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Ignithas

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  1. Like
    Ignithas reacted to Abyss in Why Are Neutral Cards So Grossly Overpowered?   
    Having strong neutral cards in the Core set is pretty obviously a benefit to balance the game; it guarantees that everyone has access to certain tools while limiting the amount of cards needed. Yes, they could be replaced with in faction cards, but this would leave a lot of holes - the Core Set has 14 neutral conflict cards, so add two extra cards to each clan and see how it goes. It almost certainly wouldn't be as balanced as it is was.
    The idea is that the neutrals will then fade out of use over time - look at AGOT, which had numerous power neutral cards that were included in most decks, but have slowly been replaced (but still being playable in the right decks). Now, I'd agree that the power level on neutral cards was probably too high in the Core Set, but literally every card game ever will have balance issues starting out. And the fact that many of those cards are no longer auto-include by the end of the first cycle sort of indicates that it wasn't that big an issue. 
  2. Like
    Ignithas got a reaction from OsramTaleka in Why Are Neutral Cards So Grossly Overpowered?   
    After countless games I honestly don't think that neutral cards are OP. A lot of card games take the aproach that there are different factions with distinct strenghs and weaknesses and neutral cards are there to shore up a weakness of factions that either doesn't have another way of obtaining that effect or wants more of  it. Therefore those neutral cards are designed weaker than the in-faction cards.

    L5R on the other hand designed the neutral cards to be your bread and butter cards. You play a midrange deck with characters sticking to the board-> You get +2 str. Equipment for 0 fate. You play a lot of Courtiers-> You get a powerfull controling tool etc. Are those tools better than Miromoto's Fury, Let Go, Pathfinder's Blade, Reprieve, Against the Waves etc.? I don't think so.
  3. Like
    Ignithas got a reaction from Ishi Tonu in Why Are Neutral Cards So Grossly Overpowered?   
    After countless games I honestly don't think that neutral cards are OP. A lot of card games take the aproach that there are different factions with distinct strenghs and weaknesses and neutral cards are there to shore up a weakness of factions that either doesn't have another way of obtaining that effect or wants more of  it. Therefore those neutral cards are designed weaker than the in-faction cards.

    L5R on the other hand designed the neutral cards to be your bread and butter cards. You play a midrange deck with characters sticking to the board-> You get +2 str. Equipment for 0 fate. You play a lot of Courtiers-> You get a powerfull controling tool etc. Are those tools better than Miromoto's Fury, Let Go, Pathfinder's Blade, Reprieve, Against the Waves etc.? I don't think so.
  4. Like
    Ignithas got a reaction from Caldera in Why Are Neutral Cards So Grossly Overpowered?   
    After countless games I honestly don't think that neutral cards are OP. A lot of card games take the aproach that there are different factions with distinct strenghs and weaknesses and neutral cards are there to shore up a weakness of factions that either doesn't have another way of obtaining that effect or wants more of  it. Therefore those neutral cards are designed weaker than the in-faction cards.

