kempy

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Everything posted by kempy

  1. FYI every rulebook starting with Imperial had in-build rules for more than 2 players. Game just went clockwise table order and everyone could play their Open actions during opponent's turn and every Battle Phase Attacker and Defender could invite Allies to help (and to provide them some bonuses like fe free 2 Honor). Here's fe part of Pearl Edition (1999) rulebook. Later they were even always included at official Rules page (that doesn't exist now) under Alternate Formats:
  2. Yes, it was from post about that art error but also helps to answer question from first post of this thread.
  3. A A fact he's holding a bottle suggest it was still alchemist (shugenja), but maybe there were two versions because of different ability they were thinking about. As they decide to make ranged attack they choose fire liquid (as for other various tamori alchemists from ccg). Another important fact, that in CCG most times monks were potrayed as bald, half naked guys with visible tattoos. http://l5r.wikia.com/wiki/Tamori_Alchemist Of course easiest way is to ask Sergio personally about story behind this artwork.
  4. Funny, because in CCG this art was for shugenja/alchemist Personality. And honestly it fits much better there than in Monk spot.
  5. Hmm, it really depends on format you want to play. Please notice that Strongholds in Siege expansions weren't tournament legal (they don't have any legality kanji) and some of them (like fe House of the Black Lion) were even banned in some Legacy variants like Obsidian Hand. If you want to simulate environemt it was designed for you should try to play it under Twenty Festivals Arc legality, so with all card with "blue" kanji, since base Ivory set till Evil Portents. As reaching 7th Thunders win condition is really, really hard to achieve it's not easy to build a deck around it. Some people tried, as Thunders have a good Chi statistics, just to build dueling decks with Event victory as additional solution. Most of them were built from Phoenix and Dragon 20F strongholds. If you want to focus to hit 7th Thunders ASAP you must just built glass deck with massive gold acceleration (The Blessing, Coastal Lane), Dynasty cycle (Kharmic Holdings + refillable ones) and dig to Event ASAP (Ominous Revelation) becasue if it his discard from destroyed Province you're screwed. Fate should be built around honor/dishonor meta and defending
  6. Aren't both tourneys organized by FFG?
  7. For years LCG deluxe box are priced 30$. Ther're leaks that first Deluxe for LCG is build around Phoenix.
  8. Chanting here in Poland was always Kotei and Story/Winner Choice tourneys thing. Locally - i've never seen it.
  9. Spider was vurnerable to dishonor because of low starting honor and very limited option to gain it from Dynasty (0PH guys). Most of Spider Strongholds got traits like "you do not lose honor from your/Spider Personalities and Fate cards you own".
  10. AFAIK Polish Kotei will be managed with help of experienced AGoT organisers that are known for maintaining, for many years, one of the biggest multinational AGoT tourneys in Europe - Flea Bottom Fracas. For sure all ex-CCG people are good enough to comunicate as CCG was never released in Polish language. Back in 2013 European Championships were held in Warsaw.
  11. I had hundreds of games when, (even in military vs military matchups) alone defender was making some attricion games and sacrificed himself for saving a Province (to have Presence and play some kill, bow or sendhome at least one card or unit). I don't know what's more thematic that really SACRIFICE your life to defend your land. And playing passive decks was all about tower defense mechanic where sacrificing your guys to save provinces was just their main playstyle.
  12. Anyway here's compilation of artwork that was meant to be part of TBS and Onyx CCG sets, but never reached their printed form. So maybe ther're little chances FFG will use them some day. http://www.chikan.pl/index.php?topic=8903.msg119685#msg119685
  13. But they aren't so easy to kill anyway.
  14. As i see now, new Cycle also contains some of the old art.
  15. 5-6 against 5-6 was something like middle/late game in competetive environment so loosing such battle was for most time a crucial and final point of whole game. This game was just designed this way. Also, depending on edition, 6 vs 6 could mean than only 2 v 2 survived till battle resolution (fe in Lotus and Emperor), etc. In other words, exaggerating when talking about whole L5R CCG gameplay, isn't just smart idea.
  16. ROTFL. Sou you say that Lion, as attacking first, with higher chances to kill province first, won everything in CCG?
  17. No FFG don't have all rights becasue AEG had different contracts for various artists. And seems that they used CCG era arts in Core Set only, none of spoiled Imperial Cycle cards have reused art - all are new.
  18. About future ``````````````````````````"surprises". FFG is now testing something "fresh" with AH LCG. They are just realeasing stand alone books with playable LCG cards as add-ons that are available only this way. So, should we expect fe Way of Clan RPG books in future with exclusive L5R LCG cards attached?
  19. I put link to L5R CCG ruleset, not L5R LCG one. As you see, in CCG, during dueling, you could go nearly random, when puting face-down cards from top of your deck, or decrease your future game posibilities by using cards from your hand directly while creating focus area (like edge stack in SW). In SW LCG you have edge symbols, in CCG every Fate card had Focus Value (0-5). In L5R when you go face up while resolving you could launch Focus effects on your cards (like effects of Fate cards in SW LCG). It's just clearly visible that Edge battles are just slightly modified version of L5R CCG duels. A nearly 20 years old mechanic. http://imperialassembly.com/oracle/#cardid=11995,#hashid=53227abbbd53dc6e4a8040011b1e536e,#cardcount=4
  20. Aren't Edge Battles just mostly inspired by Duel mechanic from L5R CCG? https://rules.alderac.com/cr_for_20f/#duel
  21. 5 (of 6) Ratling Strongholds in CCG were 3, but with high PS, Provinces only. One exception was last printed one, with standard four and completely different mindset behind it.
  22. Now explain me why they play using CCG cards? Guy on the left holds Fate cards for sure.