease promo from your clan, a spin down, sticker and a letter from your guild.
    Khans: Same, but special booster has only cards from your three-colored clan and the prerelease promo is random from your clan.
  8. Like
    Ignithas got a reaction from Robin Graves in Promo Cards   
    Opaque sleeves are certainly possible, because the Name of the Archeon is written in the Corner of every card and as far as I know you get your archon as a seperate card.
    This idea is really cool.
  9. Like
    Ignithas got a reaction from TylerTT in The One Issue   
    I really liked the prerelease sealed boxes from Ravnica and Khans of Tarkir.
  10. Like
    Ignithas got a reaction from Zetan in Iiiinteresting   
    The problem is that this will lead to a p2w system, that is even worse than the CCG systems we have now (at least on a competitive level).
  11. Like
    Ignithas got a reaction from Reaver027 in Either I don't get it or this is an awfull mess   
    From a competitive standpoint the only thing that makes sense with the informations we have is sealed. You show up at the tournament with your tokens, pay $ 10,00 plus some bucks for price support and enjoy games against random decks where you have to adapt to your deck and make decisions on the fly against random decks.
    If you let people bring their deck, you can be sure that people either buy decks until they get good combos or pool decks with other players, resulting in a worse CCG experience.
    There will be certainly cards or combinations that are better than others, but I don't think that they will ban/restrict cards. More likely they will only allow the recent set + core decks.
  12. Like
    Ignithas got a reaction from LelloArchangel in Either I don't get it or this is an awfull mess   
    This is honestly a question I don't have an answer for. I think that we are missing important informations, but I fear that the system won't lend itself to competitive players.
  13. Like
    Ignithas got a reaction from jbudd in L5R Miniatures game   
    If FFG knows what they are doing, they will make a skirmish game. War Games are not sustainable for FFG long term, especially with the prices they are charging for quality that is below the market leaders.
  14. Like
    Ignithas got a reaction from Robin Graves in Either I don't get it or this is an awfull mess   
    From a competitive standpoint the only thing that makes sense with the informations we have is sealed. You show up at the tournament with your tokens, pay $ 10,00 plus some bucks for price support and enjoy games against random decks where you have to adapt to your deck and make decisions on the fly against random decks.
    If you let people bring their deck, you can be sure that people either buy decks until they get good combos or pool decks with other players, resulting in a worse CCG experience.
    There will be certainly cards or combinations that are better than others, but I don't think that they will ban/restrict cards. More likely they will only allow the recent set + core decks.
  15. Like
    Ignithas got a reaction from Duciris in Toshi Ranbo Season Article   
    I pretty much played old L5R casually, because whenever I had the desire to start competitive, the game was degenerated beyond believe. I don't think that comparing FFG L5R with AEG L5R means much, because the bar was set pretty low in terms of balancing.
    FFG did some design mistakes that other games learned from the hard way and having free ridicoulus haymaker effects is the biggest one. A lot of cards and effects are balanced around players bidding ~3 and putting 1-2 fate on characters. While Feast or Famine is only strong if it only moves one fate, Restoration of Balance if people don't try to draw 5 all the time and Shameful Display if characters only stay 1-3 turns on the board, they are certainly not balanced around the optimal strategy. And especially against the dragon row most clans get into a "damned if you do and damned if you don't scenario", in which you either play optimally and risk blowout situation through the provinces or play around the provinces and lose because of the tempo and value you are giving up. This leads to Dragon being T1, because their current province row is broken and Crab and Scorpion tournament viable, because they can play around the provinces without losing too much efficiency.
    Other notable design mistakes are balancing way too powerful effects with either "Limit 1 per deck" or with underpowered dynasty cards, having denial effects that you often can't play around, Hawk Tattoo and janky cards that could easily enable degenerated combo decks and will probably only work in said decks.
     