    L5R on the other hand designed the neutral cards to be your bread and butter cards. You play a midrange deck with characters sticking to the board-> You get +2 str. Equipment for 0 fate. You play a lot of Courtiers-> You get a powerfull controling tool etc. Are those tools better than Miromoto's Fury, Let Go, Pathfinder's Blade, Reprieve, Against the Waves etc.? I don't think so.
  5. Like
    Ignithas got a reaction from LordBlunt in Art of WarCast wants to know...Restricted List?   
    I personally think that the comparison of the two cards is strange, but I generally get more stressed out when I see KI on the other side of the table than when PD is played against me.
  6. Like
    Ignithas got a reaction from Brekekekiwi in Art of WarCast wants to know...Restricted List?   
    You seem to read what you want to see. More than 2/3 of the People voted for no restriction list, which seems pretty smart given the circumstances. I personally think that the player base is more mature than its reputation suggests.
  7. Like
    Ignithas reacted to Ersatz Nihilist in My group is losing interest in the game   
    Sure I know all that. If people like playing online that’s fine. Hurray!
    But the point of the thread is that real-life groups are breaking down and losing interest. Playing online isn’t going to fix that problem, which is the point of the thread.
    you might also want to reel in the condescending tone. It’s clear that online play is very important to you, but perhaps you should understand that your solution isn’t the solution that everyone wants.
  8. Like
    Ignithas got a reaction from Mirumoto Shiroiken in So I am new   
    The games you mention are all designed to fit into 15-20 min breaks and are therefore very explosive. L5R on the other hand is designed to be a 55 min struggle for advantages through a lot of decisions that reward deep knowledge of the cardpool and analysis paralysis to maximise your win chances in the given matchup.
  9. Like
    Ignithas got a reaction from suburbaknght in So I am new   
    The games you mention are all designed to fit into 15-20 min breaks and are therefore very explosive. L5R on the other hand is designed to be a 55 min struggle for advantages through a lot of decisions that reward deep knowledge of the cardpool and analysis paralysis to maximise your win chances in the given matchup.
  10. Like
    Ignithas got a reaction from HirumaShigure in So I am new   
    The games you mention are all designed to fit into 15-20 min breaks and are therefore very explosive. L5R on the other hand is designed to be a 55 min struggle for advantages through a lot of decisions that reward deep knowledge of the cardpool and analysis paralysis to maximise your win chances in the given matchup.
  11. Like
    Ignithas got a reaction from Ishi Tonu in Art of WarCast wants to know...Restricted List?   
    Some are jokes, some aren't half bad and only a handfull are nonsensical. I don't see how the strange decision from a minority of a minority should be proof that the community shouldn't be involved in the designing process.
  12. Like
    Ignithas got a reaction from LordBlunt in Art of WarCast wants to know...Restricted List?   
    Some are jokes, some aren't half bad and only a handfull are nonsensical. I don't see how the strange decision from a minority of a minority should be proof that the community shouldn't be involved in the designing process.
  13. Like
    Ignithas got a reaction from Hinomura in Art of WarCast wants to know...Restricted List?   
    You seem to read what you want to see. More than 2/3 of the People voted for no restriction list, which seems pretty smart given the circumstances. I personally think that the player base is more mature than its reputation suggests.
  14. Like
    Ignithas reacted to FunTimeTeddy in My group is losing interest in the game   
    Personally, I don’t think it’s pathetic to be discouraged or disappointed. It happens to all of us, even if we have different thresholds. But neither do I think the game is dead. I’ve seen it wax and wane so many times over the years, and so many players come and go, that much of the chatter is just noise. (Why do I read it then, or bother replying? That’s probably something to discuss with my therapist ?). 
    However, I don’t think we get anywhere as a community by being dismissive. If people are frustrated, yeah, I get that. I’m not myself, but I have friends to play with on a regular basis, and the game is still fresh and fun.
    Some folks have made good suggestions relating to online alternatives, casual alternatives, and the occasional reality check. If I was feeling jaded, I’d probably try some of them. Or just step back and focus on other life stuff for a while, which I do regularly. 
  15. Like
    Ignithas reacted to K.Rc. in Stronghold Speculations   
    The second paragraph can't be said enough - The Unicorn clan card pool can be basically summed up as somewhere in the range of "Underpowered" to "Unfocused" (The harshest critics say that Unicorn's subpar performance is because their cards are simply bad.  While other critics say their cards have no synergy with each other).  There is a 3rd point I suppose, that says Unicorn players don't know how to play L5R (ie - There simply isn't a card problem, Unicorn players need to "get good"), but I really don't think that is the case - more on that later.
    You could introduce some OP unicorn cards into the environment - but:
    a) this does not negate the rest of the bad card pool in the deck - the Unicorn player will still need to play the bad cards to make deck minimum
      b-1) if the new "OP Unicorn Cards" are decent but not breaking, then it's still the same problem - then it becomes a case where the Unicorn player needs to see these cards to even have a chance to win - is that really balanced?
      b-2) if the new "OP Unicorn Cards" is so good that they win games by themselves, then it will get banned, restricted, or errata'ed, which gets you to the same problem.
    The correct answer is to fix the unicorn pool (lets peg it at 10 cards that need upward errata)... but this is not hearthstone (where you can change card text with a program patch).  Fantasy Flight will have to literally issue errata on the website - they will more than likely have to reprint the cards affected (at their own cost and no revenue).   PR Wise, that would be awesome, but there is playtesting costs/print costs/shipping costs (for these 30 cards packs because they would have to have a playset of each card that needs errata - which I suppose they can save on package, but it's still at a significent costs) that they are going to have to eat if they choose to do that.  If the don't correct it now, the next realisitic point they can correct it is if/when they print a 2nd edition of the core set.

    FF has already made their money on people buying the cards, regardless of whether or not the player was happy with the cards.   It's simple business economics - do they put in significant money for a part of your playerbase to stay and maybe buy future clan/dynasty packs.  I really can't see it - because I don't think that Fantasy Flight will issue put in the necessary errata to make cards due to the costs above.
  16. Like
    Ignithas reacted to Matrim in My group is losing interest in the game   
    Or you could play online and always find an opponent. Try the Discord league for high quality opposition and their is also a more casual discord server for players who are perhaps not so competitive.

