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kempy

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Everything posted by kempy

  1. Yep. Same mechanic with different stat.
  2. kempy

    How's your local LCG scene?

    At the moment there's me playing Conquest and Doomtown + one Conquest guy + one Doomtown guy + 2 AGoT guys. That's all. But have to add we live in small town without FLGS and card games were not so popular here. Except L5R CCG - we had 13+ players playgroup few years ago (mixed casual/competetive crowd).
  3. kempy

    The Next LCG

    One word: X-Wing.
  4. kempy

    Looking Ahead

    Nearly every licensed LCG that was going to be cancelled had their last cycle printed in low numbers. They got this info and were preparing for this many months before official announcements. They need to clear their storehouses before license expires, so less product = less problems.
  5. kempy

    Conquest System?

    That was more about really bad card design (Kith + many DE cheap cappers and later Astra with Worr's similiar swarming possbiliies) than mechanic. Also VP and RT should be Limited.
  6. Cycle + Clan pack is something like up to 150.
  7. One such expanions per edition (per 2 years) was really a problem?
  8. kempy

    Conquest System?

    Not in Core Set environment. It started with first Cycle when Klaivex plus some cheap cappers like Sslyth Mercenaries were released.
  9. kempy

    End of Netrunner

    Call of Cthulhu LCG 2008-2015 Star Wars LCG 2012-2018
  10. All i know about dying LCGs that last Cycles are printed in much less numbers and after some time people are looking of these expansions so prizes are going up. Same for Core Sets.
  11. I've found this quote frightening:
  12. kempy

    Grand Kotai UKGE

    People should ask why these Top players (without old game, 'clan loyalty' background) have chosen Scorpion. Because of nice pictures? I don't think so. People want to win so chose best tools to achieve it.
  13. kempy

    Grand Kotai UKGE

    It will be long uphill journey because of evergreen Core Set strong Scorpion Stronghold that has in-build soft honor meta.
  14. kempy

    Grand Kotai UKGE

    Paris also got more players AFAIK. Also lot of people arrived to play also other LCG's that was available thanks to two days of qualifiers. Many played L5R as Plan B game, next to their main goals - AGoT and Netrunner.
  15. kempy

    SERIOUS Concerns

    This "nonsense" was 100% much better experience that this original multiplayer BS. https://www.boardgamegeek.com/boardgame/93819/war-honor That was stand alone box that could work as board game, that introduced alternate multiplayer system. Anyway, at the end of the game L5R had 3 different multiplayer systems available, classic one (in rulebook), War of Honor and Siege (1 vs X players).
  16. kempy

    SERIOUS Concerns

    Also there was a kind of map built from tiles in War of Honor, alternative multiplayer system in L5R CCG. Position of Clan tiles determined who was allowed to help you during attack or defend.
  17. I associated it becasue this card was so powerful and well known in Emperor era (and was banned later). But it's still great stuff in Legacy meta (eg. in Modern format).
  18. Exactly. http://l5r.wikia.com/wiki/Ki_no_Oni http://l5r.wikia.com/wiki/Scorpion_Wall
  19. Something about L5R 3.0?
  20. It's really, really same for LCGs.
  21. kempy

    The silence

    Calling same type of mechanical Conflict, with same results but just using different base Skill as "greater emphasis"? Political (as ability designator) in CCG was mosty connected with Open Control and Family or Personal Honor manipulation. Military was about destroying and moving during battles. Of course various clans/decktypes were able to mix them up in different proportions.
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