     
  16. Like
    Ignithas reacted to Vlad3theImpaler in Toshi Ranbo Season Article   
    But complaining about all the cards that "turn the game on its head," is a valid argument, though.  I would personally rather the difference between the best cards and the worst cards be relatively small, instead of each deck having a bunch of okay cards and a couple that stand head and shoulders above the rest.
    I do think that L5R isn't nearly as bad in this respect as some other games, but there's still room for improvement.
  17. Like
    Ignithas reacted to Radix2309 in Toshi Ranbo Season Article   
    But bidding 5 can give you an advantage earlier in the game which you can leverage into a more powerful board position on the next turn. Also gives you a higher chance of finding the cards you need.
  18. Like
    Ignithas got a reaction from LordBlunt in Cheap, Ring-Boosted Cards   
    T1: Lion, Phoenix
    Both have traits that are really important for the clan. It is very easy to turn on the Phoenix one, but the lion one is a conflict character and both rings are really important for Lion (especially with the new SH). Lion furthermore doesn't really have competition in the conflict slot.
    They will be staples for a long time (possibly until Rotation).
    T2: Unicorn, Scorpion, Crab
    While they lack the power of T1, they pretty much fill a hole for the clan. If the leaks for the Unicorn SH are true it will be mendatory for Unicorn to swarm. A 0cost Cavalary character with conditional +2/+2 fits the bill very well. The Crab one is good, because they only have one good 1 coster and they need Sac fodder for Way of the Crab. And the Scorpion one is really good for enabling Forged Edict because of 0 glory and For Shame because of 1 mil.
    I can see them being replaced when better cards are released, but for now I think that they are good additions.
    T3: Dragon
    The stat line ist a joke, but the monk trait ist really usefull right now. I think that Dragon won't be playing full Monk competitivly, because their best Dynasty cards are not monks.
    I really doubt that it will see play competitivly, but is decent in janky Monk decks.
    T4: Crane
    This card is pure jank and a joke compare to the Scorpion one.
     
  19. Like
    Ignithas got a reaction from GM81 Protocol Droid in On the Kolat   
    While I like the idea of Kolat, they felt like a blank slate as a story telling tool and their actions never made really sense.
  20. Like
    Ignithas got a reaction from Mangod in On the Kolat   
    While I like the idea of Kolat, they felt like a blank slate as a story telling tool and their actions never made really sense.
  21. Like
    Ignithas reacted to Vlad3theImpaler in Dear Design Team, let's talk about roles...   
    I'm stil not a fan of the way roles work in general, but I definitely think this is an improvement over the current method with 1 role per clan.
  22. Like
    Ignithas reacted to Danwarr in Dear Design Team, let's talk about roles...   
    I believe this has definitely been mentioned on various platforms a few times as plenty of people were speculating what FFG was going to do with 3 unclaimed Roles. Initially, FFG said they had a plan for these Roles, but there has literally been no news about them since Worlds.
    It would definitely be an interesting choice, but at that point you're almost halfway to a having unlocked Roles anyway so why not just let people choose what they want so they can build the decks they want without feeling like they are wasting someone else's time.
    I know most of the Phoenix clan on the L5R Discord is extremely divided because of Role lock, with Dishonor players wanting a Keeper Role to maintain access to backhanded compliment, while Conquest players are hoping to get Seeker of Void to shore up their Province row as well as gain access to Seeker fate. The fact that members of a clan who would like to pursue a specific play-style and archetype can simply be marginalized by player choice outside of most of their control is definitely a bit absurd.
  23. Like
    Ignithas got a reaction from LordBlunt in Usaa anyone else unhappy with which creatures go with what clan?   
    I would have liked Zokujins for Dragon (with their N'ten style), but Trolls are also alright.
  24. Like
    Ignithas reacted to Khudzlin in Dear Design Team, let's talk about roles...   
    Polls only reflect the population's opinion if they use a representative sample. So the polls we have prove nothing, one way or another.
    However, I still think role locking is bad for the game, because it restricts deckbuilding and makes the meta stale without solving problems with too powerful role-locked cards.
  25. Like
    Ignithas reacted to Bazleebub in Dear Design Team, let's talk about roles...   
    Discussion on this topic is good. Both sides are valid, you can have a great game with either approach. If we weigh the pros and cons, we can try assess which, on balance, is better for right now. By my recollection, although there were some opposed, the majority of players liked the idea of the roles when they originally came out. Role locked cards in the Core and Imperial cycle were pretty tight and generated some really interesting decisions at Worlds. The Elemental cycle appears to have a different design approach, we have a lot more locked cards and more are element + clan which limits them even more. Current opinion appears to have shifted, largely due to recently released cards. Brad and Tyler have to plan the game a year in advance, the idea that they're completely blind to this aspect of design is silly. Based on this, I fully expecting the Elemental series of events, which we should hear about this week, to have unlocked roles. I also expect a change in the system to be announced at Worlds. This won't be because the players complained, although I'm sure some will claim it is. If we come out of Worlds with nothing changed, then we can break out the pitchforks, but this is way too early.
     
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