    1st world problem. I can think of lots of sadder things but if that's the worse that you can conceive off then lucky you.
    Your assumption as to why the break occurs is also conjecture. More likely is that most FFG have noted (and commented before) games suffer a lull in interest due to lack of card variety after the core set release so they decided to capitalise on interest and increase the available card pool to counteract this. Unfortunately the lull still occurred but just later. 
    That does not mean the game is dead or dying or they have no plan to support the game post launch.
    If anything I think the staff at FFG have too many balls in the air Hanlon's Razor says 'Never attribute to malice that which is adequately explained by stupidity.' and though I would not go far as stupidity I think they failed to plan and did not realise quite how rabid the fan base was.
  17. Like
    Ignithas got a reaction from caseycheesecake in Stronghold Speculations   
    I don't see how very limited and telegraphed movement is better than giving characters +2/+2 or +2 glory. One of the weaknesses of Unicorn is that they need to expand too many ressources to win conflicts/break provinces and movement does nothing to change that. Giving free combat buffs is simply better.
    I personally think that the glory theme makes sense for Phoenix. They can bend the elements to their will, speak with Kami, have huge librarys and host events where they display their powers. It is logical that they are very renowned throughout Rokugan.
    I honestly think that you misinterpreted the designer interview. When the sentence "If you only knew" was said, I got the feeling that we will see pretty unfair Unicorn cards.
    I don't think that couple characters with decent printed abilities and impactful conflict cards will do the trick. Unicorn is at that point too far behind. They probably need powerhouses like Niten Master that can generate a lot of value and ways to protect their cards against hardcontrol decks. Otherwise they will get bullied by either midrange or control decks.
  18. Like
    Ignithas reacted to phillos in My group is losing interest in the game   
    I think they should have dumped the OP kits right after the 6 in 6.  That would have helped cover the lull and still given people a break from purchases after the flurry of expense that was the 6 in 6 distribution.  We still get around 4 to 6 people playing in our local store with pockets of players in other stores in other parts of the state.  If there were tournaments and promos to hunt we'd get more people travelling to attend events.
    I think they definitely needed to do the 6 in 6 because the core only pool was going to get stale fast.  Also they needed a lull to stop this game from being way too expensive right at launch.  That said it definitely feels like now that we are in the lull there needed to be something here to tent pole the game until the next release.
    As to the topic of game balance, the only faction I play where I feel I don't have a chance being competitive is Unicorn right now.  Scorpion, Dragon and Crab all feel pretty powerful with Phoenix, Crane and Lion sitting at the second tier.  Maybe you can't play each clan the way you want, but if you play the clan's strong decks I feel this game is in a good place competitively.  Much better than Conquest or Netrunner at this same point in those game's lives.
  19. Like
    Ignithas reacted to Reins Vengard in My group is losing interest in the game   
    Orlando had the privilege of getting Brad, the game's lead developer to come to our shop and discuss L5R. I addressed as many issues within the game as possible in regards to balance, themes etc.. While he certainly knows whats happening and that their are fixes to most concerns on the horizon (When discussing Unicorn he said "Oh sweet summer child, if you only knew" which drew big laughs.) I couldn't help but shake that this game may fall victim to many of the issues that previously exist in other FFG games. Which is what I believe is causing people to lose faith in the product so quickly. The hallmarks of balance issues already exist. Cards are printed with almost zero regard to their actual effect on the meta besides "this will make a big splash" which came to light when discussing the card 'Charge'. Ultimately his arguments boiled down to "wait and see" due to such a small card pool. 
     
    Now I could probably write a book on how thin the "small card pool/ Wait and see" argument is but I'll spare you my further ramblings and just say this: I was going to quit this game but opted not to. His counter points to my arguments, while not perfect, were worth the proverbial "second chance". Though I did walk out of the tournament held in his honor because the current meta is really boring (he had left anyways so the Q&A was over).
  20. Like
    Ignithas got a reaction from LordBlunt in My group is losing interest in the game   
    While you are right in a vacuum, I personally think that the accumulation of sellings within a relativ small time frame since launch is alarming. Most of the offers I see online are on community channels and include all dynasty packs and sometimes promos. This leads me to the thought that the sellers aren't casuals that tried the game and didn't like it, but people that at least dabbled in the competitive scene and lost interest. When listening to some pro's and people that try to foster a community, I don't think that it is far fetched to think that this could be the symptom of a dissatisfaction of a larger group.
  21. Like
    Ignithas reacted to Ishi Tonu in Spoiler frequency   
    Personally I think FFG should be continuing to hype each New product release like they did the core set.  Even though they seemed to have a great launch there are still a ton of new potential players that are getting zero hype.  All they are hearing is that L5R is a great game that needs more cards to prevent typical LCG stagnation.
    Even if reprints of core sets and the 1st dynasty cycle are months away they should be hyping that along with all the things that will hit the shelves before then and keeping the momentum.  Other companies are putting out and hyping their products and if you have a potential customer that is on the fence you don't want to leave their decision to a final push from word of mouth, unless you are certain that public opinion of your product will be positive.
    FFG needs to get their own message out there.  By keeping current customers informed they will generally improve the publics opinion of their product.  This allows them to hit new customers with the same hype and excitment that they had at release so they can continue to grab new customers who may have missed the hype at launch.
    Sustained product marketing is one area where I think FFG could do better with L5R. They have a lot of products they are pushing and ignoring one of them to ensure that others are successful is a double edged sword (curved or straight) that needs to be taken care of properly.  In not sure how FFG balances all the marketing of their various products.  Seems like it would be daunting for one person or department.  Shouldn't each game have its own separate marketing person/team? If so I'd really hope that the person in charge of L5R's marketing understands the group of people he is dealing with can be highly demanding, but, we are that way for a good reason.
    We are not greedy grubbers that just want FFG to give us the moon.  We want the game to grow and thrive and that can't happen without a steady stream of information about all aspects of the product.  There is a lot of important information we don't know and that breeds doubt, which in turn leads to negatitivity, then to hate, anger, fear........and pretty soon we all turn to the dark side, betray our masters and have to live out the rest of our lives secretly hoping for redemption.  Nobody wants to live that way even if it does come with a kick *** costume and super powers.  I have two daughters and I really don't want to have to fight either of them with light sabers.......especially my youngest, she is no joke.
    In short: step your game up FFG 
  22. Like
    Ignithas reacted to Ishi Tonu in Art of WarCast wants to know...Restricted List?   
    Of attempt number 2 after I accidentally deleted a wall of text response I had written and someone moved past the point of undoing the deletion to retrieve my original response.  I'm not going to say who it was, but, he knows who he is and he's a oni loving idiot who will burn in jigoku for all time for his mistake.    /shakes fist at self in mirror
    I'll try to keep this one short.
    I don't think that we should have any restrictions, bans or errata, at this time.  It's just way to early in the game for this.  The card pool is still very small, and even with what we have available, there are answers to the top decks in the format. 
    Anyone familiar with L5R should know that the clans tend to walk around in this revolving door where some clans are ahead of others and the order can change at any moment, or last a long time.  This isn't always because one clan is better than another.  This can be a result of increased clan loyalty for some clans.
    This was were my original post went way off the rails, so I'll try to sum it all up with this:
    I appreciate those that are in support of change to the game, because by in large I believe those people want the game to thrive.  I also want change but at this point I would prefer that change come in the form of future design evolutions and not a rash of restrictions, errata, and bans as each new set of cards get released with whatever the next new "broken" thing is.  Give it some time,  Enjoy the game, there is a lot to enjoy about it. 
  23. Like
    Ignithas reacted to Hos in My group is losing interest in the game   
    My local store has only has half the numbers that played a few months ago. That, combined with still no appearance of the Q1 store kits, is very dissappointing. I'm hoping some store events will fire up interest again.
    On the plus side, I am having a ball with l5r online: random competitive games on jigoku, playing in discord league, chatting in discord. If it wasn't for this, I would have much less interest in this game.
  24. Like
    Ignithas reacted to Ser Nakata in My group is losing interest in the game   
    I think the root of the problem is not balance, but release schedule. Balance would shift if new cards were released into the pool. 
    Nothing new has been published for nearly two months, and we could get at least another month before the Phoenix Clan Pack is out.
     
    You need the fast pace of LCG releases for a LCG to thrive. I've seen quite a few players sell their whole collection is the last couple of weeks. There is boredom. We don't have a big enough card pool to try different decks within a Clan, there's not enough room for experiment. 

    Add to that the void in tournament kits and you're left with casual gaming nights in which people will lose interest if the decks they face are always the same 3-4 decks.

     
  25. Like
    Ignithas got a reaction from kempy in My group is losing interest in the game   
    While you are right in a vacuum, I personally think that the accumulation of sellings within a relativ small time frame since launch is alarming. Most of the offers I see online are on community channels and include all dynasty packs and sometimes promos. This leads me to the thought that the sellers aren't casuals that tried the game and didn't like it, but people that at least dabbled in the competitive scene and lost interest. When listening to some pro's and people that try to foster a community, I don't think that it is far fetched to think that this could be the symptom of a dissatisfaction of a larger group.
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